Paulo Bala
According to our database1,
Paulo Bala
authored at least 27 papers
between 2015 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2023
"Connected to the people": Social Inclusion & Cohesion in Action through a Cultural Heritage Digital Tool.
Proc. ACM Hum. Comput. Interact., 2023
Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the Margins.
Proceedings of the Interactive Storytelling, 2023
Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
"Before gentrification, we claim for habitation": Eliciting Values and Assets through Cultural Heritage Storytelling.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content.
Proceedings of the Interactive Storytelling, 2022
2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Staying on Track: a Comparative Study on the Use of Optical Flow in 360° Video to Mitigate VIMS.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Proceedings of the Interactive Storytelling, 2020
Proceedings of the Interactive Storytelling, 2020
2019
Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components.
Int. J. Creative Interfaces Comput. Graph., 2019
"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Visually Induced Motion Sickness in 360° Videos: Comparing and Combining Visual Optimization Techniques.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the Interactive Storytelling, 2018
2017
Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
Proceedings of the Interactive Storytelling, 2017
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Interactive Storytelling, 2016
2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015