Manuel Freire-Morán

Orcid: 0000-0003-4596-3823

Affiliations:
  • Complutense University of Madrid, UCM, Madrid, Spain
  • Autonomous University of Madrid, Spain (PhD 2010)


According to our database1, Manuel Freire-Morán authored at least 69 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Evidence-based evaluation of a serious game to increase bullying awareness.
Interact. Learn. Environ., February, 2023

Combining Similarity Metrics with Abstract Syntax Trees to Gain Insights into How Students Program.
Proceedings of the Learning Analytics Summer Institute Spain 2023 (LASI Spain 2023), 2023

Bootstrapping serious games to assess learning through analytics.
Proceedings of the IEEE Global Engineering Education Conference, 2023

2022
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning.
J. Learn. Anal., December, 2022

Bioelectrical signals use in videogames for evaluation purposes.
Dataset, October, 2022

Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes.
IEEE Access, 2022

Using e-Learning Standards to Improve Serious Game Deployment and Evaluation.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado.
Telematics Informatics, 2021

Improving evidence-based assessment of players using serious games.
Telematics Informatics, 2021

Extending Narrative Serious Games Using Ad-Hoc Mini-games.
Proceedings of the Advances in Web-Based Learning - ICWL 2021, 2021

e-learning Standards in Game-Based Learning?
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Creating Serious STEM Games by combining a Game Platform and Mathematical Software.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Democratizing Game Learning Analytics for Serious Games.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

A Tool Supported Approach for Teaching Serious Game Learning Analytics.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Data science meets standardized game learning analytics.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Validation of a Cyberbullying Serious Game Using Game Analytics.
IEEE Trans. Learn. Technol., 2020

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study.
J. Comput. Assist. Learn., 2020

Applications of Simva to Simplify Serious Games Validation and Deployment.
Rev. Iberoam. de Tecnol. del Aprendiz., 2020

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review.
Comput. Educ., 2020

Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

A Scalable Architecture for One-Stop Evaluation of Serious Games.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development.
J. Univers. Comput. Sci., 2019

Game Learning Analytics, Facilitating the Use of Serious Games in the Class.
Rev. Iberoam. de Tecnol. del Aprendiz., 2019

Simplifying the Creation of Adventure Serious Games with Educational Oriented Features.
J. Educ. Technol. Soc., 2019

Lessons learned applying learning analytics to assess serious games.
Comput. Hum. Behav., 2019

Applications of data science to game learning analytics data: A systematic literature review.
Comput. Educ., 2019

Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students.
IEEE Access, 2019

Simplifying the Validation and Application of Games with Simva.
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019

Using Simva to evaluate serious games and collect game learning analytics data.
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019

uAdventure: Simplifying Narrative Serious Games Development.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Simva: Simplifying the Scientific Validation of Serious Games.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

From Heterogeneous Activities to Unified Analytics Dashboards.
Proceedings of the IEEE Global Engineering Education Conference, 2019

Game Learning Analytics for Educators.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes.
Multim. Tools Appl., 2018

Multi-Level Game Learning Analytics for Serious Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Making Understandable Game Learning Analytics for Teachers.
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018

Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Learning analytics for location-based serious games.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Game learning analytics is not informagic!
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Simplifying location-based serious game authoring.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Integrating Learning Analytics into a Game Authoring Tool.
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017

uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Systematizing game learning analytics for serious games.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
Metadata for Serious Games in Learning Object Repositories.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

An instrument to build a gamer clustering framework according to gaming preferences and habits.
Comput. Hum. Behav., 2016

Tools and approaches for simplifying serious games development in educational settings.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

2015
Challenges of serious games.
EAI Endorsed Trans. Serious Games, 2015

Evaluation of semi-automatically generated accessible interfaces for educational games.
Comput. Educ., 2015

Requirements for educational games in MOOCs.
Proceedings of the IEEE Global Engineering Education Conference, 2015

2014
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education.
IEEE Trans. Learn. Technol., 2014

Metadata for Educational Games in Online Repositories.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Serious games: A journey from research to application.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Serious games as edX MOOC activities.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

2013
Exploring Data Distributions: Visual Design and Evaluation.
Int. J. Hum. Comput. Interact., 2013

Learning Analytics and Educational Games: Lessons Learned from Practical Experience.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

E-Learning standards and learning analytics. Can data collection be improved by using standard data models?
Proceedings of the IEEE Global Engineering Education Conference, 2013

2010
Gene similarity uncovers mutation path VAST 2010 mini challenge 3 award: Innovative tool adaptation.
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010

ManyNets: an interface for multiple network analysis and visualization.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2008
Mining and Visualizing Visited Trails in Web-Based Educational Systems.
Proceedings of the Educational Data Mining 2008, 2008

Visualizing program similarity in the Ac plagiarism detection system.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
AC: An Integrated Source Code Plagiarism Detection Environment
CoRR, 2007

2006
Automatic Generation of Students' Conceptual Models Underpinned by Free-Text Adaptive Computer Assisted Assessment.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Preserving the mental map in interactive graph interfaces.
Proceedings of the working conference on Advanced visual interfaces, 2006

A Graph-Based Monitoring Tool for Adaptive Hypermedia Course Systems.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006

2005
Authoring of Adaptive Computer Assisted Assessment of Free-text Answers.
J. Educ. Technol. Soc., 2005

2004
Authoring and Dynamic Generation of Adaptive E-courses.
Proceedings of the Web Engineering - 4th International Conference, 2004

A graph-based interface to complex hypermedia structure visualization.
Proceedings of the working conference on Advanced visual interfaces, 2004


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