Christian Holz

Orcid: 0000-0001-9655-9519

Affiliations:
  • ETH Zurich, Switzerland
  • Microsoft Research, Redmond, WA, USA (former)
  • Yahoo Research, Sunnyvale, CA, USA (former)


According to our database1, Christian Holz authored at least 122 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2024
Modeling multiple sclerosis using mobile and wearable sensor data.
npj Digit. Medicine, 2024

How Suboptimal is Training rPPG Models with Videos and Targets from Different Body Sites?
CoRR, 2024

Representation Learning for Wearable-Based Applications in the Case of Missing Data.
CoRR, 2024

2023
Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023

Personality Trait Recognition Based on Smartphone Typing Characteristics in the Wild.
IEEE Trans. Affect. Comput., 2023

ViGather: Inclusive Virtual Conferencing with a Joint Experience Across Traditional Screen Devices and Mixed Reality Headsets.
Proc. ACM Hum. Comput. Interact., 2023

BMAR: Barometric and Motion-based Alignment and Refinement for Offline Signal Synchronization across Devices.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

Video-based sympathetic arousal assessment via peripheral blood flow estimation.
CoRR, 2023

EgoPoser: Robust Real-Time Ego-Body Pose Estimation in Large Scenes.
CoRR, 2023

Restore Anything Pipeline: Segment Anything Meets Image Restoration.
CoRR, 2023

Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study.
Comput. Hum. Behav., 2023

Structured Light Speckle: Joint Ego-Centric Depth Estimation and Low-Latency Contact Detection via Remote Vibrometry.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

PressurePick: Muscle Tension Estimation for Guitar Players Using Unobtrusive Pressure Sensing.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

BeliefPPG: Uncertainty-aware heart rate estimation from PPG signals via belief propagation.
Proceedings of the Uncertainty in Artificial Intelligence, 2023

Finding Order in Chaos: A Novel Data Augmentation Method for Time Series in Contrastive Learning.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Cross-Device Shortcuts: Seamless Attention-guided Content Transfer via Opportunistic Deep Links between Apps and Devices.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction using Inertial Sensing.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

HandyCast: Phone-based Bimanual Input for Virtual Reality in Mobile and Space-Constrained Settings via Pose-and-Touch Transfer.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Reality Rifts: Wonder-ful Interfaces by Disrupting Perceptual Causality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

On the Effect of Size and Contrast of the SSVEP Visual Stimuations on Classification Accuracy and User-Friendliness in Virtual Reality.
Proceedings of the 11th International Winter Conference on Brain-Computer Interface, 2023

2022
Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

The Chaotic Behavior of Redirection - Revisiting Simulations in Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Heuristic Short-term Path Prediction for Spontaneous Human Locomotion in Virtual Open Spaces.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

DeltaPen: A Device with Integrated High-Precision Translation and Rotation Sensing on Passive Surfaces.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Short-term Path Prediction for Spontaneous Human Locomotion in Arbitrary Virtual Spaces.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing.
Proceedings of the Computer Vision - ECCV 2022, 2022

Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Affective State Prediction from Smartphone Touch and Sensor Data in the Wild.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Demonstrating TapType for mobile ten-finger text entry anywhere.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

TapType: Ten-finger text entry on everyday surfaces via Bayesian inference.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Causality-preserving Asynchronous Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Smartphone-Based Tapping Frequency as a Surrogate for Perceived Fatigue: An in-the-Wild Feasibility Study in Multiple Sclerosis Patients.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

CoolMoves: User Motion Accentuation in Virtual Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Demonstrating High-Precision and High-Fidelity Digital Inking for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

TouchPose: Hand Pose Prediction, Depth Estimation, and Touch Classification from Capacitive Images.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

CapContact: Super-resolution Contact Areas from Capacitive Touchscreens.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Demonstration of Flashpen: A high-fidelity and high-precision multi-surface pen for Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Demonstrating TapID for Rapid Touch Interaction on Surfaces in Virtual Reality for Productivity Scenarios.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Messages from the Incoming and Outgoing Editors-in-Chief.
IEEE Trans. Haptics, 2020

Towards Privacy-Preserving Ego-Motion Estimation Using an Extremely Low-Resolution Camera.
IEEE Robotics Autom. Lett., 2020

Tilt-Responsive Techniques for Digital Drawing Boards.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Omni: Volumetric Sensing and Actuation of Passive Magnetic Tools for Dynamic Haptic Feedback.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Haptic PIVOT: On-Demand Handhelds in VR.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Decoding auditory and tactile attention for use in an EEG-based brain-computer interface.
Proceedings of the 8th International Winter Conference on Brain-Computer Interface, 2020

2019
Continuous and Passive Blood Pressure Monitoring Throughout the Day and Night.
GetMobile Mob. Comput. Commun., 2019

VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Accessible by Design: An Opportunity for Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Sensing Posture-Aware Pen+Touch Interaction on Tablets.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

RealityCheck: Blending Virtual Environments with Situated Physical Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Naptics: Convenient and Continuous Blood Pressure Monitoring during Sleep.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Three Haptic Shape-Feedback Controllers for Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

EyeWear 2018: Second Workshop on EyeWear Computing.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Doubling the Signal Quality of Smartphone Camera Pulse Oximetry Using the Display Screen as a Controllable Selective Light Source.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

Demonstration of Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Demonstration of Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a VR Controller.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Project Zanzibar Demonstration: A Portable and Flexible Tangible Interaction Platform.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Project Zanzibar: A Portable and Flexible Tangible Interaction Platform.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Demonstration of Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SurfaceConstellation Applications: Use Cases of Ad-Hoc Reconfigurable Cross-Device Workspaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Demonstration of CLAW: A Multifunctional Handheld VR Haptic Controller.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Opportunities and challenges for cross-device interactions in the wild.
Interactions, 2017

Glabella: Continuously Sensing Blood Pressure Behavior using an Unobtrusive Wearable Device.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

DualBlink: A Wearable Device to Continuously Detect, Track, and Actuate Blinking For Alleviating Dry Eyes and Computer Vision Syndrome.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Finding Common Ground: A Survey of Capacitive Sensing in Human-Computer Interaction.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

DuoSkin: rapidly prototyping on-skin user interfaces using skin-friendly materials.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

On-Demand Biometrics: Fast Cross-Device Authentication.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Pre-Touch Sensing for Mobile Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Tracko: Ad-hoc Mobile 3D Tracking Using Bluetooth Low Energy and Inaudible Signals for Cross-Device Interaction.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Biometric Touch Sensing: Seamlessly Augmenting Each Touch with Continuous Authentication.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

"I'm just on my phone and they're watching TV": Quantifying mobile device use while watching television.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Sharing (and Discussing) the Moment: The Conversations that Occur Around Shared Mobile Media.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Bodyprint: Biometric User Identification on Mobile Devices Using the Capacitive Touchscreen to Scan Body Parts.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Reducing the Stress of Coordination: Sharing Travel Time Information Between Contacts on Mobile Phones.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
From Photography to Ubiquitous Capture Systems.
IEEE Pervasive Comput., 2014

Demonstration and Applications of Fiberio: A Touchscreen That Senses Fingerprints.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Imaginary reality basketball: a ball game without a ball.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
3D from 2D touch.
PhD thesis, 2013

Fiberio: a touchscreen that senses fingerprints.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Imaginary reality gaming: ball games without a ball.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Imaginary devices: gesture-based interaction mimicking traditional input devices.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Bootstrapper: recognizing tabletop users by their shoes.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Implanted user interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Data miming: inferring spatial object descriptions from human gesture.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Understanding touch.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
My new PC is a mobile phone.
XRDS, 2010

Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

The generalized perceived input point model and how to double touch accuracy by extracting fingerprints.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Relaxed selection techniques for querying time-series graphs.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009


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