Tassos A. Mikropoulos

Orcid: 0000-0003-4489-2058

According to our database1, Tassos A. Mikropoulos authored at least 47 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
Scratch-based learning objects for novice programmers: exploring quality aspects and perceptions for primary education.
Interact. Learn. Environ., October, 2023

Digital technology supports science education for students with disabilities: A systematic review.
Educ. Inf. Technol., April, 2023

Teachers' Experience When Using Interactive Applications with Augmented Reality Glasses.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Introducing a New Technology Quality Indicator for Intervention Design in Special Education.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

2022
Augmented Reality in Physics Education: Students with Intellectual Disabilities Inquire the Structure of Matter.
Presence Teleoperators Virtual Environ., December, 2022

Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education?
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Investigating the Mobile Augmented Reality Acceptance Model with Pre-Service Teachers.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

A model for the design of immersive learning enactments for students with disabilities: A literature review-based validation for students with intellectual disability.
Proceedings of the 10th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2022

2021
Mobile Augmented Reality Applications in Teaching: A Proposed Technology Acceptance Model.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Augmented and virtual environments for students with intellectual disability: design issues in Science Education.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
SciLOET: A Framework for Assessing Digital Learning Objects for Science Education.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Social Presence, Satisfaction, and Learning Outcomes in an Undergraduate Computer Programming Distance Course.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Acceptance and User Experience of an Augmented Reality System for the Simulation of Sensory Overload in Children with Autism.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Seeing the unseen: user experience and technology acceptance in Augmented Reality science literacy.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Agency Affects Learning Outcomes with a Serious Game.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

Digital Learning Objects Support Grade-Aligned Physics Instruction For High School Students With Mild Intellectual Disability: DLOs in Physics instruction for students with MID.
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020

2019
EEG Systems for Educational Neuroscience.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

A Delphi Study on the Design of Digital Educational Games.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2018
Learning activities as enactments of learning affordances in MUVEs: A review-based classification.
Educ. Inf. Technol., 2018

Digital Learning Objects for Teaching Computer Programming in Primary Students.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Development of a General Purpose Interface for a Microcomputer-Based Laboratory.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Forecasting Students' Performance Using an Ensemble SSL Algorithm.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Robotics Interventions for Improving Educational Outcomes - A Meta-analysis.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Language processing in visually and non-visually impaired individuals: the use of Auditory Event-Related Potentials.
Proceedings of the 8th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2018

2017
A Comparison between Oculus Rift and a Low-Cost Smartphone VR Headset: Immersive User Experience and Learning.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Event-Related Brain Potentials from Pictures Relevant to Disaster Education.
Proceedings of the Brain Function Assessment in Learning - First International Conference, 2017

2016
The Use of Robotics in Introductory Programming for Elementary Students.
Proceedings of the Educational Robotics in the Makers Era, 2016

2015
Do Children in the Spectrum of Autism Interact with Real-time Emotionally Expressive Human Controlled Avatars?
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

2014
The role of environment design in an educational Multi-User Virtual Environment.
Br. J. Educ. Technol., 2014

Primary School Students' Attitude towards Gesture Based Interaction: A Comparison between Microsoft Kinect and Mouse.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
A Virtual Reality Test for the Identification of Memory Strengths of Dyslexic Students in Higher Education.
J. Univers. Comput. Sci., 2013

Virtual Environments and Dyslexia: A Literature Review.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

2012
An Online Expert System for Diagnostic Assessment Procedures on Young Children's Oral Speech and Language.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

Teaching Intervention Through a Hypermedia Application for Children with Learning and Communication Difficulties.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

Memory Performance of Dyslexic Adults in Virtual Environments.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

Technological Factors, User Characteristics and Didactic Strategies in Educational Virtual Environments.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Educational virtual environments: A ten-year review of empirical research (1999-2009).
Comput. Educ., 2011

2010
Using SOLO to Evaluate an Educational Virtual Environment in a Technology Education Setting.
J. Educ. Technol. Soc., 2010

Teachers' Implementation of a Hypermedia Application for Children with Severe Learning Disabilities.
Proceedings of the 2nd International Conference on Intelligent Networking and Collaborative Systems, 2010

Designing a Collaborative Learning Activity in Second Life - An Exploratory Study in Physics.
Proceedings of the ICALT 2010, 2010

2008
Being Inside the Quantum Atom.
PsychNology J., 2008

2006
Presence: a unique characteristic in educational virtual environments.
Virtual Real., 2006

2004
Factors That Influence Presence in Educational Virtual Environments.
Cyberpsychology Behav. Soc. Netw., 2004

2000
Guest Editorial.
Educ. Inf. Technol., 2000

EIKON: Teaching a high-school technology course with the aid of virtual reality.
Educ. Inf. Technol., 2000

1998
Students' Attitudes Towards Educational Virtual Environments.
Educ. Inf. Technol., 1998

1997
Virtual realities in environmental education: the project LAKE.
Educ. Inf. Technol., 1997


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