Stephen Chenney

According to our database1, Stephen Chenney authored at least 21 papers between 1997 and 2010.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2010
Animation rendering with Population Monte Carlo image-plane sampler.
Vis. Comput., 2010

Semantic integrity in large-scale online simulations.
ACM Trans. Internet Techn., 2010

2007
Enforcing Semantic Integrity on Untrusted Clients in Networked Virtual Environments.
IACR Cryptol. ePrint Arch., 2007

Photorealistic Image Rendering with Population Monte Carlo Energy Redistribution.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Optimizing Control Variate Estimators for Rendering.
Comput. Graph. Forum, 2006

2005
Controllable motion synthesis in a gaseous medium.
Vis. Comput., 2005

Fast dynamic fracture of brittle objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Group motion graphs.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

Metropolis Photon Sampling with Optional User Guidance.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

2004
Scalable Behaviors for Crowd Simulation.
Comput. Graph. Forum, 2004

Flow tiles.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Cartoon rendering of smoke animations.
Proceedings of the 3rd International Symposium on Non-Photorealistic Animation and Rendering, 2004

2003
Constrained animation of flocks.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

2002
Simulating cartoon style animation.
Proceedings of the 2nd International Symposium on Non-Photorealistic Animation and Rendering, 2002

2001
Proxy Simulations for Efficient Dynamics.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Sampling plausible solutions to multi-body constraint problems.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
Dynamics Modeling and Culling.
IEEE Computer Graphics and Applications, 1999

Asynchronous, adaptive, rigid body simulation.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Efficient Dynamics Modeling for VRML and Java.
Proceedings of the Third Symposium on Virtual Reality Modeling Language, 1998

Directing physics.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
View-Dependent Culling of Dynamic Systems in Virtual Environments.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997


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