Therese Keane

According to our database1, Therese Keane authored at least 16 papers between 2002 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.



In proceedings 
PhD thesis 




The potential of 360-degree virtual reality videos to teach water-safety skills to children.
Comput. Educ., 2021

Immersive virtual reality as a tool to learn problem-solving skills.
Comput. Educ., 2021

Educational interventions and female enrollment in IT degrees.
Commun. ACM, 2021

Robotics in Education.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Underrepresentation of Girls in Computing.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Children's memory of a story experienced with virtual reality versus traditional media technology.
Int. J. Virtual Real., 2020

Immersive Virtual Reality Implementations in Developmental Psychology.
Int. J. Virtual Real., 2020

A vision of the digital future - government funding as a catalyst for 1 to 1 computing in schools.
Educ. Inf. Technol., 2020

Effective principal leadership influencing technology innovation in the classroom.
Educ. Inf. Technol., 2020

Mapping Computational Thinking and Programming Skills Using Technacy Theory.
Proceedings of the Empowering Teaching for Digital Equity and Agency, 2020

Parents' expectations, perceptions and concerns when schools implement a 1: 1 program.
Educ. Inf. Technol., 2018

Achievements and challenges: Implementing a 1: 1 program in a secondary school.
Educ. Inf. Technol., 2017

Involving Everyone: Coding and Decoding Languages.
Proceedings of the Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing, 2017

Beyond traditional literacy: Learning and transformative practices using ICT.
Educ. Inf. Technol., 2016

From Student Geek to Teacher Geek Chic - Reflections on How Computers Were Used while as a Student and then as a Teacher.
Proceedings of the Reflections on the History of Computers in Education, 2014

Information and Communication Technology across the Curriculum: A Game of Snakes and Ladders.
Proceedings of the International Conference on Computers in Education, 2002