Nicolai Marquardt

According to our database1, Nicolai Marquardt authored at least 115 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Analysis of Product Architectures of Pin Array Technologies for Tactile Displays.
Proc. ACM Hum. Comput. Interact., 2023

Pixelated Interactions: Exploring Pixel Art for Graphical Primitives on a Tactile Display.
CoRR, 2023

Brilliance and Resilience: A New Perspective to the Challenges, Practices and Needs of University Students with Visual Impairments in India.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Pixelated Interactions: Exploring Pixel Art for Graphical Primitives on a Pin Array Tactile Display.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Eliciting User-Defined Touch and Mid-air Gestures for Co-located Mobile Gaming.
Proc. ACM Hum. Comput. Interact., 2022

Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class Object.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Tangible Interaction with In-Car Smart Intelligence.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022

2021
AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Smart Vehicle Proxemics: A Conceptual Framework Operationalizing Proxemics in the Context of Outside-the-Vehicle Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Exploring Application Opportunities for Smart Vehicles in the Continuous Interaction Space Inside and Outside the Vehicle.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Transforming a Monolithic Sheet of Nitinol into a Passive Reconfigurable Tactile Pixel Array Display at Braille Resolution.
Proceedings of the IEEE World Haptics Conference, 2021

Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

User Experience for Multi-Device Ecosystems: Challenges and Opportunities.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

DataMoves: Entangling Data and Movement to Support Computer Science Education.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Machine Body Language: Expressing a Smart Speaker's Activity with Intelligible Physical Motion.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Human Observer and Automatic Assessment of Movement Related Self-Efficacy in Chronic Pain: From Exercise to Functional Activity.
IEEE Trans. Affect. Comput., 2020

PACM HCI V4 ISS, November 2020 - Editorial.
Proc. ACM Hum. Comput. Interact., 2020

A Model of the Deviation between the Intended and the Actual Experiences with Interactive Installations.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

LOOP: Exploring Physicalization of Activity Tracking Data.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Tangi: Tangible Proxies For Embodied Object Exploration And Manipulation In Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Live Sketchnoting Across Platforms: Exploring the Potential and Limitations of Analogue and Digital Tools.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Coming to your senses: promoting critical thinking about sensors through playful interaction in classrooms.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
How Can Affect Be Detected and Represented in Technological Support for Physical Rehabilitation?
ACM Trans. Comput. Hum. Interact., 2019

Expressive haptics for enhanced usability of mobile interfaces in situations of impairments.
CoRR, 2019

Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-Based Trace Figures.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

How Embodied Interactions Manifest Themselves During Collaborative Learning in Classroom Settings.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

SketCHI 2.0: Hands-On Special Interest Group on Sketching in HCI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Sketching in HCI: Hands-on Course of Sketching Techniques.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Feeling SketCHI?: the lasting appeal of the drawn image in HCI.
Interactions, 2018

SketchBlog #1: the rise and rise of the sketchnote.
Interactions, 2018

EagleView: A Video Analysis Tool for Visualising and Querying Spatial Interactions of People and Devices.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

SurfaceConstellation Applications: Use Cases of Ad-Hoc Reconfigurable Cross-Device Workspaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SketCHI: Hands-On Special Interest Group on Sketching in HCI.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Applied Sketching in HCI: Hands-on Course of Sketching Techniques.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Evaluation Strategies for HCI Toolkit Research.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Inclusive Computing in Special Needs Classrooms: Designing for All.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Deep Thermal Imaging: Proximate Material Type Recognition in the Wild through Deep Learning of Spatial Surface Temperature Patterns.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Investigating the Role of an Overview Device in Multi-Device Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
From the BBC micro to micro: bit and beyond: a British innovation.
Interactions, 2017

Opportunities and challenges for cross-device interactions in the wild.
Interactions, 2017

Robust respiration tracking in high-dynamic range scenes using mobile thermal imaging.
CoRR, 2017

Gesture Elicitation Study on How to Opt-in & Opt-out from Interactions with Public Displays.
Proceedings of the Interactive Surfaces and Spaces, 2017

Data in the garden: a framework for exploring provocative prototypes as part of research in the wild.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

EagleSense: Tracking People and Devices in Interactive Spaces using Real-Time Top-View Depth-Sensing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Sketching User Experiences: Hands-on Course of Sketching Techniques for HCI Research.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ThermSense: Smartphone-based breathing sensing platform using noncontact low-cost thermal camera.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2017

<i>LOOP</i>: A Physical Artifact to Facilitate Seamless Interaction with Personal Data in Everyday Life.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
RealPen: Providing Realism in Handwriting Tasks on Touch Surfaces using Auditory-Tactile Feedback.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Cross-Surface: Challenges and Opportunities of Spatial and Proxemic Interaction.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

CurationSpace: Cross-Device Content Curation Using Instrumental Interaction.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Democratizing children's engagement with the internet of things through connectUs.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Mind the Gap: A SIG on Bridging the Gap in Research on Body Sensing, Body Perception and Multisensory Feedback.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Proxemic Mobile Collocated Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Advances in DIY Health and Wellbeing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ConnectUs: A New Toolkit for Teaching about the Internet of Things.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Cross-Surface: Challenges and Opportunities for 'bring your own device' in the wild.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Physikit: Data Engagement Through Physical Ambient Visualizations in the Home.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Make or Shake: An Empirical Study of the Value of Making in Learning about Computing Technology.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Proxemic Interactions: From Theory to Practice
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, ISBN: 978-3-031-02208-1, 2015

Cross-Surface: Workshop on Interacting with Multi-Device Ecologies in the Wild.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Proxemic-Aware Controls: Designing Remote Controls for Ubiquitous Computing Ecologies.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Proxemic Flow: Dynamic Peripheral Floor Visualizations for Revealing and Mediating Large Surface Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

EXCITE: EXploring Collaborative Interaction in Tracked Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Sketching User Experiences Tutorial.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

SenCity 2: visualizing the hidden pulse of a city.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

As Light as your Footsteps: Altering Walking Sounds to Change Perceived Body Weight, Emotional State and Gait.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Sketching User Experiences: The Hands-on Course.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

WatchConnect: A Toolkit for Prototyping Smartwatch-Centric Cross-Device Applications.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Pain level recognition using kinematics and muscle activity for physical rehabilitation in chronic pain.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
The Dark Patterns of Proxemic Sensing.
Computer, 2014

Demonstrating HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Ubicomp beyond devices: people, objects, space and meaning.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Bi-Modal Detection of Painful Reaching for Chronic Pain Rehabilitation Systems.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

The design of slow-motion feedback.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Proxemic Interactions in Ubiquitous Computing Ecologies.
PhD thesis, 2013

Sketching user experiences tutorial: stories, strategies, surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Proxemic interactions with and around digital surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

2012
Informing the Design of Proxemic Interactions.
IEEE Pervasive Comput., 2012

The narrative storyboard: telling a story about use and context over time.
Interactions, 2012

Cross-device interaction via micro-mobility and f-formations.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

The HapticTouch toolkit: enabling exploration of haptic interactions.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Gradual engagement: facilitating information exchange between digital devices as a function of proximity.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Extending a mobile device's interaction space through body-centric interaction.
Proceedings of the Mobile HCI '12, 2012

The fat thumb: using the thumb's contact size for single-handed mobile interaction.
Proceedings of the Mobile HCI '12, 2012

Sketching User Experiences - The Workbook.
Academic Press, ISBN: 978-0-12-381959-8, 2012

2011
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Designing user-, hand-, and handpart-aware tabletop interactions with the TouchID toolkit.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

The Continuous Interaction Space: Interaction Techniques Unifying Touch and Gesture on and above a Digital Surface.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Proxemic interactions in ubiquitous computing ecologies.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Creating, Editing, and Sharing Complex Ubiquitous Computing Environment Configurations with CollaborationBus.
Scalable Comput. Pract. Exp., 2010

Proxemic interactions: the new ubicomp?
Interactions, 2010

Revealing the invisible: visualizing the location and event flow of distributed physical devices.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

What caused that touch?: expressive interaction with a surface through fiduciary-tagged gloves.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Proxemic interaction: designing for a proximity and orientation-aware environment.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Visible and controllable RFID tags.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Rethinking RFID: awareness and control for interaction with RFID systems.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
The Haptic Tabletop Puck: tactile feedback for interactive tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

The Haptic Tabletop Puck: the video.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Situated messages for asynchronous human-robot interaction.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

2007
Distributed physical interfaces with shared phidgets.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

CollaborationBus: An Editor for the Easy Configuration of Ubiquitous Computing Environments.
Proceedings of the 15th Euromicro International Conference on Parallel, 2007

2006
Sens-ation: a service-oriented platform for developing sensor-based infrastructures.
Int. J. Internet Protoc. Technol., 2006


  Loading...