Yaoping Hu

Orcid: 0000-0002-7096-6586

According to our database1, Yaoping Hu authored at least 58 papers between 1999 and 2023.

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Bibliography

2023
The Role of Attention and Cognitive Workload in Measuring Levels of Task Complexity within Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Effect of Machine Reliability on the Cognitive Processes of the Task Performance.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

The Use of SPOD and Spherical Harmonics for the Analysis of EEG Data.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

2022
Feasibility of Mapping Engagement Ratios to Levels of Task Complexity within VR Environments.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Activity Ratio to Measure Physical Demand of Cognitive Workload.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

Concurrent Consideration of Human and Machine Reliability in Human-Machine Systems - A Virtual Environment Approach.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

2021
Towards an Internal Process Model for Haptic Interactions within Virtual Environments.
Proceedings of the 2021 IEEE International Conference on Systems, Man, and Cybernetics, 2021

2020
Verbal and vibrotactile cues on multiuser usability within collaborative virtual environments.
Virtual Real., 2020

Visualizing three-dimensional vortex shedding through evolution surface clusters.
J. Vis., 2020

A Just Noticeable Difference for Perceiving Virtual Surfaces through Haptic Interaction.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Tripartite Theory of Trustworthiness for Autonomous Systems.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

Proportional Likelihood Estimation for Integrating Vibrotactile and Force Cues in 3D User Interaction.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

2019
Towards EEG-Based Haptic Interaction within Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Estimating Cognitive Processes Related to Haptic Interaction within Virtual Environments.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

2018
User Performance of VR-Based Tissue Dissection Under the Effects of Force Models and Tracing Speeds.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

An Exploration on the Integration of Vibrotactile and Force Cues for 3D Interactive Tasks.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

User Performance of VR-Based Dissection: Direct Mapping and Motion Coupling of a Surgical Tool.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

An End-to-End Human-Centered Automation of a Collaborative Analysis Platform.
Proceedings of the 2018 Joint 10th International Conference on Soft Computing and Intelligent Systems (SCIS) and 19th International Symposium on Advanced Intelligent Systems (ISIS), 2018

Suitability of a Tool-Speed-Dependent Force Model for VR-Based Soft-Tissue Dissection.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

Vibrotactile and Force Collaboration within 3D Virtual Environments.
Proceedings of the 22nd IEEE International Conference on Computer Supported Cooperative Work in Design, 2018

A Collaboration between Visual and Automated Analyses of Complex Flow Patterns.
Proceedings of the 22nd IEEE International Conference on Computer Supported Cooperative Work in Design, 2018

2017
Framework of Multiuser Satisfaction for Assessing Interaction Models Within Collaborative Virtual Environments.
IEEE Trans. Hum. Mach. Syst., 2017

Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Towards a virtual environment for interactive analysis of cluster-based flow pattern abstraction.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Clustering-based threshold estimation for vortex extraction and visualization.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Visualizing vortex clusters in the wake of a high-speed train.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Vibrotactile cues on multiuser collaboration within virtual environments.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Defining an Indicator for Navigation Performance Measurement in VE Based on ISO/IEC15939.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Force and vibrotactile integration for 3D user interaction within virtual environments.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Towards an analytic haptic model for force rendering of soft-tissue dissection.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Pre-processing unsteady flows for clutter reduction in vortex visualization.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Multi-user efficacy of collaborative virtual environments.
Proceedings of the 20th IEEE International Conference on Computer Supported Cooperative Work in Design, 2016

Navigation in virtual environments: Design and comparison of two anklet vibration patterns for guidance.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Multi-domain Correlation for Vortex Extraction in Fluid Flow Fields.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

Conflict resolution models on usefulness within multi-user collaborative virtual environments.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
An efficient method of correcting position mismatch between a haptic device and a robot-assisted tool.
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014

The effect of interaction models on multi-user usability of collaborative virtual environments.
Proceedings of the 10th IEEE International Conference on Collaborative Computing: Networking, 2014

2013
Suitability of Two Models of Torque Feedback for Performing a Robot-Assisted Circular Tracing Task.
Proceedings of the IEEE International Conference on Systems, 2013

Dynamic strategies of conflict resolution on human perception of equality within multi-user collaborative virtual environments.
Proceedings of the 9th IEEE International Conference on Collaborative Computing: Networking, 2013

2012
Automatic recognition of major fissures in human lungs.
Int. J. Comput. Assist. Radiol. Surg., 2012

A multi-sensory system for manipulating geological datasets: Bimanual or multi-user interaction.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2012

Difference of perceiving object softness during palpation through single-node and multi-node contacts.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

2011
An evaluation method for real-time soft-tissue model used for multi-vertex palpation.
Proceedings of the IEEE International Conference on Systems, 2011

Distinguishability of periodic haptic stimuli in the frequency domain.
Proceedings of the IEEE International Conference on Systems, 2011

Haptic and gesture-based interactions for manipulating geological datasets.
Proceedings of the IEEE International Conference on Systems, 2011

The nuances of collaborative interaction.
Proceedings of the IEEE International Conference on Systems, 2011

The effect of incongruent delay on guided haptic training.
Proceedings of the IEEE World Haptics Conference, 2011

A viscoelastic model of a breast phantom for real-time palpation.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

2010
Effects of the Alignment Between a Haptic Device and Visual Display on the Perception of Object Softness.
IEEE Trans. Syst. Man Cybern. Part A, 2010

Statistical comparison between a real-time model and a FEM counterpart for visualization of breast phantom deformation during palpation.
Proceedings of the 23rd Canadian Conference on Electrical and Computer Engineering, 2010

Analysis of time cost for alternatives to enhance efficiency within the medical emergency referral system in Alberta.
Proceedings of the 23rd Canadian Conference on Electrical and Computer Engineering, 2010

2009
Segmentation of Lung Lobes in High-Resolution Isotropic CT Images.
IEEE Trans. Biomed. Eng., 2009

Subjective Perception and Objective Measurements in Perceiving Object Softness for VR Surgical Systems.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

2008
Segmentation of lung lobes in clinical CT images.
Int. J. Comput. Assist. Radiol. Surg., 2008

2006
Segmentation of Lung Lobes in Volumetric CT images for Surgical Planning of Treating Lung Cancer.
Proceedings of the 28th International Conference of the IEEE Engineering in Medicine and Biology Society, 2006

2005
On the functional and architectural structures of human visuomotor systems.
Proceedings of the 4th IEEE International Conference on Cognitive Informatics (ICCI 2005), 2005

2000
Constraints in human visuomotor systems.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2000

1999
Human Visual Servoing for Reaching and Grasping: The Role of 3-D Geometric Features.
Proceedings of the 1999 IEEE International Conference on Robotics and Automation, 1999


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