Andrew Selle

According to our database1, Andrew Selle authored at least 30 papers between 2004 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Fluxed animated boundary method.
ACM Trans. Graph., 2017

Large-Scale Evolution of Image Classifiers.
CoRR, 2017

Large-Scale Evolution of Image Classifiers.
Proceedings of the 34th International Conference on Machine Learning, 2017

2016
The material point method for simulating continuum materials.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
The affine particle-in-cell method.
ACM Trans. Graph., 2015

2014
Augmented MPM for phase-change and varied materials.
ACM Trans. Graph., 2014

Residual ratio tracking for estimating attenuation in participating media.
ACM Trans. Graph., 2014

2013
A material point method for snow simulation.
ACM Trans. Graph., 2013

Sorted Deferred Shading for Production Path Tracing.
Comput. Graph. Forum, 2013

2012
State of the art in photon density estimation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
A programmable system for artistic volumetric lighting.
ACM Trans. Graph., 2011

Efficient elasticity for character skinning with contact and collisions.
ACM Trans. Graph., 2011

Cooking flower soup for Disney's "Tangled".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Gaussian quadrature for photon beams in Tangled.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Tangled choreographing destruction: art directing a dam break.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Art-directing Disney's <i>Tangled</i> procedural trees.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

The Tower Waterfall on Disney's Tangled.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction.
IEEE Trans. Vis. Comput. Graph., 2009

Synthetic turbulence using artificial boundary layers.
ACM Trans. Graph., 2009

Detail preserving continuum simulation of straight hair.
ACM Trans. Graph., 2009

Geometric fracture modeling in Bolt.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Hybrid techniques for high-fidelity physical simulation of solids and fluids.
PhD thesis, 2008

A mass spring model for hair simulation.
ACM Trans. Graph., 2008

An Unconditionally Stable MacCormack Method.
J. Sci. Comput., 2008

2007
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors.
Proceedings of the 34th International Symposium on Computer Architecture (ISCA 2007), 2007

2006
Multiple interacting liquids.
ACM Trans. Graph., 2006

Simulating speech with a physics-based facial muscle model.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

2005
A vortex particle method for smoke, water and explosions.
ACM Trans. Graph., 2005

Coupling water and smoke to thin deformable and rigid shells.
ACM Trans. Graph., 2005

2004
Cartoon rendering of smoke animations.
Proceedings of the 3rd International Symposium on Non-Photorealistic Animation and Rendering, 2004


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