Iván Martínez-Ortiz

Orcid: 0000-0001-6595-5690

According to our database1, Iván Martínez-Ortiz authored at least 91 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Evidence-based evaluation of a serious game to increase bullying awareness.
Interact. Learn. Environ., February, 2023

Bootstrapping serious games to assess learning through analytics.
Proceedings of the IEEE Global Engineering Education Conference, 2023

2022
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning.
J. Learn. Anal., December, 2022

Bioelectrical signals use in videogames for evaluation purposes.
Dataset, October, 2022

Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes.
IEEE Access, 2022

Using e-Learning Standards to Improve Serious Game Deployment and Evaluation.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado.
Telematics Informatics, 2021

Improving evidence-based assessment of players using serious games.
Telematics Informatics, 2021

Extending Narrative Serious Games Using Ad-Hoc Mini-games.
Proceedings of the Advances in Web-Based Learning - ICWL 2021, 2021

e-learning Standards in Game-Based Learning?
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Democratizing Game Learning Analytics for Serious Games.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

A Tool Supported Approach for Teaching Serious Game Learning Analytics.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Data science meets standardized game learning analytics.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Validation of a Cyberbullying Serious Game Using Game Analytics.
IEEE Trans. Learn. Technol., 2020

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study.
J. Comput. Assist. Learn., 2020

Applications of Simva to Simplify Serious Games Validation and Deployment.
Rev. Iberoam. de Tecnol. del Aprendiz., 2020

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review.
Comput. Educ., 2020

Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

A Scalable Architecture for One-Stop Evaluation of Serious Games.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

Tutorial on a Gamification Toolset for Improving Engagement of Students in Software Engineering Courses.
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020

2019
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development.
J. Univers. Comput. Sci., 2019

Game Learning Analytics, Facilitating the Use of Serious Games in the Class.
Rev. Iberoam. de Tecnol. del Aprendiz., 2019

Simplifying the Creation of Adventure Serious Games with Educational Oriented Features.
J. Educ. Technol. Soc., 2019

Lessons learned applying learning analytics to assess serious games.
Comput. Hum. Behav., 2019

Applications of data science to game learning analytics data: A systematic literature review.
Comput. Educ., 2019

Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students.
IEEE Access, 2019

Simplifying the Validation and Application of Games with Simva.
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019

IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification.
Proceedings of the Product-Focused Software Process Improvement, 2019

Using Simva to evaluate serious games and collect game learning analytics data.
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019

uAdventure: Simplifying Narrative Serious Games Development.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Simva: Simplifying the Scientific Validation of Serious Games.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

From Heterogeneous Activities to Unified Analytics Dashboards.
Proceedings of the IEEE Global Engineering Education Conference, 2019

Game Learning Analytics for Educators.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Multi-Level Game Learning Analytics for Serious Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Making Understandable Game Learning Analytics for Teachers.
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018

Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Learning analytics for location-based serious games.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Game learning analytics is not informagic!
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Applying standards to systematize learning analytics in serious games.
Comput. Stand. Interfaces, 2017

Simplifying location-based serious game authoring.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Integrating Learning Analytics into a Game Authoring Tool.
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017

uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Systematizing game learning analytics for serious games.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
RAGE Architecture for Reusable Serious Gaming Technology Components.
Int. J. Comput. Games Technol., 2016

2015
Challenges of serious games.
EAI Endorsed Trans. Serious Games, 2015

Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE).
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

Can educational video games increase high school students' interest in theatre?
Comput. Educ., 2015

Requirements for educational games in MOOCs.
Proceedings of the IEEE Global Engineering Education Conference, 2015

2014
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education.
IEEE Trans. Learn. Technol., 2014

Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Serious games: A journey from research to application.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus.
Rev. Iberoam. de Tecnol. del Aprendiz., 2013

Using e-learning standards in educational video games.
Comput. Stand. Interfaces, 2013

Learning Analytics and Educational Games: Lessons Learned from Practical Experience.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

E-Learning standards and learning analytics. Can data collection be improved by using standard data models?
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle.
Rev. Iberoam. de Tecnol. del Aprendiz., 2012

A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow.
J. Educ. Technol. Soc., 2012

Deploying and debugging educational games using e-Learning standards.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Integrating Domain Experts in Educational Game Authoring: A Case Study.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
A visual language for the creation of narrative educational games.
J. Vis. Lang. Comput., 2011

Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos.
Rev. Iberoam. de Tecnol. del Aprendiz., 2011

Extensible Multi-platform Educational Game Framework.
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011

2009
Authoring and Reengineering of IMS Learning Design Units of Learning.
IEEE Trans. Learn. Technol., 2009

Language engineering techniques for the development of e-learning applications.
J. Netw. Comput. Appl., 2009

Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming.
J. Educ. Technol. Soc., 2009

Implementing accessibility in educational videogames with.
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009

Translating e-learning Flow-Oriented Activity Sequencing Descriptions into Rule-Based Designs.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009

Enhancing IMS LD Units of Learning Comprehension.
Proceedings of the Fourth International Conference on Internet and Web Applications and Services, 2009

Language-Driven, Technology-Enhanced Instructional Systems Design.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

2008
A Content-Centric Development Process Model.
Computer, 2008

Educational game design for online education.
Comput. Hum. Behav., 2008

A Flow-Oriented Visual Language for Learning Designs.
Proceedings of the Advances in Web Based Learning, 2008

Enhancing Reusability of IMS LD Units of Learning: The e-LD Approach.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2007
Erratum: A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007

A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007

A documental approach to adventure game development.
Sci. Comput. Program., 2007

Supporting the Authoring and Operationalization of Educational Modelling Languages.
J. Univers. Comput. Sci., 2007

Middleware Services for DRM.
Proceedings of the Second International Conference on COMmunication System softWAre and MiddlewaRE (COMSWARE 2007), 2007

2006
Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains.
Int. J. Comput. Sci. Appl., 2006

Language-Driven Development of Videogames: The e-Game Experience.
Proceedings of the Entertainment Computing, 2006

Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach.
Proceedings of the Third International Conference on Information Technology: New Generations (ITNG 2006), 2006

<e-QTI>: A Reusable Assessment Engine.
Proceedings of the Advances in Web Based Learning, 2006

A Descriptive Markup Approach to Facilitate the Production of e-Learning Contents.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Production and Deployment of Educational Videogames as Assessable Learning Objects.
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006

The problem with rights expression languages.
Proceedings of the Sixth ACM Workshop on Digital Rights Management, 2006

2005
Semantic Web Technologies Applied to e-learning Personalization in <e-aula>.
J. Univers. Comput. Sci., 2005

Using Docbook to Aid in The Creation of Learning Content.
Proceedings of the New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design, 2005

Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005

The <E-Game> Project: Facilitating the Development of Educational Adventure Games.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005


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