Florian Weidner

Orcid: 0000-0001-8677-3503

According to our database1, Florian Weidner authored at least 29 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Beyond Looks: A Study on Agent Movement and Audiovisual Spatial Coherence in Augmented Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Eating, Smelling, and Seeing: Investigating Multisensory Integration and (In)congruent Stimuli while Eating in VR.
IEEE Trans. Vis. Comput. Graph., 2023

A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2023

UniteXR: Joint Exploration of a Real-World Museum and its Digital Twin.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

The Role of Social Identity Labels in CVEs on User Behavior.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Eye and Face Tracking in VR: Avatar Embodiment and Enfacement with Realistic and Cartoon Avatars.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Zeitgebers, Time Judgments, and VR: A Constructive Replication Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Exploring Eye Expressions for Enhancing EOG-Based Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Perspectives on Mediated Reality for an Enhanced Automation Experience.
Proceedings of the Workshop on Intervening, 2023

2022
Stereoscopic 3D dashboards.
Pers. Ubiquitous Comput., 2022

Investigating User Embodiment of Inverse-Kinematic Avatars in Smartphone Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Authoring of VR/AR Applications.
Virtual and Augmented Reality, 2022

2021
AR in TV: Design and Evaluation of Mid-Air Gestures for Moderators to Control Augmented Reality Applications in TV.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

OUTSIDE: Multi-Scale Semantic Segmentation of Universal Outdoor Scenes.
Proceedings of the 23rd International Workshop on Multimedia Signal Processing, 2021

Exploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users' Privacy Awareness.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Haptic Space: The Effect of a Rigid Hand Representation on Presence when Interacting with Passive Haptics Controls in VR.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

2019
AR Training for Paragliding Pilots: An Investigation of User Experience and Requirements.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Smart S3D TOR: intelligent warnings on large stereoscopic 3D dashboards during take-overs.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Interact with your car: a user-elicited gesture set to inform future in-car user interfaces.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Talk to me!: exploring stereoscopic 3D anthropomorphic virtual assistants in automated vehicles.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Composite Body-Tracking: Device Abstraction Layer with Data Fusion For Virtual Reality Applications.
Proceedings of the 11th IEEE Workshop on Software Engineering and Architectures for Real-time Interactive Systems, 2018

personalDash: First Steps Towards User-controlled Personalization of 3D Dashboards with Mobile Devices.
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Comparing VR and non-VR driving simulations: An experimental user study.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Exploring users views on immersive adult entertainment applications.
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017

Drunk Virtual Reality Gaming: Exploring the Influence of Alcohol on Cybersickness.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Establishing Design Parameters for Large Stereoscopic 3D Dashboards.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
Incorporating MRI structural information into intraoperative functional thermography in neurosurgery.
Proceedings of the 15. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, September 29, 2016


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