Takashi Kanai

Orcid: 0000-0002-1635-3818

According to our database1, Takashi Kanai authored at least 60 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Detail-Aware Deep Clothing Animations Infused with Multi-Source Attributes.
Comput. Graph. Forum, February, 2023

DeepFracture: A Generative Approach for Predicting Brittle Fractures.
CoRR, 2023

SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments.
CoRR, 2023

Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

2021
A flux-interpolated advection scheme for fluid simulation.
Vis. Comput., 2021

A GAN-based temporally stable shading model for fast animation of photorealistic hair.
Comput. Vis. Media, 2021

MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs.
Comput. Graph. Forum, 2021

GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials.
Proceedings of the MIG '21: Motion, 2021

2020
Segmentation of unbalanced and in-homogeneous point clouds and its application to 3D scanned trees.
Vis. Comput., 2020

DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

An Energy-Conserving Hair Shading Model Based on Neural Style Transfer.
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020

High Accuracy Terrain Reconstruction from Point Clouds Using Implicit Deformable Model.
Proceedings of the Computational Science - ICCS 2020, 2020

Digital Terrain Model From UAV Photogrammetric Data.
Proceedings of the Italian Chapter Conference 2020, 2020

Biological Modeling of Feathers by Morphogenesis Simulation.
Proceedings of the International Conference on Cyberworlds, 2020

2019
Predicting brittle fracture surface shape from a versatile database.
Comput. Animat. Virtual Worlds, 2019

2018
Viewpoint Selection for Liquid Animations.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2018

2017
Data-driven subspace enrichment for elastic deformations with collisions.
Vis. Comput., 2017

2016
Data-driven detailed hair animation for game characters.
Comput. Animat. Virtual Worlds, 2016

Adding visual details based on low-resolution energy cascade ratios for smoke simulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Adding Turbulence Based on Low-Resolution Cascade Ratios.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

2015
Out-of-Core Framework for QEM-based Mesh Simplification.
Proceedings of the 15th Eurographics Symposium on Parallel Graphics and Visualization, 2015

2014
Controlling the Shape and Motion of Plumes in Explosion Simulations.
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014

Directionality-aware rectilinear texture warped shadow maps.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes.
Comput. Graph. Forum, 2013

2011
A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids.
Int. J. Virtual Real., 2011

Procedural Fluid Modeling of Explosion PhenomenaBased on Physical Properties.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2009
Volume-preserving LSM deformations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Discrete shortest paths on smooth surface representations.
Proceedings of the 2008 International Conference on Shape Modeling and Applications (SMI 2008), 2008

2006
A Laplacian Based Approach for Free-Form Deformation of Sparse Low-degree IMplicit Surfaces.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

Hierarchical error-driven approximation of implicit surfaces from polygonal meshes.
Proceedings of the Fourth Eurographics Symposium on Geometry Processing, Cagliari, 2006

Approximation of Unorganized Point Set with Composite Implicit Surface.
Proceedings of the International Conference on Image Processing, 2006

GPU-based rendering of sparse low-degree implicit surfaces.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2005
Image-Based Point Rendering and Its Application to Color Editing Tool.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Directable animation of elastic objects.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

Direct Point Rendering on GPU.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

Parametric curves on meshes.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware (Figures 7, 8, and 9).
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Remeshing algorithm for multiresolution prior model in segmentation.
Proceedings of the 2004 International Conference on Image Processing, 2004

Interactive Physically-based Animation System for Dense Meshes.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

Interactive Point-Based Painterly Rendering.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

Precomputed Radiance Transfer with Spatially-Varying Lighting Effects.
Proceedings of the 2004 International Conference on Computer Graphic, 2004

2003
Personalized Environment for Skimming Documents.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003

2002
Hardware-Assisted Relief Texture Mapping.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Approximate shortest path on a polyhedral surface and its applications.
Comput. Aided Des., 2001

Using lattice for web-based medical applications.
Proceedings of the Sixth International Conference on 3D Web Technology, 2001

MeshToSS: Converting Subdivision Surfaces from Dense Meshes.
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001

Multiresolution Interpolation Meshes.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

2000
Interactive mesh dragging with an adaptive remeshing technique.
Vis. Comput., 2000

Metamorphosis of Arbitrary Triangular Meshes.
IEEE Computer Graphics and Applications, 2000

Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

Related document-based information filtering applied to the association model information retrieval system.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000

Approximate Shortest Path on Polyhedral Surface Based on Selective Refinement of the Discrete Graph and Its Applications.
Proceedings of the Geometric Modeling and Processing 2000, 2000

1999
The legend of dragon.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Subdivision Surface Fitting to a Range of Points.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

Interactive Mesh Fusion Based on Local 3D Metamorphosis.
Proceedings of the Graphics Interface 1999 Conference, 1999

1998
Three-dimensional geometric metamorphosis based on harmonic maps.
Vis. Comput., 1998

Interactive Mesh Dragging with Adaptive Remeshing Technique.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998

1997
Legal Reasoning Using Abductive Logic Programming.
J. Adv. Comput. Intell. Intell. Informatics, 1997

3D geometric metamorphosis based on harmonic map.
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications, 1997


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