Paulo Bala

According to our database1, Paulo Bala authored at least 27 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
"Connected to the people": Social Inclusion & Cohesion in Action through a Cultural Heritage Digital Tool.
Proc. ACM Hum. Comput. Interact., 2023

Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the Margins.
Proceedings of the Interactive Storytelling, 2023

Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"Before gentrification, we claim for habitation": Eliciting Values and Assets through Cultural Heritage Storytelling.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Uncovering Gig Worker-Centered Design Opportunities in Food Delivery Work.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content.
Proceedings of the Interactive Storytelling, 2022

2021
Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Square peg, round hole: A case study on using Visual Question & Answering in Games.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Staying on Track: a Comparative Study on the Use of Optical Flow in 360° Video to Mitigate VIMS.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

VR Open Scores: Scores as Inspiration for VR Scenarios.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia.
Proceedings of the Interactive Storytelling, 2020

Tell a Tail 360$^{\circ }$: Immersive Storytelling on Animal Welfare.
Proceedings of the Interactive Storytelling, 2020

2019
Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components.
Int. J. Creative Interfaces Comput. Graph., 2019

"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Visually Induced Motion Sickness in 360° Videos: Comparing and Combining Visual Optimization Techniques.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Cue Control: Interactive Sound Spatialization for 360° Videos.
Proceedings of the Interactive Storytelling, 2018

2017
Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Evaluating the influence of location and medium applied to mobile VR storytelling.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Evaluating User Experience in 360º Storytelling Through Analytics.
Proceedings of the Interactive Storytelling, 2017

Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism.
Proceedings of the Interactive Storytelling, 2016

IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality.
Proceedings of the Interactive Storytelling, 2016

2015
DreamScope Catcher: A Touch Sensitive Interface to Catch Dreams.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Keyewai: Looking at Cooperation in a Holographic Projection Screen.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Lucid Peninsula: DreamScope - An Interactive Physical Installation.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015


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