Yang Yang

Orcid: 0000-0003-1946-6591

Affiliations:
  • Jiangsu University, Department of Computer Science, Zhenjiang, China
  • USTC-CityU Joint Research Centre, China (former)
  • City University of Hong Kong, Hong Kong (former)


According to our database1, Yang Yang authored at least 28 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Parameterized $L_{0}$ Image Smoothing With Unsupervised Learning.
IEEE Trans. Emerg. Top. Comput. Intell., April, 2024

Weighted least square filter via deep unsupervised learning.
Multim. Tools Appl., March, 2024

2023
Edge Devices Friendly Self-Supervised Monocular Depth Estimation via Knowledge Distillation.
IEEE Robotics Autom. Lett., December, 2023

Edge-aware image smoothing via weighted sparse gradient reconstruction.
Signal Image Video Process., November, 2023

$L_{1}$-Regularized Reconstruction Model for Edge-Preserving Filtering.
IEEE Trans. Multim., 2023

Rain Removal From Light Field Images With 4D Convolution and Multi-Scale Gaussian Process.
IEEE Trans. Image Process., 2023

Fast bilateral filter with spatial subsampling.
Multim. Syst., 2023

2022
Edge-Preserving Image Filtering Based on Soft Clustering.
IEEE Trans. Circuits Syst. Video Technol., 2022

Deep Weighted Guided Upsampling Network for Depth of Field Image Upsampling.
Proceedings of the 4th ACM International Conference on Multimedia in Asia, 2022

2020
Size Constrained Clustering With MILP Formulation.
IEEE Access, 2020

2019
Self-feeding frequency estimation and eating action recognition from skeletal representation using Kinect.
World Wide Web, 2019

Optimizing MSE for Clustering with Balanced Size Constraints.
Symmetry, 2019

Laplacian Regularized Kernel Canonical Correlation Ensemble for Remote Sensing Image Classification.
IEEE Geosci. Remote. Sens. Lett., 2019

2018
CCESK: A Chinese Character Educational System Based on Kinect.
IEEE Trans. Learn. Technol., 2018

Simulating Bokeh Effect with Kinect.
Proceedings of the Advances in Multimedia Information Processing - PCM 2018, 2018

Accurate Depth of Field Rendering with Integral Image.
Proceedings of the Image and Graphics Technologies and Applications, 2018

2016
基于有限细节的植物叶片多密度点云重建算法 (Multiple Density Leaf Reconstruction Based on Limited Details).
计算机科学, 2016

Temporal clustering of motion capture data with optimal partitioning.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

2015
Strategies in Designing a Media Computing Course to Provide a Discovery-Enriched Curriculum to Students with Diverse Technical Background.
Proceedings of the Advances in Web-Based Learning - ICWL 2015, 2015

Sequential-Global Learning Style Detection Based on Users' Navigation Patterns in the Prerequisite Structure.
Proceedings of the Hybrid Learning: Innovation in Educational Practices, 2015

2013
Generating a two-phase lesson for guiding beginners to learn basic dance movements.
Comput. Educ., 2013

2012
Automatic Dance Lesson Generation.
IEEE Trans. Learn. Technol., 2012

Generalized Model-Based Human Motion Recognition with Body Partition Index Maps.
Comput. Graph. Forum, 2012

2011
Real-time mocap dance recognition for an interactive dancing game.
Comput. Animat. Virtual Worlds, 2011

2010
Automated Recognition of Sequential Patterns in Captured Motion Streams.
Proceedings of the Web-Age Information Management, 11th International Conference, 2010

Evaluating Human Motion Complexity Based on Un-Correlation and Non-smoothness.
Proceedings of the Advances in Multimedia Information Processing - PCM 2010, 2010

Automatically Constructing a Compact Concept Map of Dance Motion with Motion Captured Data.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010

Recognizing Dance Motions with Segmental SVD.
Proceedings of the 20th International Conference on Pattern Recognition, 2010


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