Yongjoo Cho

According to our database1, Yongjoo Cho authored at least 39 papers between 2000 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
The Chongchong Step Master Game for Gait and Balance Training.
Multimodal Technol. Interact., 2020

2018
Comparative analysis of affective and physiological responses to emotional movies.
Hum. centric Comput. Inf. Sci., 2018

2015
Mediating individual affective experience through the emotional photo frame.
J. Ambient Intell. Smart Environ., 2015

2014
Enhancing Depth Accuracy on the Region of Interest in a Scene for Depth Image Based Rendering.
KSII Trans. Internet Inf. Syst., 2014

2013
A Design on Gestural User Interaction Techniques for Tiled Displays Using Kinects.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Emotion Sharing with the Emotional Digital Picture Frame.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

Development of Multiview Image Generation Simulator for Depth Map Quantization.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

2012
LOTUS: composing a multi-user interactive tiled display virtual environment.
Vis. Comput., 2012

2011
Interactive emotional content communications system using portable wireless biofeedback device.
IEEE Trans. Consumer Electron., 2011

Effects of Depth Map Quantization for Computer-Generated Multiview Images using Depth Image-Based Rendering.
KSII Trans. Internet Inf. Syst., 2011

Emotional Intelligent Contents: Expressing User's Own Emotion within Contents.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2009
iTILE Framework for Constructing Interactive Tiled Display Applications.
Proceedings of the GRAPP 2009, 2009

2007
Viewpoint Vector Rendering for Efficient Elemental Image Generation.
IEICE Trans. Inf. Syst., 2007

Are Computers Capable of Understanding Our Emotional States?
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2007

Effect of Different Modal Feedback on Attention Recovery.
Proceedings of the Usability and Internationalization. HCI and Culture, 2007

Learning Cooperation in a Tangible Moyangsung.
Proceedings of the Virtual Reality, 2007

Development of a Handheld User Interface Framework for Virtual Environments.
Proceedings of the Virtual Reality, 2007

2006
Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education.
Proceedings of the Entertainment Computing, 2006

Design and Implementation of a Fast Integral Image Rendering Method.
Proceedings of the Entertainment Computing, 2006

The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces.
Proceedings of the Entertainment Computing, 2006

Fake Iris Detection Based on Multiple Wavelet Filters and Hierarchical SVM.
Proceedings of the Information Security and Cryptology - ICISC 2006, 9th International Conference, Busan, Korea, November 30, 2006

2005
Tree Annotation Tool using Two-phase Parsing to Reduce Manual Effort for Building a Treebank.
Proceedings of the Natural Language Processing - IJCNLP 2005, Second International Joint Conference, Jeju Island, Republic of Korea, October 11-13, 2005, 2005

Designing Display-Rich Environments for Collaborative Scientific Visualization.
Proceedings of the Cooperative Design, 2005

Designing Virtual Reality Reconstruction of the Koguryo Mural.
Proceedings of the Cooperative Design, 2005

2004
Learning science inquiry skills in a virtual field.
Comput. Graph., 2004

A 3D-Dialogue System Between Game Characters to Improve Reality in MMORPG.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

A Toolkit for Constructing Virtual Instruments for Augmenting User Interactions and Activities in a Virtual Environment.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2004

CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning.
Proceedings of the Entertainment Computing, 2004

Practical Gaze Point Detecting System.
Proceedings of the Pattern Recognition, 26th DAGM Symposium, August 30, 2004

Design of Awareness Interface for Distributed Teams in Display-Rich Advanced Collaboration Environments.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

Mediating Collaborative Design for Constructing Educational Virtual Reality Environments: A Case Study.
Proceedings of the Cooperative Design, 2004

Practical Investigation into the Maintainability of Object-Oriented Systems for Mission Critical Business.
Proceedings of the Advances in Information Systems, Third International Conference, 2004

2003
'Field' work.
Proceedings of the Educators program from the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27, 2003

2002
Augmenting Elementary School Education with VR.
IEEE Computer Graphics and Applications, 2002

6th Graders "doin' science" - Collecting Data and Looking for Patterns in a Virtual Field.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

2001
First-Person Science Inquiry in the Field.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

Adaptive Networking for Tele-Immersion.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

First-person science inquiry in virtual ambient environments.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000


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