Tom Van Laerhoven

According to our database1, Tom Van Laerhoven authored at least 17 papers between 2002 and 2011.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2011
Paint-on-glass animation: the fellowship of digital paint and artisanal control.
Comput. Animat. Virtual Worlds, 2011

2010
Smart camera SoC system for interactive real-time real-brush based digital painting systems.
Proceedings of the 18th IEEE/IFIP VLSI-SoC 2010, 2010

Smart Camera System-on-Chip Architecture for Real-Time Brush Based Interactive Painting Systems.
Proceedings of the VLSI-SoC: Forward-Looking Trends in IC and Systems Design, 2010

2009
FluidPaint: an interactive digital painting system using real wet brushes.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

2008
Hand-painted animation with intelligent brushes.
Comput. Animat. Virtual Worlds, 2008

IntuPaint: Bridging the gap between physical and digital painting.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Dip - it: digital infrared painting on an interactive table.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Brush up your painting skills.
Vis. Comput., 2007

From dust till drawn.
Vis. Comput., 2007

2006
An Extensible Simulation Framework Supporting Physically-based Interactive Painting
PhD thesis, 2006

2005
Real-time simulation of watery paint.
Comput. Animat. Virtual Worlds, 2005

Real-time simulation of thin paint media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Real-Time Watercolor Painting on a Distributed Paper Model.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Runtime transformations for modal independent user interface migration.
Interact. Comput., 2003

Generalized Object Interactions in a Component based Simulation Environment.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

2002
The pLab project: an extensible architecture for physically-based simulations.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

Specifying User Interfaces for Runtime Modal Independent Migration.
Proceedings of the Computer-Aided Design of User Interfaces III, 2002


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