Hiroshi Ishii

Orcid: 0000-0003-4918-8908

Affiliations:
  • MIT Media Lab, Cambridge, MA, USA


According to our database1, Hiroshi Ishii authored at least 245 papers between 1990 and 2023.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2022, "For contributions to tangible user interfaces and to human-computer interaction".

Timeline

Legend:

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Links

Online presence:

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Bibliography

2023
FibeRobo: Fabricating 4D Fiber Interfaces by Continuous Drawing of Temperature Tunable Liquid Crystal Elastomers.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Modulating Interoceptive Signals for Influencing the Conscious Experience.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Selective Patterning of Liquid Metal-Based Soft Electronics via Laser-Induced Graphene Residue.
Proceedings of the 19th IEEE International Conference on Body Sensor Networks, 2023

Pull It Together: Textile Patina as an Interface for Externalizing Invisible Tension.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

The Stranger -........ -.-..- -. -...-.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Design and Evaluation of a Clippable and Personalizable Pneumatic-haptic Feedback Device for Breathing Guidance.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Embodied Calligraphy Learning through Direct Kinesthetic Feedback.
Proceedings of the SCF '22: Proceedings of the 7th Annual ACM Symposium on Computational Fabrication, 2022

(Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Pudica: A Framework For Designing Augmented Human-Flora Interaction.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the 'Fabric of Everyday Life'.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

inDepth: Force-based Interaction with Objects beyond A Physical Barrier.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Therms-Up!: DIY Inflatables and Interactive Materials by Upcycling Wasted Thermoplastic Bags.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Microbe-HCI: Introduction and Directions for Growth.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Speculating on Biodesign in the Future Home.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

aSpire: Clippable, Mobile Pneumatic-Haptic Device for Breathing Rate Regulation via Personalizable Tactile Feedback.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
HERMITS: Dynamically Reconfiguring the Interactivity of Self-propelled TUIs with Mechanical Shell Add-ons.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

DefeXtiles: 3D Printing Quasi-Woven Fabric via Under-Extrusion.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

UIST+CSCW: A Celebration of Systems Research in Collaborative and Social Computing.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

TRANS-DOCK: Expanding the Interactivity of Pin-based Shape Displays by Docking Mechanical Transducers.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Prototyping Interactive Fluidic Mechanisms.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

WraPr: Spool-Based Fabrication for Object Creation and Modification.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

ambienBeat: Wrist-worn Mobile Tactile Biofeedback for Heart Rate Rhythmic Regulation.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Patch-corde: an expressive patch-cable for the modular synthesizer.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

KI/OSK: Practice Study of Load Sensitive Board for Farmers Market.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Venous Materials: Towards Interactive Fluidic Mechanisms.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
SCALE: Enhancing Force-based Interaction by Processing Load Data from Load Sensitive Modules.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

milliMorph - Fluid-Driven Thin Film Shape-Change Materials for Interaction Design.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Mole Messenger: Pushable Interfaces for Connecting Family at a Distance.
Proceedings of the Thirteenth International Conference on Tangible, 2019

inFORCE: Bi-directional 'Force' Shape Display for Haptic Interaction.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Bubble Talk: Open-source Interactive Art Toolkit for Metaphor of Modern Digital Chat.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Auto-Inflatables: Chemical Inflation for Pop-Up Fabrication.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

AUFLIP - An Auditory Feedback System Towards Implicit Learning of Advanced Motor Skills.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SociaBowl: A Dynamic Table Centerpiece to Mediate Group Conversations.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SIGCHI Lifetime Research Award Talk: Making Digital Tangible.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Future of Tangible User Interfaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

reSpire: Self-awareness and Interpersonal Connectedness through Shape-changing Fabric Dispaly.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
KinetiX - designing auxetic-inspired deformable material structures.
Comput. Graph., 2018

reMi: Translating Ambient Sounds of Moment into Tangible and Shareable Memories through Animated Paper.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

3D touch point detection on load sensitive surface based on continuous fluctuation of a user hand.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

PerForm: Deformable Interface for Exploring Sound through Shapes.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Programmable Droplets for Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Mediate: A Spatial Tangible Interface for Mixed Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Designing Line-Based Shape-Changing Interfaces.
IEEE Pervasive Comput., 2017

Transformative Appetite: Shape-Changing Food Transforms from 2D to 3D by Water Interaction through Cooking.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Printflatables: Printing Human-Scale, Functional and Dynamic Inflatable Objects.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Organic Primitives: Synthesis and Design of pH-Reactive Materials using Molecular I/O for Sensing, Actuation, and Interaction.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

AnimaStage: Hands-on Animated Craft on Pin-based Shape Displays.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Organic Primitives: Synthesis & Design of pH-Reactive Material InterfacesMaterials with Organic Molecules for Biocompatible I/O.
CoRR, 2016

aeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction Design.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

ChainFORM: A Linear Integrated Modular Hardware System for Shape Changing Interfaces.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

TEI 2016 Studio: Inflated Curiosity.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

HydroMorph: Shape Changing Water Membrane for Display and Interaction.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Kinéphone: Exploring the Musical Potential of an Actuated Pin-Based Shape Display.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Second Skin: Biological Garment Powered by and Adapting to Body in Motion.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Inspect, Embody, Invent: A Design Framework for Music Learning and Beyond.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

MirrorFugue for the Composer, Performer and Improviser.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

xPrint: A Modularized Liquid Printer for Smart Materials Deposition.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Cilllia: 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and Sensing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Haptic Edge Display for Mobile Tactile Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

SoundFORMS: Manipulating Sound Through Touch.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Andantino: Teaching Children Piano with Projected Animated Characters.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Shape Displays: Spatial Interaction with Dynamic Physical Form.
IEEE Computer Graphics and Applications, 2015

Kinetic Blocks: Actuated Constructive Assembly for Interaction and Display.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Methods of 3D Printing Micro-pillar Structures on Surfaces.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

LineFORM: Actuated Curve Interfaces for Display, Interaction, and Constraint.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

uniMorph: Fabricating Thin Film Composites for Shape-Changing Interfaces.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Cord UIs: Controlling Devices with Augmented Cables.
Proceedings of the Ninth International Conference on Tangible, 2015

Sticky Actuator: Free-Form Planar Actuators for Animated Objects.
Proceedings of the Ninth International Conference on Tangible, 2015

<i>L-Shift</i>: Encoding and Shifting Material Properties and Functionalities with Phase-shifting Liquid.
Proceedings of the Ninth International Conference on Tangible, 2015

clayodor: Retrieving Scents through the Manipulation of Malleable Material.
Proceedings of the Ninth International Conference on Tangible, 2015

Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging.
Proceedings of the Ninth International Conference on Tangible, 2015

TRANSFORM: Beyond Tangible Bits, Towards Radical Atoms.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

xPrint: from design to fabrication for shape changing interfaces by printing solution materials.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

TRANSFORM as Adaptive and Dynamic Furniture.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Vision-Driven: Beyond Tangible Bits, Towards Radical Atoms.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

TRANSFORM: Embodiment of "Radical Atoms" at Milano Design Week.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Demo hour.
Interactions, 2014

Integrating optical waveguides for display and sensing on pneumatic soft shape changing interfaces.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

bioPrint: an automatic deposition system for bacteria spore actuators.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Physical telepresence: shape capture and display for embodied, computer-mediated remote collaboration.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

THAW: tangible interaction with see-through augmentation for smartphones on computer screens.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

jamSheets: thin interfaces with tunable stiffness enabled by layer jamming.
Proceedings of the Eighth International Conference on Tangible, 2014

Weight and volume changing device with liquid metal transfer.
Proceedings of the Eighth International Conference on Tangible, 2014

The misbehavior of animated object.
Proceedings of the Eighth International Conference on Tangible, 2014

AnnoScape: remote collaborative review using live video overlay in shared 3D virtual workspace.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Andante: Walking Figures on the Piano Keyboard to Visualize Musical Motion.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

LightBundle: grasping light through plant-inspired interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Materiality matters - experience materials.
Interactions, 2013

Demo hour.
Interactions, 2013

PneUI: pneumatically actuated soft composite materials for shape changing interfaces.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

inFORM: dynamic physical affordances and constraints through shape and object actuation.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality.
Proceedings of the Seventh International Conference on Tangible, 2013

FocalSpace: multimodal activity tracking, synthetic blur and adaptive presentation for video conferencing.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Conjuring the Recorded Pianist: A New Medium to Experience Musical Performance.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

MirrorFugue iii: conjuring the recorded pianist.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Displays take new shape: an agenda for future interactive surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Visions and visioning in CHI: CHI 2013 special interest group meeting.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

synchroLight: three-dimensional pointing system for remote video communication.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Radical atoms: beyond tangible bits, toward transformable materials.
Interactions, 2012

Point and share: from paper to whiteboard.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Jamming user interfaces: programmable particle stiffness and sensing for malleable and shape-changing devices.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Second surface: multi-user spatial collaboration system based on augmented reality.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

People in books: using a FlashCam to become part of an interactive book for connected reading.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Towards Radical Atoms - Form-giving to transformable materials.
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012

"Material interactions": from atoms & bits to entangled practices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Point-and-shoot data.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

rainbottles: gathering raindrops of data from the cloud.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

KidCAD: digitally remixing toys through tangible tools.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Direct and gestural interaction with relief: a 2.5D shape display.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

deForm: an interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

MirrorFugue: communicating hand gesture in remote piano collaboration.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Kinected conference: augmenting video imaging with calibrated depth and audio.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Multi-jump: jump roping over distances.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

RopePlus: bridging distances with social and kinesthetic rope games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Duet for solo piano: MirrorFugue for single user playing with recorded performances.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Communiclay: a modular system for tangible telekinetic communication.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Recompose: direct and gestural interaction with an actuated surface.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Rope Revolution: tangible and gestural rope interface for collaborative play.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

PingPong++: community customization in games and entertainment.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Tangible Interfaces for Art Restoration.
Int. J. Creative Interfaces Comput. Graph., 2010

Beyond: collapsible input device for direct 3D manipulation beyond the screen.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

CopyCAD: remixing physical objects with copy and paste from the real world.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

OnObject: gestural play with tagged everyday objects.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Relief: a scalable actuated shape display.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Beyond: collapsible tools and gestures for computational design.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Video play: playful interactions in video conferencing for long-distance families with young children.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Small business applications of sourcemap: a web tool for sustainable design and supply chain transparency.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Video play: playful interactions in video conferencing for long-distance families with young children.
Proceedings of the Interaction Design and Children, 2010

Bosu: <i>a physical programmable design tool for transformability with soft mechanics</i>.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Interview with Hiroshi Ishii (MIT Media Lab).
Comput. Entertain., 2009

Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects.
Artif. Intell. Eng. Des. Anal. Manuf., 2009

Piezing: a garment harvesting energy from the natural motion of the human body.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Kinetic sketchup: motion prototyping in the tangible design process.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Spime builder: a tangible interface for designing hyperlinked objects.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Stop-motion prototyping for tangible interfaces.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Cost-effective wearable sensor to detect EMF.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Design of haptic interfaces for therapy.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Wetpaint: scraping through multi-layered images.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Designing kinetic interactions for organic user interfaces.
Commun. ACM, 2008

The tangible user interface and its evolution.
Commun. ACM, 2008

Interactive Play and Learning for Children.
Adv. Hum. Comput. Interact., 2008

SpeakCup: simplicity, <i>BABL</i>, and shape change.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Tangible bits: beyond pixels.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Pragmatic haptics.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Picture this!: film assembly using toy gestures.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

Slurp: tangibility spatiality and an eyedropper.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Social resonance: balancing reputation with tangible design.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Topobo in the wild: longitudinal evaluations of educators appropriating a tangible interface.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Surflex: a programmable surface for the design of tangible interfaces.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Future craft: how digital media is transforming product design.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Handsaw: tangible exploration of volumetric data by direct cut-plane projection.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Simplicity in interaction design.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Zstretch: A Stretchy Fabric Music Controller.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Interfacing Video Capture, Editing and Publication in a Tangible Environment.
Proceedings of the Human-Computer Interaction, 2007

TILTle: exploring dynamic balance.
Proceedings of the 2007 conference on Designing for User eXperiences, 2007

I/O brush: beyond static collages.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Mechanical constraints as computational constraints in tabletop tangible interfaces.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Senspectra: a computationally augmented physical modeling toolkit for sensing and visualization of structural strain.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Tangible user interfaces in context and theory.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Jabberstamp: embedding sound and voice in traditional drawings.
Proceedings of the Interaction Design and Children, 2007

Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system.
Proceedings of the Interaction Design and Children, 2007

2006
Real-Time Landscape Model Interaction Using a Tangible Geospatial Modeling Environment.
IEEE Computer Graphics and Applications, 2006

Robo Topobo: improvisational performance with robotic toys.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

The state of tangible interfaces: projects, studies, and open issues.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

BodyBeats: whole-body, musical interfaces for children.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Beyond record and play: backpacks: tangible modulators for kinetic behavior.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Glume: exploring materiality in a soft augmented modular modeling system.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Rubber shark as user interface.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

3D and sequential representations of spatial relationships among photos.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Sensorial interfaces.
Proceedings of the Conference on Designing Interactive Systems, 2006

Interaction techniques for musical performance with tabletop tangible interfaces.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Token+constraint systems for tangible interaction with digital information.
ACM Trans. Comput. Hum. Interact., 2005

Designing the world as your palette.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

SPARKS.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Tangible User Interfaces (TUIs): A Novel Paradigm for GIS.
Trans. GIS, 2004

<i>Bottles</i>: A Transparent Interface as a Tribute to Mark Weiser.
IEICE Trans. Inf. Syst., 2004

Immersive Design of DNA Molecules with a Tangible Interface.
Proceedings of the 15th IEEE Visualization Conference, 2004

egaku: enhancing the sketching process.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

I/O brush: drawing with everyday objects as ink.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Topobo: a constructive assembly system with kinetic memory.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
Tangible bits: designing the seamless interface between people, bits, and atoms.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

Tangible Query Interfaces: Physically Constrained Tokens for Manipulating Database Queries.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

Audiopad: A Tag-based Interface for Musical Performance.
Proceedings of the New Interfaces for Musical Expression, 2002

Tangible viewpoints: a physical approach to multimedia stories.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Tangible Bits: Designing the Boundary between People, Bits, and Atoms.
Proceedings of the 16th International Conference on Pattern Recognition, 2002

Illuminating clay: a 3-D tangible interface for landscape analysis.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

PegBlocks: a learning aid for the elementary classroom.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

A tangible interface for organizing information using a grid.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

ComTouch: design of a vibrotactile communication device.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Strata/ICC: physical models as computational interfaces.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Sensetable: a wireless object tracking platform for tangible user interfaces.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

GeoSCAPE: designing a reconstructive tool for field archaeological excavation.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Pinwheels: visualizing information flow in an architectural space.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Bottles as a minimal interface to access digital information.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Creating visceral personal and social interactions in mediated spaces.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

LumiTouch: an emotional communication device.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Emerging frameworks for tangible user interfaces.
IBM Syst. J., 2000

A comparison of spatial organization strategies in graphical and tangible user interfaces.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

A tangible interface for controlling robotic toys.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

HandSCAPE: a vectorizing tape measure for on-site measuring applications.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

<i>curlybot</i>: designing a new class of computational toys.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
Emancipated Pixels: Real-World Graphics in the Luminous Room.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

The Luminous Room: some of it, anyway.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

HandSCAPE.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

musicBottles.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Natural and invisible human interfaces.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Curlybot.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

TouchCounters: Designing Interactive Electronic Labels for Physical Containers.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

Illuminating light: a casual optics workbench.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

Urp: A Luminous-Tangible Workbench for Urban Planning and Design.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

mediaBlocks: tangible interfaces for online media.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
Reflections: "The last farewell": traces of physical presence.
Interactions, 1998

mediaBlocks: Physical Containers, Transports, and Controls for Online Media.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

The sorcerer's apprentice (panel): ubiquitous computing and graphics.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Interfaces for humans (panel): natural interaction, tangible data, and beyond.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Tangible Interfaces for Remote Collaboration and Communication.
Proceedings of the CSCW '98, 1998

Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information.
Proceedings of the Cooperative Buildings, 1998

PingPongPlus: augmentation and transformation of athletic interpersonal interaction.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Illuminating Light: An Optical Design Tool with a Luminous-Tangible Interface.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

ambientROOM: integrating ambient media with architectural space.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Triangles: Tangible Interface for Manipulation and Exploration of Digital Information Topography.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

Water lamp and pinwheels: ambient projection of digital information into architectural space.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Tangible Bits: Beyond Graphical User Interface (Abstract).
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998

1997
The MetaDESK: Models and Prototypes for Tangible User Interfaces.
Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology, 1997

Design of Spatially Aware Graspable Displays.
Proceedings of the Human Factors in Computing Systems, 1997

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms.
Proceedings of the Human Factors in Computing Systems, 1997

1995
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention.
Proceedings of the Human Factors in Computing Systems, 1995

Bricks: Laying the Foundations for Graspable User Interfaces.
Proceedings of the Human Factors in Computing Systems, 1995

1990
NTT human interface laboratories (lab review).
Proceedings of the Conference on Human Factors in Computing Systems, 1990


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