Jason Leigh

Orcid: 0000-0001-7693-2814

According to our database1, Jason Leigh authored at least 148 papers between 1991 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Abstracted Trajectory Visualization for Explainability in Reinforcement Learning.
CoRR, 2024

2023
Reflecting on the Scalable Adaptive Graphics Environment Team's 20-Year Translational Research Endeavor in Digital Collaboration Tools.
Comput. Sci. Eng., 2023

Virtual Heritage at iGrid 2000.
CoRR, 2023

The Hawai'i Groundwater Recharge Tool.
Concurr. Comput. Pract. Exp., 2023

SAGE3 for Interactive Collaborative Visualization, Analysis, and Storytelling.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

Reference Resolution and New Entities in Exploratory Data Visualization: From Controlled to Unconstrained Interactions with a Conversational Assistant.
Proceedings of the 24th Meeting of the Special Interest Group on Discourse and Dialogue, 2023

An Investigation into an Always Listening Interface to Support Data Exploration.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

2022
Leveraging deep contrastive learning for semantic interaction.
PeerJ Comput. Sci., 2022

The NetSage measurement and analysis framework in practice.
Clust. Comput., 2022

Articulate+ : An Always-Listening Natural Language Interface for Creating Data Visualizations.
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022

2021
Traces of Time through Space: Advantages of Creating Complex Canvases in Collaborative Meetings.
Proc. ACM Hum. Comput. Interact., 2021

Learning Hawaiian Open Ocean Navigation Methods with Kilo Hōkū VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Translating The Benefits Of Wide-band Display Environments Into An XR Space.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Securing Collaborative Work in Wide-band Display Environments.
Proceedings of the 7th IEEE International Conference on Collaboration and Internet Computing, 2021

2020
Tailoring Data Visualization to Diversely Informed End Users.
Proceedings of the PEARC '20: Practice and Experience in Advanced Research Computing, 2020

The Hawai'i Rainfall Analysis and Mapping Application (HI-RAMA): Decision Support and Data Visualization for Statewide Rainfall Data.
Proceedings of the PEARC '20: Practice and Experience in Advanced Research Computing, 2020

Exploring Collections of research publications with Human Steerable AI.
Proceedings of the PEARC '20: Practice and Experience in Advanced Research Computing, 2020

The NetSage Measurement Framework: Design, Development, and Discoveries.
Proceedings of the IEEE/ACM Innovating the Network for Data-Intensive Science, 2020

LandSAGE: Collaborative Large Display Systems for Landslide Response in Southeast Asia.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Data in Context: Engaging Audiences with 3D Physical Geo-Visualization.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Immersive Analytics Lessons From the Electronic Visualization Laboratory: A 25-Year Perspective.
IEEE Computer Graphics and Applications, 2019

On a side note: observations on using digital notes on a large display with users sitting at extreme sides.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Usage Patterns of Wideband Display Environments In e-Science Research, Development and Training.
Proceedings of the 15th International Conference on eScience, 2019

Travel in Virtual Reality.
Proceedings of the VR Developer Gems, 1st Edition, 2019

A Stereoscopic 3D View for Virtual Reality Spectators.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Kilo Hōkū - Experiencing Hawaiian, Non-Instrument Open Ocean Navigation through Virtual Reality.
Presence Teleoperators Virtual Environ., 2018

Sage River Disaster Information (SageRDI): Demonstrating Application Data Sharing In SAGE2.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction.
Proceedings of the Symposium on Spatial User Interaction, 2018

Integration of Gesture Control with Large Display Environments Using SAGE2.
Proceedings of the 15th International Joint Conference on Computer Science and Software Engineering, 2018

2017
Application of Human Augmentics: A Persuasive Asthma Inhaler.
J. Biomed. Informatics, 2017

AI in Informal Science Education: Bringing Turing Back to Life to Perform the Turing Test.
Int. J. Artif. Intell. Educ., 2017

The Destiny-class CyberCANOE - a surround screen, stereoscopic, cyber-enabled collaboration analysis navigation and observation environment.
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017

Mixed Presence Collaboration using Scalable Visualizations in Heterogeneous Display Spaces.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Big Data and Analysis of Data Transfers for International Research Networks Using NetSage.
Proceedings of the 2017 IEEE International Congress on Big Data, 2017

2016
Improving sparse data movement performance using multiple paths on the Blue Gene/Q supercomputer.
Parallel Comput., 2016

Modeling and evaluating user behavior in exploratory visual analysis.
Inf. Vis., 2016

SAGE2: A collaboration portal for scalable resolution displays.
Future Gener. Comput. Syst., 2016

Synchronized Mixed Presence Data-Conferencing Using Large-Scale Shared Displays.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Towards a dialogue system that supports rich visualizations of data.
Proceedings of the SIGDIAL 2016 Conference, 2016

High-Resolution Interactive and Collaborative Data Visualization Framework for Large-Scale Data Analysis.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

Improving file sharing performance for web-based collaboration systems by using content espresso.
Proceedings of the 12th Asian Internet Engineering Conference, 2016

2015
BactoGeNIE: a large-scale comparative genome visualization for big displays.
BMC Bioinform., December, 2015

Multiuser-centered resource scheduling for collaborative display wall environments.
Future Gener. Comput. Syst., 2015

Emotionally Augmented Storytelling Agent - The Effects of Dimensional Emotion Modeling for Agent Behavior Control.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

Tell me what do you see: Detecting perceptually-separable visual patterns via clustering of image-space features in visualizations.
Proceedings of the 10th IEEE Conference on Visual Analytics Science and Technology, 2015

Improving Communication Throughput by Multipath Load Balancing on Blue Gene/Q.
Proceedings of the 22nd IEEE International Conference on High Performance Computing, 2015

Multipath Load Balancing for M × N Communication Patterns on the Blue Gene/Q Supercomputer Interconnection Network.
Proceedings of the 2015 IEEE International Conference on Cluster Computing, 2015

Effects of Display Size and Resolution on User Behavior and Insight Acquisition in Visual Exploration.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Passing an Enhanced Turing Test - Interacting with Lifelike Computer Representations of Specific Individuals.
J. Intell. Syst., 2014

Design Guidelines for Multiplayer Video Games on Multi-touch Displays.
Comput. Entertain., 2014

CAVE2 documentary.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Omegalib: A multi-view application framework for hybrid reality display environments.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Scalable Parallel I/O on a Blue Gene/Q Supercomputer Using Compression, Topology-Aware Data Aggregation, and Subfiling.
Proceedings of the 22nd Euromicro International Conference on Parallel, 2014

Bacterial gene neighborhood investigation environment: A large-scale genome visualization for big displays.
Proceedings of the 4th IEEE Symposium on Large Data Analysis and Visualization, 2014

Improving Data Movement Performance for Sparse Data Patterns on the Blue Gene/Q Supercomputer.
Proceedings of the 43rd International Conference on Parallel Processing Workshops, 2014

Networked on-line audio dilation.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared Displays.
Proceedings of the 10th IEEE International Conference on Collaborative Computing: Networking, 2014

Expanding the porthole: leveraging large, high-resolution displays in exploratory visual analysis.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Evaluating user behavior and strategy during visual exploration.
Proceedings of the Fifth Workshop on Beyond Time and Errors: Novel Evaluation Methods for Visualization, 2014

The health bar: a persuasive ambient display to improve the office worker's well being.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Scalable Resolution Display Walls.
Proc. IEEE, 2013

Passing an Enhanced Turing Test - Interacting with Lifelike Computer Representations of Specific Individuals.
J. Intell. Syst., 2013

Visualizing Large, Heterogeneous Data in Hybrid-Reality Environments.
IEEE Computer Graphics and Applications, 2013

Visualizing large-scale atomistic simulations in ultra-resolution immersive environments.
Proceedings of the IEEE Symposium on Large-Scale Data Analysis and Visualization, 2013

A Virtual Patient to Assess Pediatric Intensive Care Unit (PICU) Nurses' Pain Assessment and Intervention Practices.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

On-line audio dilation for human interaction.
Proceedings of the INTERSPEECH 2013, 2013

CAVE2: a hybrid reality environment for immersive simulation and information analysis.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

Sensing the environment through SpiderSense.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
Scalable Visual Queries for Data Exploration on Large, High-Resolution 3D Displays.
Proceedings of the 2012 SC Companion: High Performance Computing, 2012

Poster: Evaluating Communication Performance in BlueGene/Q and Cray XE6 Supercomputers.
Proceedings of the 2012 SC Companion: High Performance Computing, 2012

Abstract: Evaluating Communication Performance in BlueGene/Q and Cray XE6 Supercomputers.
Proceedings of the 2012 SC Companion: High Performance Computing, 2012

A simultaneous 2D/3D autostereo workstation.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

2011
Enabling multi-user interaction in large high-resolution distributed environments.
Future Gener. Comput. Syst., 2011

Visualizing the Evolution of Community Structures in Dynamic Social Networks.
Comput. Graph. Forum, 2011

The OmegaDesk: Towards a Hybrid 2D and 3D Work Desk.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

Human Augmentics: Augmenting human evolution.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

2010
Ultrascale Collaborative Visualization Using a Display-Rich Global Cyberinfrastructure.
IEEE Computer Graphics and Applications, 2010

<i>Articulate</i>: A Semi-automated Model for Translating Natural Language Queries into Meaningful Visualizations.
Proceedings of the Smart Graphics, 2010

Multi-application inter-tile synchronization on ultra-high-resolution display walls.
Proceedings of the First Annual ACM SIGMM Conference on Multimedia Systems, 2010

Designing an Expressive Avatar of a Real Person.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Distributed Volume Rendering for Scalable High-resolution Display Arrays.
Proceedings of the GRAPP 2010, 2010

Case study: designing an advanced visualization system for geological core drilling expeditions.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Tiled Display System for Improved Communication Efficiency.
Proceedings of the 3PGCIC 2010, 2010

2009
Planetary-Scale Terrain Composition.
IEEE Trans. Vis. Comput. Graph., 2009

Accelerating tropical cyclone analysis using LambdaRAM, a distributed data cache over wide-area ultra-fast networks.
Future Gener. Comput. Syst., 2009

Enabling high resolution collaborative visualization in display rich virtual organizations.
Future Gener. Comput. Syst., 2009

The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter.
Future Gener. Comput. Syst., 2009

Advances in Computer Displays.
Adv. Comput., 2009

Articulate: a conversational interface for visual analytics.
Proceedings of the 4th IEEE Symposium on Visual Analytics Science and Technology, 2009

Automatic analysis of eye tracking data for medical diagnosis.
Proceedings of the IEEE Symposium on Computational Intelligence and Data Mining, 2009

Design an interactive visualization system for core drilling expeditions using immersive empathic method.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Biomedical Modeling in Tele-Immersion.
Proceedings of the Digital Human Modeling - Trends in Human Algorithms, 2008

Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System.
IEEE Trans. Vis. Comput. Graph., 2008

Cyber-commons: merging real and virtual worlds.
Commun. ACM, 2008

Specification and Verification of LambdaRAM: A Wide-area Distributed Cache for High Performance Computing.
Proceedings of the 6th ACM & IEEE International Conference on Formal Methods and Models for Co-Design (MEMOCODE 2008), 2008

The Rails Toolkit - Enabling End-System Topology-Aware High End Computing.
Proceedings of the Fourth International Conference on e-Science, 2008

2007
Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display.
Proceedings of the IEEE Virtual Reality Conference, 2007

Cranial Implant Design Using Augmented Reality Immersive System.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Tele-Immersive Collaboration Using High-Resolution Video in Tiled Displays Environment.
Proceedings of the 21st International Conference on Advanced Information Networking and Applications (AINA 2007), 2007

2006
Real-time multi-scale brain data acquisition, assembly, and analysis using an end-to-end OptIPuter.
Future Gener. Comput. Syst., 2006

Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization.
Future Gener. Comput. Syst., 2006

The global lambda visualization facility: An international ultra-high-definition wide-area visualization collaboratory.
Future Gener. Comput. Syst., 2006

The first functional demonstration of optical virtual concatenation as a technique for achieving Terabit networking.
Future Gener. Comput. Syst., 2006

The OptIPuter: high-performance, QoS-guaranteed network service for emerging E-science applications.
IEEE Commun. Mag., 2006

GeoWall: Stereoscopic Visualization for Geoscience Research and Education.
IEEE Computer Graphics and Applications, 2006

Grid applications - High-performance dynamic graphics streaming for scalable adaptive graphics environment.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

AR-PIN/PDC: Flexible Advance Reservation of Intradomain and Interdomain Lightpaths.
Proceedings of the Global Telecommunications Conference, 2006. GLOBECOM '06, San Francisco, CA, USA, 27 November, 2006

LambdaBridge: A Scalable Architecture for Future Generation Terabit Applications.
Proceedings of the 3rd International Conference on Broadband Communications, 2006

A Flexible Advance Reservation Model for Multi-Domain WDM Optical Networks.
Proceedings of the 3rd International Conference on Broadband Communications, 2006

2005
Real Time Change Detection and Alerts from Highway Traffic Data.
Proceedings of the ACM/IEEE SC2005 Conference on High Performance Networking and Computing, 2005

2004
Designing cranial implants in a haptic augmented reality environment.
Commun. ACM, 2004

Colorplate: Pre-surgical Cranial Implant Design using the PARIS<sub>TM</sub> Prototype.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Pre-surgical Cranial Implant Design using the PARIS<sub>TM</sub> Prototype.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Vol-a-Tile - A Tool for Interactive Exploration of Large Volumetric Data on Scalable Tiled Displays.
Proceedings of the 15th IEEE Visualization Conference, 2004

Design of Awareness Interface for Distributed Teams in Display-Rich Advanced Collaboration Environments.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

TeraVision: a distributed, scalable, high resolution graphics streaming system.
Proceedings of the 2004 IEEE International Conference on Cluster Computing (CLUSTER 2004), 2004

JuxtaView - a tool for interactive visualization of large imagery on scalable tiled displays.
Proceedings of the 2004 IEEE International Conference on Cluster Computing (CLUSTER 2004), 2004

2003
TeraScope: distributed visual data mining of terascale data sets over photonic networks.
Future Gener. Comput. Syst., 2003

Kites flying in and out of space--distributed physically based art on the grid.
Future Gener. Comput. Syst., 2003

TeraVision: a high resolution graphics streaming device for amplified collaboration environments.
Future Gener. Comput. Syst., 2003

Quanta: a toolkit for high performance data delivery over photonic networks.
Future Gener. Comput. Syst., 2003

The OptIPuter.
Commun. ACM, 2003

Transport protocols for high performance.
Commun. ACM, 2003

2002
Virtual Harlem.
IEEE Computer Graphics and Applications, 2002

Reliable Blast UDP: Predictable High Performance Bulk Data Transfer.
Proceedings of the 2002 IEEE International Conference on Cluster Computing (CLUSTER 2002), 2002

2001
Exploring Multiple Representations in Elementary School Science Education.
Proceedings of the Virtual Reality 2001 Conference, 2001

Visualizing Object-Oriented Software in Virtual Reality.
Proceedings of the 9th International Workshop on Program Comprehension (IWPC 2001), 2001

Adaptive Networking for Tele-Immersion.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

Tele-Immersive Collaboration in the CAVE Research Network.
Proceedings of the Collaborative Virtual Environments, 2001

2000
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

Lessons learned from employing multiple perspectives in a collaborative virtual environment for visualizing scientific data.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

1999
Learning and Building Together in an Immersive Virtual World.
Presence Teleoperators Virtual Environ., 1999

Visualization in Teleimmersive Environments.
Computer, 1999

A Review of Tele-Immersive Applications in the CAVE Research Network.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

The Virtual Mail System.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Global tele-immersion at the Electronic Visualization Laboratory.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

A Methodology for Supporting Collaborative Exploratory Analysis of Massive Data Sets in Tele-Immersive Environments.
Proceedings of the Eighth IEEE International Symposium on High Performance Distributed Computing, 1999

1998
Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6, 000, 000 Worth of VR Equipment to Do the Hokey Pokey.
IEEE Computer Graphics and Applications, 1998

Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System.
Proceedings of the Virtual Worlds, First International Conference, 1998

The NICE project: learning together in a virtual world.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

Personal Tele-Immersion Devices.
Proceedings of the Seventh IEEE International Symposium on High Performance Distributed Computing, 1998

Application Experiences with the Globus Toolkit.
Proceedings of the Seventh IEEE International Symposium on High Performance Distributed Computing, 1998

1997
Issues in the Design of a Flexible Distributed Architecture for Supporting Persistence and Interoperability in Collaborative Virtual Environments.
Proceedings of the ACM/IEEE Conference on Supercomputing, 1997

1996
Supporting transcontinental collaborative work in persistent virtual environments.
IEEE Computer Graphics and Applications, 1996

Multi-perspective collaborative design in persistent networked virtual environments.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

CALVIN: collaborative architectural layout via immersive navigation.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

CALVIN: An Immersimedia Design Environment Utilizing Heterogeneous Perspectives.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1996

1991
Optimal parallel scheduling of M-way join queries.
Inf. Syst., 1991


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