Haihan Duan

Orcid: 0000-0001-6438-3790

According to our database1, Haihan Duan authored at least 23 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Web3 Metaverse: State-of-the-Art and Vision.
ACM Trans. Multim. Comput. Commun. Appl., April, 2024

A Video Shot Occlusion Detection Algorithm Based on the Abnormal Fluctuation of Depth Information.
IEEE Trans. Circuits Syst. Video Technol., March, 2024

2023
Networking Parallel Web3 Metaverses for Interoperability.
IEEE Netw., November, 2023

MetaCube: A Crypto-Based Unique User-Generated Content Editor for Web3 Metaverse.
IEEE Commun. Mag., August, 2023

Web3DP: A Crowdsourcing Platform for 3D Models Based on Web3 Infrastructure.
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023

MetaCast: A Self-Driven Metaverse Announcer Architecture Based on Quality of Experience Evaluation Model.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Newbie at CUHKSZ: A Voxel Art Puzzle Game for Campus Orientation.
Proceedings of the IEEE International Conference on Consumer Electronics, 2023

A Light Weight Model for Active Speaker Detection.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
An Energy-efficient and Privacy-aware Decomposition Framework for Edge-assisted Federated Learning.
ACM Trans. Sens. Networks, November, 2022

FLAD: a human-centered video content flaw detection system for meeting recordings.
Proceedings of the 32nd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2022

Crypto-Dropout: To Create Unique User-Generated Content Using Crypto Information in Metaverse.
Proceedings of the 24th IEEE International Workshop on Multimedia Signal Processing, 2022

A Light Weight Model for Video Shot Occlusion Detection.
Proceedings of the IEEE International Conference on Acoustics, 2022

What Features Influence Impact Feel? A Study of Impact Feedback in Action Games.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

User-Generated Content and Editors in Video Games: Survey and Vision.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
The Advertising in Free-to-play Games: A Game Theory Analysis.
Proceedings of the GameSys@MMSys '21, Proceedings of the 2021 Workshop on Game Systems, Istanbul, Turkey, 28 September 2021, 2021

Metaverse for Social Good: A University Campus Prototype.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

2020
Ambient Light Based Hand Gesture Recognition Enabled by Recurrent Neural Network.
IEEE Access, 2020

Occlusion Detection for Automatic Video Editing.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Demo Abstract: FingerLite: Finger Gesture Recognition Using Ambient Light.
Proceedings of the 39th IEEE Conference on Computer Communications, 2020

Increasing the Data Rate for Reflected Optical Camera Communication Using Uniform LED Light.
Proceedings of the 39th IEEE Conference on Computer Communications, 2020

Edge-Assisted Federated Learning: An Empirical Study from Software Decomposition Perspective.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2020

A Dynamic Partitioning Framework for Edge-Assisted Cloud Computing.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2020

2019
Automatic detection of intracranial aneurysm from digital subtraction angiography with cascade networks.
Proceedings of the 2nd International Conference on Artificial Intelligence and Pattern Recognition, 2019


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