Albert A. Rizzo

According to our database1, Albert A. Rizzo authored at least 118 papers between 1998 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Bibliography

2019
Considering patient safety in autonomous e-mental health systems - detecting risk situations and referring patients back to human care.
BMC Med. Inf. & Decision Making, 2019

Virtual Job Interviewing Practice for High-Anxiety Populations.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Virtual Humans in Augmented Reality: A First Step towards Real-World Embedded Virtual Roleplayers.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

2018
Teach Me a Story: an Augmented Reality Application for Teaching History in Middle School.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Keynote Speaker is Clinical Virtual Reality Ready for Primetime?
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Adolescent Suicidal Risk Assessment in Clinician-Patient Interaction.
IEEE Trans. Affective Computing, 2017

Reporting Mental Health Symptoms: Breaking Down Barriers to Care with Virtual Human Interviewers.
Front. Robotics and AI, 2017

2016
Self-Reported Symptoms of Depression and PTSD Are Associated with Reduced Vowel Space in Screening Interviews.
IEEE Trans. Affective Computing, 2016

Allostatic load as a complex clinical construct: A case-based computational modeling approach.
Complexity, 2016

ClinicaVR: Classroom-CPT: A virtual reality tool for assessing attention and inhibition in children and adolescents.
Computers in Human Behavior, 2016

Automatic Behavior Analysis During a Clinical Interview with a Virtual Human.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

2015
A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviews.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

SimSensei Demonstration: A Perceptive Virtual Human Interviewer for Healthcare Applications.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
Clinical Virtual Reality.
Proceedings of the Handbook of Virtual Environments, 2014

Automatic audiovisual behavior descriptors for psychological disorder analysis.
Image Vision Comput., 2014

A Pilot Study of the VirtuSphere as a Virtual Reality Enhancement.
Int. J. Hum. Comput. Interaction, 2014

Intelligent Frozen Shoulder Rehabilitation.
IEEE Intelligent Systems, 2014

Virtual Reality Exposure Therapy for Combat-Related Posttraumatic Stress Disorder.
IEEE Computer, 2014

Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system.
Computer Methods and Programs in Biomedicine, 2014

Motion controllers for learners to manipulate and interact with 3D objects for mental rotation training.
BJET, 2014

Adolescent suicidal risk assessment in clinician-patient interaction: A study of verbal and acoustic behaviors.
Proceedings of the 2014 IEEE Spoken Language Technology Workshop, 2014

Expansion of a VR Exposure Therapy System for Combat-Related PTSD to Medics/Corpsman and Persons Following Military Sexual Trauma.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Self-Reported Differences in Personality, Emotion Control, and Presence Between Pre-Military and Non-Military Groups in a Pilot Study Using the Stress Resilience in Virtual Environments (STRIVE) System.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

The Distress Analysis Interview Corpus of human and computer interviews.
Proceedings of the Ninth International Conference on Language Resources and Evaluation, 2014

SimSensei kiosk: a virtual human interviewer for healthcare decision support.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
Heart Rate Response to Fear Conditioning and Virtual Reality in Subthreshold PTSD.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit.
Computers & Graphics, 2013

Virtual Humans for Learning.
AI Magazine, 2013

Roundtable: An Online Framework for Building Web-based Conversational Agents.
Proceedings of the SIGDIAL 2013 Conference, 2013

Verbal indicators of psychological distress in interactive dialogue with a virtual human.
Proceedings of the SIGDIAL 2013 Conference, 2013

User-State Sensing for Virtual Health Agents and TeleHealth Applications.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Visuospatial Processing and Learning Effects in Virtual Reality Based Mental Rotation and Navigational Tasks.
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition, 2013

Predicting Navigation Performance with Psychophysiological Responses to Threat in a Virtual Environment.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

Automatic behavior descriptors for psychological disorder analysis.
Proceedings of the 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2013

Development of a Virtual Reality-Based Pinch Task for Rehabilitation in Chronic Hemiparesis.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013

2012
Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations.
IJGCMS, 2012

Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment.
Adv. Human-Computer Interaction, 2012

Interactive game-based rehabilitation using the Microsoft Kinect.
Proceedings of the 2012 IEEE Virtual Reality, 2012

STRIVE: Stress Resilience in Virtual Environments.
Proceedings of the 2012 IEEE Virtual Reality, 2012

A Mixed-Initiative Conversational Dialogue System for Healthcare.
Proceedings of the SIGDIAL 2012 Conference, 2012

Towards pervasive physical rehabilitation using Microsoft Kinect.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012

STRIVE: Stress Resilience In Virtual Environments: A Pre-Deployment VR System for Training Emotional Coping Skills and Assessing Chronic and Acute Stress Responses.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Virtual Reality Paced Serial Assessment Test for Neuropsychological Assessment of a Military Cohort.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Perception Markup Language: Towards a Standardized Representation of Perceived Nonverbal Behaviors.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Understanding the Nonverbal Behavior of Socially Anxious People during Intimate Self-disclosure.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Beyond the standard clinical rating scales: Fine-grained assessment of post-stroke motor functionality using wearable inertial sensors.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

2011
Intelligent Virtual Patients for Training Clinical Skills.
JVRB, 2011

FAAST: The Flexible Action and Articulated Skeleton Toolkit.
Proceedings of the IEEE Virtual Reality Conference, 2011

Virtual Reality Applications for Addressing the Needs of those Aging with Disability.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

An Intelligent Virtual Human System for Providing Healthcare Information and Support.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

A 3D Motion Controlled Method for the Training of Mental Rotation.
Proceedings of the ICALT 2011, 2011

Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

2009
Optimizing Clinical Training for the Treatment of PTSD Using Virtual Patients.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A Comparative Analysis between Experts and Novices Interacting with a Virtual Patient with PTSD.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

CyberSightings.
Cyberpsy., Behavior, and Soc. Networking, 2009

Experimental Evidence for Suspense as Determinant of Video Game Enjoyment.
Cyberpsy., Behavior, and Soc. Networking, 2009

A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

VR PTSD Exposure Therapy Results with Active Duty OIF/OEF Combatants.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

A Virtual Human Agent for Assessing Bias in Novice Therapists.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

Neurocognitive and Psychophysiological Analysis of Human Performance within Virtual Reality Environments.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

Evaluation of Novice and Expert Interpersonal Interaction Skills with a Virtual Patient.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Assessment of Psychophysiological Differences of West Point Cadets and Civilian Controls Immersed within a Virtual Environment.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

Neurocognitive Workload Assessment Using the Virtual Reality Cognitive Performance Assessment Test.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009

Human Computer Interaction in Virtual Standardized Patient Systems.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

Considerations for Designing Response Quantification Procedures in Non-traditional Psychophysiological Applications.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

2008
Immersidata Analysis: Four Case Studies.
IEEE Computer, 2008

CyberSightings.
Cyberpsy., Behavior, and Soc. Networking, 2008

CyberSightings.
Cyberpsy., Behavior, and Soc. Networking, 2008

Initial Validation of a Virtual Environment for Assessment of Memory Functioning: Virtual Reality Cognitive Performance Assessment Test.
Cyberpsy., Behavior, and Soc. Networking, 2008

Virtual humans for assisted health care.
Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, 2008

Virtual Iraq: Initial Results from a VR Exposure Therapy Application for Combat-Related PTSD.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Virtual Environment for Assessment of Neurocognitive Functioning: Virtual Reality Cognitive Performance Assessment Test.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Objective Structured Clinical Interview Training using a Virtual Human Patient.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Evaluation of Justina: A Virtual Patient with PTSD.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Panel on Artificial Agents for Psychotherapy.
Proceedings of the Emotion, 2008

2007
Immersiveness and Physiological Arousal within Panoramic Video-Based Virtual Reality.
Cyberpsy., Behavior, and Soc. Networking, 2007

VR Aided Motor Training for Post-Stroke Rehabilitation: System Design, Clinical Test, Methodology for Evaluation.
Proceedings of the IEEE Virtual Reality Conference, 2007

VR Enhanced Upper Extremity Motor Training for Post-Stroke Rehabilitation: Task Design, Clinical Experiment and Visualization on Performance and Progress.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Cybertherapy - New applications for discomfort reductions - Surgical Care Unit of Heart, Neonatology Care Unit, Transplant Kidney Care Unit, Delivery Room-Cesarean Surgery and ambulatory surgery, 27 case reports.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Virtual Patients for Clinical Therapist Skills Training.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Evaluation Approach for Post-stroke Rehabilitation Via Virtual Reality Aided Motor Training.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007

2006
State of the Art in Virtual Rehabilitation.
Cyberpsy., Behavior, and Soc. Networking, 2006

Effectiveness of Virtual Reality for Pediatric Pain Distraction during IV Placement.
Cyberpsy., Behavior, and Soc. Networking, 2006

Integrating Haptic-Tactile Feedback into a Video-Capture-Based Virtual Environment for Rehabilitation.
Cyberpsy., Behavior, and Soc. Networking, 2006

CyberSightings.
Cyberpsy., Behavior, and Soc. Networking, 2006

Virtual Reality Technology for Psychological/Neuropsychological/Motor Assessment and Rehabilitation: Applications and Issues.
Proceedings of the IEEE Virtual Reality Conference, 2006

An Exploration of Delsarte's Structural Acting System.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

2005
A SWOT Analysis of the Field of Virtual Rehabilitation and Therapy.
Presence, 2005

Comparison of Two VR Platforms for Virtual Reality Rehabilitation: Video Capture versus HMD.
Presence, 2005

Virtual Reality in Brain Damage Rehabilitation: Review.
Cyberpsy., Behavior, and Soc. Networking, 2005

An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Virtual Reality Technology for Behavioral/Cognitive/Neuropsychological Assessment and Intervention: Applications and Issues.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Virtual Reality and Spatial Ability.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Virtual Therapeutic Environments with Haptics: An Interdisciplinary Approach for Developing Post-Stroke Rehabilitation Systems.
Proceedings of The 2005 International Conference on Computers for People with Special Needs, 2005

2004
Diagnosing Attention Disorders in a Virtual Classroom.
IEEE Computer, 2004

Space extension: the perceptual presence perspective.
Proceedings of the Proceedings VRCAI 2004, 2004

AIDA: an Adaptive Immersive Data Analyzer.
Proceedings of the (e)Proceedings of the Thirtieth International Conference on Very Large Data Bases, VLDB 2004, Toronto, Canada, August 31, 2004

2003
360 Degree Panoramic HMD Immersion.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Video-based virtual environments.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
Tutorial 3: Assessment, Rehabilitation and Therapy Applications Using VR.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

2001
Virtual Environments for Assessing and Rehabilitating Cognitive/Functional Performance: A Review of Projects at the USC Integrated Media Systems Center.
Presence, 2001

Performance-Driven Facial Animation: Basic Research on Human Judgments of Emotional State in Facial Avatars.
Cyberpsy., Behavior, and Soc. Networking, 2001

Tutorial 1: Advances in the Application of Virtual Environments for Mental Healthcare.
Proceedings of the Virtual Reality 2001 Conference, 2001

Virtual reality for persons with central nervous system dysfunction: assessment and treatment in the Information Society for all.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

2000
The Virtual Classroom: A Virtual Reality Environment for the Assessment and Rehabilitation of Attention Deficits.
Cyberpsy., Behavior, and Soc. Networking, 2000

Issues for the Assessment of Visuospatial Skills in Older Adults Using Virtual Environment Technology.
Cyberpsy., Behavior, and Soc. Networking, 2000

Virtual Environment Applications in Clinical Neuropsychology.
Proceedings of the Virtual Reality 2000 Conference, 2000

Immersive panoramic video.
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000

1999
Virtual Environments for Targeting Cognitive Processes: An Overview of Projects at the University of Southern California.
Cyberpsy., Behavior, and Soc. Networking, 1999

Introduction: Aging and Information Technology.
Cyberpsy., Behavior, and Soc. Networking, 1999

Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project.
Cyberpsy., Behavior, and Soc. Networking, 1999

Gender Issues in the Use of Virtual Environments.
Cyberpsy., Behavior, and Soc. Networking, 1999

Virtual environments for targeting cognitive processes: an overview of projects at the University of Southern California.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
A Bibliography of Articles Relevant to the Application of Virtual Reality in the Mental Health Field.
Cyberpsy., Behavior, and Soc. Networking, 1998

The Virtual Reality Mental Rotation Spatial Skills Project.
Cyberpsy., Behavior, and Soc. Networking, 1998

Basic Issues in the Application of Virtual Reality for the Assessment and Rehabilitation of Cognitive Impairments and Functional Disabilities.
Cyberpsy., Behavior, and Soc. Networking, 1998


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