Thomas D. Parsons

Orcid: 0000-0003-0331-5019

According to our database1, Thomas D. Parsons authored at least 57 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Feasibility study to identify machine learning predictors for a Virtual Environment Grocery Store.
Virtual Real., March, 2024

2023
Occlusion-Resistant instance segmentation of piglets in farrowing pens using center clustering network.
Comput. Electron. Agric., July, 2023

Machine learning classification analysis for an adaptive virtual reality Stroop task.
Virtual Real., June, 2023

A semi-supervised generative adversarial network for amodal instance segmentation of piglets in farrowing pens.
Comput. Electron. Agric., June, 2023

Interaction of Cognitive and Affective Load Within a Virtual City.
IEEE Trans. Affect. Comput., 2023

2022
Classification of Video Game Player Experience Using Consumer-Grade Electroencephalography.
IEEE Trans. Affect. Comput., 2022

Occlusion-Resistant Instance Segmentation of Piglets in Farrowing Pens Using Center Clustering Network.
CoRR, 2022

Automated detection and analysis of piglet suckling behaviour using high-accuracy amodal instance segmentation.
Comput. Electron. Agric., 2022

2021
Feasibility Study to Identify Machine Learning Predictors for a Virtual School Environment: Virtual Reality Stroop Task.
Frontiers Virtual Real., 2021

Center clustering network improves piglet counting under occlusion.
Comput. Electron. Agric., 2021

Effects of Transcranial Direct Current Stimulation on Cognitive and Affective Outcomes Using Virtual Stimuli: A Systematic Review.
Cyberpsychology Behav. Soc. Netw., 2021

2018
Interactions Between Threat and Executive Control in a Virtual Reality Stroop Task.
IEEE Trans. Affect. Comput., 2018

The First 10 Years of NeuroIS: A Systematic Literature Review of NeuroIS Publications (2007 - 2017).
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

2015
Modality specific assessment of video game player's experience using the Emotiv.
Entertain. Comput., 2015

Assessment of Personality and Absorption for Mediated Environments in a College Sample.
Cyberpsychology Behav. Soc. Netw., 2015

Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Evaluating Electroencephalography Engagement Indices During Video Game Play.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Virtual Teacher and Classroom for Assessment of Neurodevelopmental Disorders.
Proceedings of the Technologies of Inclusive Well-Being, 2014

2013
Visuospatial Processing and Learning Effects in Virtual Reality Based Mental Rotation and Navigational Tasks.
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition, 2013

Predicting Navigation Performance with Psychophysiological Responses to Threat in a Virtual Environment.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

2012
Adaptive virtual environments for neuropsychological assessment in serious games.
IEEE Trans. Consumer Electron., 2012

Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment.
Adv. Hum. Comput. Interact., 2012

STRIVE: Stress Resilience in Virtual Environments.
Proceedings of the 2012 IEEE Virtual Reality, 2012

STRIVE: Stress Resilience In Virtual Environments: A Pre-Deployment VR System for Training Emotional Coping Skills and Assessing Chronic and Acute Stress Responses.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Virtual Reality Paced Serial Assessment Test for Neuropsychological Assessment of a Military Cohort.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

2011
Intelligent Virtual Patients for Training Clinical Skills.
J. Virtual Real. Broadcast., 2011

An Intelligent Virtual Human System for Providing Healthcare Information and Support.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Virtual Reality Stroop Task for Neurocognitive Assessment.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Neuroscience and simulation int erface for adaptive assessment in serious games.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Inductive Transfer Learning for Handling Individual Differences in Affective Computing.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Active Class Selection for Arousal Classification.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Optimal Arousal Identification and Classification for Affective Computing Using Physiological Signals: Virtual Reality Stroop Task.
IEEE Trans. Affect. Comput., 2010

Acoustic feature analysis in speech emotion primitives estimation.
Proceedings of the INTERSPEECH 2010, 2010

Speech emotion estimation in 3D space.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

2009
Optimizing Clinical Training for the Treatment of PTSD Using Virtual Patients.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A Comparative Analysis between Experts and Novices Interacting with a Virtual Patient with PTSD.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

VR PTSD Exposure Therapy Results with Active Duty OIF/OEF Combatants.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

A Virtual Human Agent for Assessing Bias in Novice Therapists.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

Neurocognitive and Psychophysiological Analysis of Human Performance within Virtual Reality Environments.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

Evaluation of Novice and Expert Interpersonal Interaction Skills with a Virtual Patient.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Assessment of Psychophysiological Differences of West Point Cadets and Civilian Controls Immersed within a Virtual Environment.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

Neurocognitive Workload Assessment Using the Virtual Reality Cognitive Performance Assessment Test.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009

Human Computer Interaction in Virtual Standardized Patient Systems.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

Considerations for Designing Response Quantification Procedures in Non-traditional Psychophysiological Applications.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

Affective Computer-Generated Stimulus Exposure: Psychophysiological Support for Increased Elicitation of Negative Emotions in High and Low Fear Subjects.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

2008
Initial Validation of a Virtual Environment for Assessment of Memory Functioning: Virtual Reality Cognitive Performance Assessment Test.
Cyberpsychology Behav. Soc. Netw., 2008

Virtual humans for assisted health care.
Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, 2008

Virtual Iraq: Initial Results from a VR Exposure Therapy Application for Combat-Related PTSD.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Virtual Environment for Assessment of Neurocognitive Functioning: Virtual Reality Cognitive Performance Assessment Test.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Objective Structured Clinical Interview Training using a Virtual Human Patient.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Evaluation of Justina: A Virtual Patient with PTSD.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

2007
Immersiveness and Physiological Arousal within Panoramic Video-Based Virtual Reality.
Cyberpsychology Behav. Soc. Netw., 2007

VR Aided Motor Training for Post-Stroke Rehabilitation: System Design, Clinical Test, Methodology for Evaluation.
Proceedings of the IEEE Virtual Reality Conference, 2007

VR Enhanced Upper Extremity Motor Training for Post-Stroke Rehabilitation: Task Design, Clinical Experiment and Visualization on Performance and Progress.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Virtual Patients for Clinical Therapist Skills Training.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Evaluation Approach for Post-stroke Rehabilitation Via Virtual Reality Aided Motor Training.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007


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