Jay Busch

According to our database1, Jay Busch authored at least 33 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures.
Comput. Graph. Forum, May, 2024

2020
Immersive light field video with a layered mesh representation.
ACM Trans. Graph., 2020

Learning Illumination from Diverse Portraits.
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020

DeepView Immersive Light Field Video.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Single image portrait relighting.
ACM Trans. Graph., 2019

Deep reflectance fields: high-quality facial reflectance field inference from color gradient illumination.
ACM Trans. Graph., 2019

The relightables: volumetric performance capture of humans with realistic relighting.
ACM Trans. Graph., 2019


A Low Cost Multi-Camera Array for Panoramic Light Field Video Capture.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

DeepLight: learning illumination for unconstrained mobile mixed reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
Multi-View Stereo on Consistent Face Topology.
Comput. Graph. Forum, 2017

2016
Practical multispectral lighting reproduction.
ACM Trans. Graph., 2016

Time-Offset Conversations on a Life-Sized Automultiscopic Projector Array.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2016

2015
Virtual headcam: pan/tilt mirror-based facial performance tracking.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

An automultiscopic projector array for interactive digital humans.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Interpolating vertical parallax for an autostereoscopic three-dimensional projector array.
J. Electronic Imaging, 2014

Creating a life-sized automultiscopic Morgan Spurlock for CNNs "Inside Man".
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Acquiring reflectance and shape from continuous spherical harmonic illumination.
ACM Trans. Graph., 2013

Measurement-Based Synthesis of Facial Microgeometry.
Comput. Graph. Forum, 2013

An autostereoscopic projector array optimized for 3D facial display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Driving high-resolution facial blendshapes with video performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Digital Ira: creating a real-time photoreal digital actor.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
A single-shot light probe.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

A cell phone based platform for facial performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Multiview face capture using polarized spherical gradient illumination.
ACM Trans. Graph., 2011

Facial cartography: interactive high-resolution scan correspondence.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Facial Cartography: Interactive Scan Correspondence.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Head-Mounted Photometric Stereo for Performance Capture.
Proceedings of the Conference for Visual Media Production, 2011

2010
Temporal upsampling of performance geometry using photometric alignment.
ACM Trans. Graph., 2010

Head-mounted photometric stereo for performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Achieving eye contact in a one-to-many 3D video teleconferencing system.
ACM Trans. Graph., 2009

2D and 3D facial correspondences via photometric alignment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

HeadSPIN: a one-to-many 3D video teleconferencing system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009


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