Tobias Schwandt

According to our database1, Tobias Schwandt authored at least 18 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Cube-SSIM: A Metric for Evaluating 360-degree Images as Cube Maps.
Proceedings of the International Conference on Cyberworlds, 2023

Evaluating Light Probe Estimation Techniques for Mobile Augmented Reality.
Proceedings of the International Conference on Cyberworlds, 2023

Perspectives on Mediated Reality for an Enhanced Automation Experience.
Proceedings of the Workshop on Intervening, 2023

2022
Neural network adaption for depth sensor replication.
Vis. Comput., 2022

Authoring of VR/AR Applications.
Virtual and Augmented Reality, 2022

2021
High-quality illumination of virtual objects based on an environment estimation in mixed reality applications.
PhD thesis, 2021

Point Cloud Upsampling and Normal Estimation using Deep Learning for Robust Surface Reconstruction.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Sensor Simulation for Monocular Depth Estimation using Deep Neural Networks.
Proceedings of the International Conference on Cyberworlds, 2021

High-Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications
Springer, ISBN: 978-3-658-35191-5, 2021

2020
Environment Estimation for Glossy Reflections in Mixed Reality Applications Using a Neural Network.
Trans. Comput. Sci., 2020

2019
An Efficient Diminished Reality Approach Using Real-Time Surface Reconstruction.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

2018
Efficient Point Cloud Rasterization for Real Time Volumetric Integration in Mixed Reality Applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Glossy Reflections for Mixed Reality Environments on Mobile Devices.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2017
A Real-time Global Illumination Approach for High Resolution Reflective Shadow Maps in Open World Scenes.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

Differential G-Buffer Rendering for Mediated Reality Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
A Single Camera Image Based Approach for Glossy Reflections in Mixed Reality Applications.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2012
The Use of Exer-learning Games for Rehabilitation in Spa Clinics at Home.
Proceedings of the pHealth 2012, 2012


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