Stefano Mottura

Orcid: 0000-0002-3429-7610

According to our database1, Stefano Mottura authored at least 14 papers between 2003 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2021
Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy.
Cyberpsychology Behav. Soc. Netw., 2021

2020
Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD).
Inf., 2020

The Use of a Serious Game to Assess Inhibition Mechanisms in Children.
Frontiers Comput. Sci., 2020

2018
CREC: the role of serious games in improving flexibility in thinking in neuropsychological rehabilitation.
Br. J. Educ. Technol., 2018

2017
Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms.
Proceedings of the Virtual Reality and Augmented Reality, 2017

Architecture of a Virtual Reality and Semantics-Based Framework for the Return to Work of Wheelchair Users.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2015
A virtual reality system for strengthening awareness and participation in rehabilitation for post-stroke patients.
J. Multimodal User Interfaces, 2015

2014
The Pipeline from CAD to Virtual Reality in VISIONAIR Project.
Proceedings of the 44. Jahrestagung der Gesellschaft für Informatik, Big Data, 2014

Experiencing Infrastructures Sharing for International Research Activities.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014

Enhancing awareness and personification by virtual reality and multimedia means in post-stroke patients during rehabilitation.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

2012
Avoiding boredom and anxiety: A study for rehabilitation application.
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012

2008
New challenges in collaborative virtual factory design.
Proceedings of the Innovation in Manufacturing Networks, 2008

2004
Virtual reality as a support tool in the shoe life cycle.
Int. J. Comput. Integr. Manuf., 2004

2003
An Augmented Reality System for the Customized Shoe Shop.
Proceedings of the 2nd Interdisciplinary World Congress on Mass Customization and Personalization, 2003


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