Stéphane Sanchez

Orcid: 0000-0002-0925-6948

According to our database1, Stéphane Sanchez authored at least 26 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Effortlessly Populating Immersive Training Simulations with Background Characters.
Proceedings of the Extended Reality - International Conference, 2023

2022
The impact of individual perceptual and cognitive factors on collective states in a data-driven fish school model.
PLoS Comput. Biol., 2022

Analysis of Saturation in the Emergency Department: A Data-Driven Queuing Model Using Machine Learning.
Proceedings of the Challenges of Trustable AI and Added-Value on Health, 2022

2021
The prediction of hospital length of stay using unstructured data.
BMC Medical Informatics Decis. Mak., 2021

2019
An Efficient Simulation-Based Optimization Approach for Improving Emergency Department Performance.
Proceedings of the MEDINFO 2019: Health and Wellbeing e-Networks for All, 2019

Influence of Local Selection and Robot Swarm Density on the Distributed Evolution of GRNs.
Proceedings of the Applications of Evolutionary Computation, 2019

2017
A comparison of genetic regulatory network dynamics and encoding.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

2016
Dangerousness Metric for Gene Regulated Car Driving.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

2014
Gene regulated car driving: using a gene regulatory network to drive a virtual car.
Genet. Program. Evolvable Mach., 2014

Control of non player characters in a medical learning game with Monte Carlo tree search.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

High-level behavior regulation for multi-robot systems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Constrained control of non-playing characters using Monte Carlo Tree Search.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Demonstration of a Moodle student monitoring web application.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

Analysis of students clustering results based on Moodle log data.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

2012
Controlling cooperative and conflicting continuous actions with a Gene Regulatory Network.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Intuitive Method for Pedestrians in Virtual Environments.
Proceedings of the Intelligent Computer Graphics 2011, 2011

2010
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Rule fusion for the imitation of a human tutor.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

2006
Learning Classifier Systems and Behavioural Animation of Virtual Characters.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Genetically programmed strategies for chess endgame.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

2004
Autonomous Virtual Actors.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

VIBES: Bringing Autonomy to Virtual Characters.
Proceedings of the Advanced Distributed Systems: Third International School and Symposium, 2004

Towards a new diagnosis aid of cardiovascular diseases using 2d-multimodal data registration and 3d-data superimposition.
Proceedings of the 2004 International Conference on Image Processing, 2004

Autonomous Agent for Multi-objective Optimization.
Proceedings of the Genetic and Evolutionary Computation, 2004

Generic Classifiers System and Learning Behaviours in Virtual Worlds.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

2003
The V-Man Project: Toward Autonomous Virtual Characters.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003


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