Ari Shapiro
According to our database1,
Ari Shapiro
authored at least 59 papers
between 2002 and 2018.
Collaborative distances:
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Bibliography
2018
Addressing Sexist Attitudes on a College Campus through Virtual Role-Play with Digital Doppelgangers.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Learning by Explaining to a Digital Doppelganger.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018
Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Teaching Language to Deaf Infants with a Robot and a Virtual Human.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Motion recognition of self and others on realistic 3D avatars.
Journal of Visualization and Computer Animation, 2017
Just-in-time, viable, 3-D avatars from scans.
Journal of Visualization and Computer Animation, 2017
Just-in-time, viable, 3d avatars from scans.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Generating Virtual Avatars with Personalized Walking Gaits using Commodity Hardware.
Proceedings of the on Thematic Workshops of ACM Multimedia 2017, Mountain View, CA, USA, October 23, 2017
Virtual Role-Play with Rapid Avatars.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
A Dynamic Speech Breathing System for Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
2016
PedVR: simulating gaze-based interactions between a real user and virtual crowds.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
New Dimensions in Testimony Demonstration.
Proceedings of the Demonstrations Session, 2016
The effect of operating a virtual doppleganger in a 3D simulation.
Proceedings of the 9th International Conference on Motion in Games, 2016
Study comparing video-based characters and 3D-based characters on mobile devices for chat.
Proceedings of the 9th International Conference on Motion in Games, 2016
Do Avatars that Look Like Their Users Improve Performance in a Simulation?
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016
Manipulating the Perception of Virtual Audiences Using Crowdsourced Behaviors.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016
Smart Mobile Virtual Characters: Video Characters vs. Animated Characters.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Rapid Photorealistic Blendshape Modeling from RGB-D Sensors.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
2015
My digital face.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Blendshapes from commodity RGB-D sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Rapid photorealistic blendshapes from commodity RGB-D sensors.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015
Avatar reshaping and automatic rigging using a deformable model.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Smart Mobile Virtual Humans: "Chat with Me!".
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015
A Platform for Building Mobile Virtual Humans.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015
Exploring feedback strategies to improve public speaking: an interactive virtual audience framework.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015
The Effect of An Animated Virtual Character on Mobile Chat Interactions.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015
2014
Embodied Autonomous Agents.
Proceedings of the Handbook of Virtual Environments, 2014
Rapid avatar capture and simulation using commodity depth sensors.
Journal of Visualization and Computer Animation, 2014
Fast, automatic character animation pipelines.
Journal of Visualization and Computer Animation, 2014
Automatic acquisition and animation of virtual avatars.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Make your own avatar.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Rapid avatar capture and simulation using commodity depth sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Deformation, parameterization and analysis of a single locomotion cycle.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
Acting the part: the role of gesture on avatar identity.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
Mobile personal healthcare mediated by virtual humans.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014
An interactive virtual audience platform for public speaking training.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014
2013
A simple method for high quality artist-driven lip syncing.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013
Virtual character performance from speech.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013
A Practical and Configurable Lip Sync Method for Games.
Proceedings of the Motion in Games, 2013
All Together Now - Introducing the Virtual Human Toolkit.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013
Cicero - Towards a Multimodal Virtual Audience Platform for Public Speaking Training.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013
The Case for Physics Visualization in an Animator's Toolset.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
2012
An example-based motion synthesis technique for locomotion and object manipulation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012
Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character.
Proceedings of the Motion in Games - 5th International Conference, 2012
An Analysis of Motion Blending Techniques.
Proceedings of the Motion in Games - 5th International Conference, 2012
2011
Building a Character Animation System.
Proceedings of the Motion in Games - 4th International Conference, 2011
Demonstrating and Testing the BML Compliance of BML Realizers.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
2009
Practical character physics for animators.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2007
A dynamic controller toolkit.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007
Interactive motion correction and object manipulation.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007
On the beat!: timing and tension for dynamic characters.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007
2006
Style components.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006
2005
Interactive and reactive dynamic control.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005
Dynamic Animation and Control Environment.
Proceedings of the Graphics Interface 2005 Conference, 2005
2004
Interactive motion decomposition.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004
2003
Complex character animation that combines kinematic and dynamic control.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003
Hybrid Control for Interactive Character Animation.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003
2002
Learning a Game Strategy Using Pattern-Weights and Self-play.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002