Luca Greci

Orcid: 0000-0003-1234-783X

According to our database1, Luca Greci authored at least 26 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2023
Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults.
Virtual Real., September, 2023

A cross-platform application for the ecological and remote assessment of memory impairment in aging: ECO-MEMORY.
Virtual Real., September, 2023

The Social and hUman CeNtered XR: SUN XR Project.
Proceedings of the Extended Reality - International Conference, 2023

2022
Design of a Car Simulator to Assess Driving Capabilities in People with Disability.
Proceedings of the Computers Helping People with Special Needs, 2022

Virtual Reality to Support Healthcare Workers in Managing Stress and Anxiety During the COVID-19 Pandemic: An Online Survey.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

2021
A New Application for the Motor Rehabilitation at Home: Structure and Usability of Bal-App.
IEEE Trans. Emerg. Top. Comput., 2021

MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic.
Frontiers Virtual Real., 2021

A Virtual Reality Based Application for Children with ADHD: Design and Usability Evaluation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
Virtual Fitness Trail: A Complete Program for Elderlies to Perform Physical Activity at Home.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home.
Sensors, 2019

Assessment of an Immersive Virtual Supermarket to Train Post-stroke Patients: A Pilot Study on Healthy People.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

HoloHome: An Augmented Reality Framework to Manage the Smart Home.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike.
Sensors, 2018

Giok the Alien: An AR-Based Integrated System for the Empowerment of Problem-Solving, Pragmatic, and Social Skills in Pre-School Children.
Sensors, 2018

HIC: An interactive and ubiquitous home controller system for the smart home.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Sense of Presence and Cybersickness While Cycling in Virtual Environments: Their Contribution to Subjective Experience.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

VirtualCruiseTour: An AR/VR Application to Promote Shore Excursions on Cruise Ships.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
A Virtual Reality-Based Physical and Cognitive Training System Aimed at Preventing Symptoms of Dementia.
Proceedings of the Wireless Mobile Communication and Healthcare, 2017

Virtual Environments for Cognitive and Physical Training in Elderly with Mild Cognitive Impairment: A Pilot Study.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Giok: an alien stimulates pragmatic and social skills in pre-school children.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

An Augmented Reality Guide for Religious Museum.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2012
FootGlove: A Haptic Device Supporting the Customer in the Choice of the Best Fitting Shoes.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

2008
New challenges in collaborative virtual factory design.
Proceedings of the Innovation in Manufacturing Networks, 2008

2004
Virtual reality as a support tool in the shoe life cycle.
Int. J. Comput. Integr. Manuf., 2004

2003
An Augmented Reality System for the Customized Shoe Shop.
Proceedings of the 2nd Interdisciplinary World Congress on Mass Customization and Personalization, 2003


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