Wooi-Boon Goh

Affiliations:
  • Nanyang Technological University


According to our database1, Wooi-Boon Goh authored at least 58 papers between 1995 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2021
Personalized task difficulty adaptation based on reinforcement learning.
User Model. User Adapt. Interact., 2021

2020
Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Head-Fingers-Arms: Physically-Coupled and Decoupled Multimodal Interaction Designs in Mobile VR.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Designing a Multi-disciplinary Group Project for Computer Science and Engineering Students.
Proceedings of the IEEE Global Engineering Education Conference, 2019

Towards EEG Generation Using GANs for BCI Applications.
Proceedings of the 2019 IEEE EMBS International Conference on Biomedical & Health Informatics, 2019

Bootstrapped Policy Gradient for Difficulty Adaptation in Intelligent Tutoring Systems.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

2018
The influence of peer accountability on attention during gameplay.
Comput. Hum. Behav., 2018

DualGaze: Addressing the Midas Touch Problem in Gaze Mediated VR Interaction.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Neural Indexes of Attention Extracted from EEG Correlate with Elderly Reaction Time in response to an Attentional Task.
Proceedings of the 3rd International Conference on Crowd Science and Engineering, 2018

2017
Curvature-based method for determining the number of clusters.
Inf. Sci., 2017

Personalized features for attention detection in children with Attention Deficit Hyperactivity Disorder.
Proceedings of the 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2017

2016
Hand-posture-augmented multitouch interactions for exploratory visualization.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

CardboardSense: Interacting with DIY Cardboard VR Headset by Tapping.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

MuSeeCol: A See-through Multi-touch Surface for Face-to-face Musical Collaboration.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Robust multi-scale superpixel classification for optic cup localization.
Comput. Medical Imaging Graph., 2015

A stochastic algorithm for makespan minimized multi-agent path planning in discrete space.
Appl. Soft Comput., 2015

An iterative approach for makespan-minimized multi-agent path planning in discrete space.
Auton. Agents Multi Agent Syst., 2015

2014
Multi-scale superpixel classification for optic cup localization.
Proceedings of the IEEE 11th International Symposium on Biomedical Imaging, 2014

The MOY framework for collaborative play design in integrated shared and private interactive spaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
A spatio-temporal Long-term Memory approach for visual place recognition in mobile robotic navigation.
Robotics Auton. Syst., 2013

Exploring Volume Visualization with Whole-hand Multitouch Gestures.
Proceedings of the 21st Pacific Conference on Computer Graphics and Applications, 2013

Domain prior based superpixel propagation for optic cup localization.
Proceedings of the 10th IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2013

Time optimized multi-agent path planning using guided iterative prioritized planning.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Neural Network Structure for Spatio-Temporal Long-Term Memory.
IEEE Trans. Neural Networks Learn. Syst., 2012

A Fast Voting-based Technique for Human Action Recognition in Video Sequences.
Proceedings of the VISAPP 2012, 2012

Sequence recognition with spatio-temporal long-term memory organization.
Proceedings of the 2012 International Joint Conference on Neural Networks (IJCNN), 2012

A handle bar metaphor for virtual object manipulation with mid-air interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Interaction design patterns for multi-touch tabletop collaborative games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The i-Cube: design considerations for block-based digital manipulatives and their applications.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
WYSIWYF: exploring and annotating volume data with a tangible handheld device.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Distinguishing multiple smart-phone interactions on a multi-touch wall display using tilt correlation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Action role design and observations in a gestural interface-based collaborative game.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Multi-robot Path Planning with the Spatio-Temporal A* Algorithm and Its Variants.
Proceedings of the Advanced Agent Technology, 2011

Spatio-temporal A* algorithms for offline multiple mobile robot path planning.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

2010
Spatio-temporal sequence learning of visual place cells for robotic navigation.
Proceedings of the International Joint Conference on Neural Networks, 2010

A motion-based visual interface for 3D visualization and robotic control applications.
Proceedings of the 11th International Conference on Control, 2010

Multi-touch techniques for exploring large-scale 3D astrophysical simulations.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Moiré Patterns from a CCD Camera - Are They Annoying Artifacts or Can They be Useful?
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

Using CCD Moiré Pattern Analysis to Implement Pressure-Sensitive Touch Surfaces.
Proceedings of the Computer Analysis of Images and Patterns, 13th International Conference, 2009

2008
Strategies for shape matching using skeletons.
Comput. Vis. Image Underst., 2008

MICRO-EBLOCK: A Modular Platform for Embedded System Education.
Proceedings of the International Conference on Computer Science and Software Engineering, 2008

2007
The multiresolution gradient vector field skeleton.
Pattern Recognit., 2007

Issues and challenges of embedded processor education for working professionals.
Proceedings of the 13th International Conference on Parallel and Distributed Systems, 2007

The design of effective low cost embedded processor development kits for supporting take-home self-practice pedagogies.
Proceedings of the 13th International Conference on Parallel and Distributed Systems, 2007

An Embedded Systems graduate education for Singapore.
Proceedings of the 13th International Conference on Parallel and Distributed Systems, 2007

Interacting with Projected Media on Deformable Surfaces.
Proceedings of the IEEE 11th International Conference on Computer Vision, 2007

2006
Shape analysis using multiresolution gradient vector field
PhD thesis, 2006

Strategies for Part-Based Shape Analysis Using Skeletons.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

2005
Structural and Textural Skeletons for Noisy Shapes.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

2003
Shape Description Using Gradient Vector Field Histograms.
Proceedings of the Scale Space Methods in Computer Vision, 4th International Conference, 2003

Part-Based Shape Recognition Using Gradient Vector Field Histograms.
Proceedings of the Computer Analysis of Images and Patterns, 10th International Conference, 2003

A Shape Descriptor for Shapes with Boundary Noise and Texture.
Proceedings of the British Machine Vision Conference, 2003

2000
Sub-pixel location of edges with non-uniform blurring: a finite closed-form approach.
Image Vis. Comput., 2000

1998
Camera Self-Calibration from Video Sequences with Changing Focal Length.
Proceedings of the 1998 IEEE International Conference on Image Processing, 1998

Amplitude modulated sinusoidal modeling using least-square infinite series approximation with applications to timbre analysis.
Proceedings of the 1998 IEEE International Conference on Acoustics, 1998

1997
A new spatio-temporal MRF model for the detection of missing data in image sequences.
Proceedings of the 1997 IEEE International Conference on Acoustics, 1997

1996
Bi-directional 3D auto-regressive model approach to motion picture restoration.
Proceedings of the 1996 IEEE International Conference on Acoustics, 1996

1995
Parallel algorithms for 3D multi-level median filtering with motion compensation.
Proceedings of the Proceedings 1995 International Conference on Image Processing, 1995


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