Tobias Appel

Orcid: 0000-0002-2596-2439

According to our database1, Tobias Appel authored at least 12 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Theory-based approach for assessing cognitive load during time-critical resource-managing human-computer interactions: an eye-tracking study.
J. Multimodal User Interfaces, March, 2023

Cross-Task and Cross-Participant Classification of Cognitive Load in an Emergency Simulation Game.
IEEE Trans. Affect. Comput., 2023

Pupil Diameter during Counting Tasks as Potential Baseline for Virtual Reality Experiments.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

Investigating Cognitive Load for Tasks with Mathematics and Chemistry Context through Eye Tracking.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

2022
Predicting Decision-Making during an Intelligence Test via Semantic Scanpath Comparisons.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2021
Cross-participant and cross-task classification of cognitive load based on eye tracking
PhD thesis, 2021

2019
Large-scale Data Collection and Analysis via a Gamified Intelligent Crowdsourcing Platform.
Int. J. Autom. Comput., 2019

Predicting Cognitive Load in an Emergency Simulation Based on Behavioral and Physiological Measures.
Proceedings of the International Conference on Multimodal Interaction, 2019

2018
CBF: circular binary features for robust and real-time pupil center detection.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Cross-subject workload classification using pupil-related measures.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2016
Brightness- and motion-based blink detection for head-mounted eye trackers.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

2015
iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015


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