Yazhou Huang

According to our database1, Yazhou Huang authored at least 21 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
MMISeg: A Semi-supervised Segmentation Method Based on Mixup and Mutual Information for Cardiac MRI Segmentation.
Proceedings of the PRICAI 2022: Trends in Artificial Intelligence, 2022

2018
Intelligent Virtual Reality Tutoring System Supporting Open Educational Resource Access.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018

2017
Shape DNA: Basic Generating Functions for Geometric Moment Invariants.
CoRR, 2017

2016
Planning Motions and Placements for Virtual Demonstrators.
IEEE Trans. Vis. Comput. Graph., 2016

2015
A Case Study on Virtual Reality American Football Training.
Proceedings of the 2015 Virtual Reality International Conference, 2015

2014
Fast, automatic character animation pipelines.
Comput. Animat. Virtual Worlds, 2014

Interactive theater-sized dome design for edutainment and immersive training.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Planning Motions for Virtual Demonstrators.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

2013
Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters.
Proceedings of the Virtual Realities, 2013

2012
Motion Capture Based Animation for Virtual Human Demonstrators: Modeling, Parameterization and Planning.
PhD thesis, 2012

Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character.
Proceedings of the Motion in Games - 5th International Conference, 2012

An Analysis of Motion Blending Techniques.
Proceedings of the Motion in Games - 5th International Conference, 2012

Immersive Interfaces for Building Parameterized Motion Databases.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

2011
Modeling Gaze Behavior for Virtual Demonstrators.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Gesture variants and cognitive constraints for interactive virtual reality training systems.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

Planning humanlike actions in blending spaces.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011

Developing Natural Full-body Motion Synthesis in Virtual Humans.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

2010
Motion Parameterization with Inverse Blending.
Proceedings of the Motion in Games - Third International Conference, 2010

Interactive Motion Modeling and Parameterization by Direct Demonstration.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

A skill-based motion planning framework for humanoids.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

2009
Interactive Demonstration of Pointing Gestures for Virtual Trainers.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009


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