Ken Nakagaki

Orcid: 0000-0002-1351-6976

According to our database1, Ken Nakagaki authored at least 37 papers between 2011 and 2024.

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Bibliography

2024
[e]Motion: Designing Expressive Movement in Robots and Actuated Tangible User Interfaces.
Proceedings of the Eighteenth International Conference on Tangible, 2024

FabRobotics: Fusing 3D Printing with Mobile Robots to Advance Fabrication, Robotics, and Interaction.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Xs: Interactive Scissor Mechanisms as Portable and Customizable Shape-Changing Interfaces.
Proceedings of the Seventeenth International Conference on Tangible, 2023

AeroRigUI: Actuated TUIs for Spatial Interaction using Rigging Swarm Robots on Ceilings in Everyday Space.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ThrowIO: Actuated TUIs that Facilitate "Throwing and Catching" Spatial Interaction with Overhanging Mobile Wheeled Robots.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Physica: Interactive Tangible Physics Simulation based on Tabletop Mobile Robots Towards Explorable Physics Education.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
ShadowAstro: Levitating Constellation Silhouette for Spatial Exploration and Learning.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Embodied Calligraphy Learning through Direct Kinesthetic Feedback.
Proceedings of the SCF '22: Proceedings of the 7th Annual ACM Symposium on Computational Fabrication, 2022

(Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the 'Fabric of Everyday Life'.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

inDepth: Force-based Interaction with Objects beyond A Physical Barrier.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2020
HERMITS: Dynamically Reconfiguring the Interactivity of Self-propelled TUIs with Mechanical Shell Add-ons.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Mechanical Shells: Physical Add-ons for Extending and Reconfiguring the Interactivities of Actuated TUIs.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

TRANS-DOCK: Expanding the Interactivity of Pin-based Shape Displays by Docking Mechanical Transducers.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Prototyping Interactive Fluidic Mechanisms.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

WraPr: Spool-Based Fabrication for Object Creation and Modification.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

KI/OSK: Practice Study of Load Sensitive Board for Farmers Market.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Venous Materials: Towards Interactive Fluidic Mechanisms.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
SCALE: Enhancing Force-based Interaction by Processing Load Data from Load Sensitive Modules.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

inFORCE: Bi-directional 'Force' Shape Display for Haptic Interaction.
Proceedings of the Thirteenth International Conference on Tangible, 2019

2018
reMi: Translating Ambient Sounds of Moment into Tangible and Shareable Memories through Animated Paper.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Programmable Droplets for Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Designing Line-Based Shape-Changing Interfaces.
IEEE Pervasive Comput., 2017

AnimaStage: Hands-on Animated Craft on Pin-based Shape Displays.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
ChainFORM: A Linear Integrated Modular Hardware System for Shape Changing Interfaces.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

HydroMorph: Shape Changing Water Membrane for Display and Interaction.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
LineFORM: Actuated Curve Interfaces for Display, Interaction, and Constraint.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

TRANSFORM as Adaptive and Dynamic Furniture.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
metamoCrochet: augmenting crocheting with bi-stable color changing inks.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Comp*Pass: a compass-based drawing interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Petanko Roller: A VR System with a Rolling-Pin Haptic Interface for Entertainment.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Needle user interface: a sewing interface using layered conductive fabrics.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

2011
SonalShooter: a spatial augmented reality system using handheld directional speaker with camera.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011


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