Jérémy Frey

According to our database1, Jérémy Frey authored at least 24 papers between 2014 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Exploring Biofeedback with a Tangible Interface Designed for Relaxation.
Proceedings of the 5th International Conference on Physiological Computing Systems, 2018

Interactive Narrative in Virtual Reality.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Remote Biofeedback Sharing, Opportunities and Challenges.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Dišimo: Anchoring Our Breath.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Breeze: Sharing Biofeedback through Wearable Technologies.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

"Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildren.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
The Impact of Flow in an EEG-based brain Computer Interface.
Proceedings of the From Vision to Reality, 2017

Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

When HCI Meets Neurotechnologies: What You Should Know about Brain-Computer Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Classifying EEG Signals during Stereoscopic Visualization to Estimate Visual Comfort.
Comp. Int. and Neurosc., 2016

TOBE: Tangible Out-of-Body Experience.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Comparison of an Open-hardware Electroencephalography Amplifier with Medical Grade Device in Brain-computer Interface Applications.
Proceedings of the 3rd International Conference on Physiological Computing Systems (PhyCS 2016), 2016

Framework for Electroencephalography-based Evaluation of User Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Remote Heart Rate Sensing and Projection to Renew Traditional Board Games and Foster Social Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Leveraging human-computer interactions and social presence with physiological computing. (Améliorer les interactions homme-machine et la présence sociale avec l'informatique physiologique).
PhD thesis, 2015

Heart Rate Monitoring as an Easy Way to Increase Engagement in Human-Agent Interaction.
Proceedings of the PhyCS 2015 - Proceedings of the 2nd International Conference on Physiological Computing Systems, ESEO, Angers, Loire Valley, France, 11, 2015

Continuous Mental Effort Evaluation During 3D Object Manipulation Tasks Based on Brain and Physiological Signals.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Pointing in Spatial Augmented Reality from 2D Pointing Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Data Science Professional Uncovered: How the EDISON Project will Contribute to a Widely Accepted Profile for Data Scientists.
Proceedings of the 7th IEEE International Conference on Cloud Computing Technology and Science, 2015

2014
Teegi: tangible EEG interface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Review of the Use of Electroencephalography as an Evaluation Method for Human-Computer Interaction.
Proceedings of the PhyCS 2014, 2014

Assessing the zone of comfort in stereoscopic displays using EEG.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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