Chris Raymaekers

According to our database1, Chris Raymaekers authored at least 38 papers between 1998 and 2011.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2011
Adaptation in virtual environments: conceptual framework and user models.
Multim. Tools Appl., 2011

2010
Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques.
Proceedings of the User Modeling, 2010

Immersive Collaboration Environment.
Proceedings of the Towards a Service-Based Internet - Third European Conference, 2010

Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments.
Proceedings of the GRAPP 2010, 2010

Design and engineering of game-like virtual and multimodal environments.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

Data Management for Multimodal Rehabilitation Games.
Proceedings of the Database and Expert Systems Applications, 2010

2009
Special issue on enactive interfaces.
Interact. Comput., 2009

Investigating the Possibility of Adaptation and Personalization in Virtual Environments.
Proceedings of the User Modeling, 2009

Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process.
Proceedings of the Task Models and Diagrams for User Interface Design, 2009

FluidPaint: an interactive digital painting system using real wet brushes.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

A Conceptual Framework for Adaptation and Personalization in Virtual Environments.
Proceedings of the Database and Expert Systems Applications, 2009

2008
Automatic speech grammar generation during conceptual modelling of virtual environments.
Vis. Comput., 2008

CoGenIVE: Building 3D Virtual Environments Using a Model Based User Interface Design Approach.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008

An Event-Condition-Action Approach for Contextual Interaction in Virtual Environments.
Proceedings of the Engineering Interactive Systems, 2008

IntuPaint: Bridging the gap between physical and digital painting.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Designing context-aware multimodal virtual environments.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008

MuiCSer: A Multi-Disciplinary User-Centered Software Engineering Process to Increase the Overal User Experience.
Proceedings of the ICEIS 2008, 2008

A Tool Supporting Model Based User Interface Design in 3D Virtual Enviroments.
Proceedings of the GRAPP 2008, 2008

2007
High-Level Modeling of Multimodal Interaction Techniques Using NiMMiT.
J. Virtual Real. Broadcast., 2007

Runtime Personalization of Multi-Device User Interfaces: Enhanced Accessibility for Media Consumption in Heterogeneous Environments by User Interface Adaptation.
Proceedings of the Second International Workshop on Semantic Media Adaptation and Personalization, 2007

Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

2006
Exploiting Proprioception to Improve Haptic Interaction in a Virtual Environment.
Presence Teleoperators Virtual Environ., 2006

Comparing NiMMiT and Data-Driven Notations for Describing Multimodal Interaction.
Proceedings of the Task Models and Diagrams for Users Interface Design, 2006

Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments.
Proceedings of the Haptic and Audio Interaction Design, First International Workshop, 2006

NIMMIT: A notation for modeling multimodal interaction techniques.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT.
Proceedings of the Interactive Systems. Design, 2006

Using the Non-Dominant Hand for Selection in 3D.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
An Empirical Approach for the Evaluation of Haptic Algorithms.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

A Model-Based Design Process for Interactive Virtual Environments.
Proceedings of the Interactive Systems, 2005

A Method for the Verification of Haptic Algorithms.
Proceedings of the Interactive Systems, 2005

2004
Multisensory interaction metaphors with haptics and proprioception in virtual environments.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

2003
Aspects of Haptic Feedback in a Multi-modal Interface for Object Modelling.
Virtual Real., 2003

Generalized Object Interactions in a Component based Simulation Environment.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

2002
Haptic Feedback in Virtual Environments: Towards a Multi-modal Interface
PhD thesis, 2002

2001
Generating Interactive Television Programs in the PANIVE architecture.
Proceedings of the Digital Content Creation, 2001

1999
ICOME: An Immersive Collaborative 3D Object Modelling Environment.
Virtual Real., 1999

Uniform interaction for immersive and non-immersive 3D object modelling.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998


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