Mark R. Mine

According to our database1, Mark R. Mine authored at least 17 papers between 1995 and 2013.

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Bibliography

2013
Keynote Speaker: Welcome to the Future! Technology and Innovation at Disney.
IEEE Trans. Vis. Comput. Graph., 2013

2012
Projection-Based Augmented Reality in Disney Theme Parks.
Computer, 2012

2011
Thermal Interactive Media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2009
Mixing reality and magic at Disney theme parks.
Proceedings of the Science & Technology Proceedings, 2009

2004
The Panda3D Graphics Engine.
Computer, 2004

2003
Building a massively multiplayer game for the million: Disney's Toontown Online.
Comput. Entertain., 2003

Mixed Reality: The Continuum from Virtual to Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Does the metaverse start now?
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

1998
Making Virtual Worlds Work in a Real World.
Proceedings of the 4th Eurographics Workshop on Virtual Environments, 1998

1997
Interactive Boundary Computation of Boolean Combinations of Sculptured Solids.
Comput. Graph. Forum, 1997

ISAAC: a meta- system for virtual environments.
Comput. Aided Des., 1997

Moving objects in space: exploiting proprioception in virtual-environment interaction.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Image plane interaction techniques in 3D immersive environments.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

1996
Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk-through Project at UNC.
Presence Teleoperators Virtual Environ., 1996

Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

1995
Performing work within virtual environments (panel session).
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Combatting Rendering Latency.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995


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