Stéphane Gobron

According to our database1, Stéphane Gobron authored at least 28 papers between 1999 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2019
A Picture-based Serious Game to Train Non-medical People for Emergency Situations.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

2018
Holographic Visualisation and Interaction of Fused CT, PET and MRI Volumetric Medical Imaging Data Using Dedicated Remote GPGPU Ray Casting.
Proceedings of the Simulation, Image Processing, and Ultrasound Systems for Assisted Diagnosis and Navigation, 2018

Virtual Reality Serious Game for Musculoskeletal Disorder Prevention.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
A Study of Transitional Virtual Environments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2015
Dynamic Street Light Management: Towards a citizen centred approach.
Proceedings of the Hybrid City 2015: Data to the People, 2015

Serious Games for Rehabilitation Using Head-Mounted Display and Haptic Devices.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2013
Impact Study of Nonverbal Facial Cues on Spontaneous Chatting with Virtual Humans.
J. Virtual Real. Broadcast., 2013

Asymmetric facial expressions: revealing richer emotions for embodied conversational agents.
Comput. Animat. Virtual Worlds, 2013

Damping Sentiment Analysis in Online Communication: Discussions, Monologs and Dialogs.
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2013

2012
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions.
Proceedings of the Motion in Games - 5th International Conference, 2012

An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment.
Proceedings of the Articulated Motion and Deformable Objects, 2012

An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment.
Proceedings of the Articulated Motion and Deformable Objects, 2012

2011
GPGPU computation and visualization of three-dimensional cellular automata.
Vis. Comput., 2011


Long Term Real Trajectory Reuse through Region Goal Satisfaction.
Proceedings of the Motion in Games - 4th International Conference, 2011

No Peanuts! Affective Cues for the Virtual Bartender.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

2010
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text.
Vis. Comput., 2010

2008
GPU Accelerated Computation and Visualization of Hexagonal Cellular Automata.
Proceedings of the Cellular Automata, 2008

2007
Retina simulation using cellular automata and GPU programming.
Mach. Vis. Appl., 2007

Information Visualization of Multi-dimensional Cellular Automata using GPU Programming.
Proceedings of the 11th International Conference on Information Visualisation, 2007

2006
Generating Surface Textures based on Cellular Networks.
Proceedings of the 2006 International Conference on Geometric Modeling and Imaging, 2006

Merging Cellular Automata for Simulating Surface Effects.
Proceedings of the Cellular Automata, 2006

2001
Crack pattern simulation based on 3D surface cellular automata.
Vis. Comput., 2001

Simulation of Peeling Using 3D-Surface Cellular Automata.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

2000
Visual simulation of crack pattern based on 3D surface cellular automaton.
Proceedings of the Seventh International Conference on Parallel and Distributed Systems Workshops, 2000

Crack Pattern Simulation Based on 3D Surface Cellular Automaton.
Proceedings of the Computer Graphics International Conference, 2000

1999
3D surface cellular automata and their applications.
Comput. Animat. Virtual Worlds, 1999


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