Thomas A. DeFanti

According to our database1, Thomas A. DeFanti authored at least 90 papers between 1974 and 2018.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 1994, "For his contribution to very large scale integrated circuit computer aided design. His systems, Caesar and Magic, have demonstrated that effective CAD systems need not be expensive, hard to learn, or slow.".

Timeline

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Bibliography

2018
The Pacific Research Platform: Making High-Speed Networking a Reality for the Scientist.
Proceedings of the Practice and Experience on Advanced Research Computing, 2018

2014
Particle dreams in spherical harmonics.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Poster: BrainTrek - An immersive environment for investigating neuronal tissue.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
ArchaeoSTOR: A data curation system for research on the archeological frontier.
Future Generation Comp. Syst., 2013

Cultural heritage omni-stereo panoramas for immersive cultural analytics - From the Nile to the Hijaz.
Proceedings of the 8th International Symposium on Image and Signal Processing and Analysis, 2013

Stereo panorama photography in archaeology: Bringing the past into the present through CAVEcams and immersive virtual environments.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

ArtifactVis2: Managing real-time archaeological data in immersive 3D environments.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

2012
ArchaeoSTOR map: publishing archaeological geodata on the web.
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Application, 2012

Portable Data Management Cloud for Field Science.
Proceedings of the 2012 IEEE Fifth International Conference on Cloud Computing, 2012

2011
CSTP: A parallel data transfer protocol using cross-stream coding.
Future Generation Comp. Syst., 2011

Dealing with Archaeology's Data Avalanche.
IEEE Computer, 2011

Advanced Applications of Virtual Reality.
Advances in Computers, 2011

e-Science and the Archaeological Frontier.
Proceedings of the IEEE 7th International Conference on E-Science, 2011

Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback.
Proceedings of the Three-Dimensional Imaging, 2011

Acquisition of stereo panoramas for display in VR environments.
Proceedings of the Three-Dimensional Imaging, 2011

2010
StarLight: Next-Generation Communication Services, Exchanges, and Global Facilities.
Advances in Computers, 2010

A multi-viewer tiled autostereoscopic virtual reality display.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

2009
Haptics-based virtual reality periodontal training simulator.
Virtual Reality, 2009

Planetary-Scale Terrain Composition.
IEEE Trans. Vis. Comput. Graph., 2009

Building an OptIPlanet collaboratory to support microbial metagenomics.
Future Generation Comp. Syst., 2009

The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter.
Future Generation Comp. Syst., 2009

The StarCAVE, a third-generation CAVE and virtual reality OptIPortal.
Future Generation Comp. Syst., 2009

Synchronizing Parallel Data Streams via Cross-Stream Coding.
Proceedings of the International Conference on Networking, Architecture, and Storage, 2009

2008
Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System.
IEEE Trans. Vis. Comput. Graph., 2008

The UCSD/Calit2 GreenLight Project (Invited Paper).
Proceedings of the ISUC 2008, 2008

2007
Size-Constancy in the CAVE.
Presence, 2007

Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display.
Proceedings of the IEEE Virtual Reality Conference, 2007

The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference, 2007

A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
Special section: iGrid 2005: The Global Lambda Integrated Facility.
Future Generation Comp. Syst., 2006

International real-time streaming of 4K digital cinema.
Future Generation Comp. Syst., 2006

Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization.
Future Generation Comp. Syst., 2006

The global lambda visualization facility: An international ultra-high-definition wide-area visualization collaboratory.
Future Generation Comp. Syst., 2006

The first functional demonstration of optical virtual concatenation as a technique for achieving Terabit networking.
Future Generation Comp. Syst., 2006

The OptIPuter: high-performance, QoS-guaranteed network service for emerging E-science applications.
IEEE Communications Magazine, 2006

Point-based VR visualization for large-scale mesh datasets by real-time remote computation.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

2005
The VarrierTM autostereoscopic virtual reality display.
ACM Trans. Graph., 2005

Extreme Multimedia.
Proceedings of the Seventh IEEE International Symposium on Multimedia (ISM 2005), 2005

Camera Based Automatic Calibration for the Varrier-System.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005

2004
Collaborative User-Centric Lambda-Grid over Wavelength-Routed Network.
Proceedings of the ACM/IEEE SC2004 Conference on High Performance Networking and Computing, 2004

2003
TeraScope: distributed visual data mining of terascale data sets over photonic networks.
Future Generation Comp. Syst., 2003

TeraVision: a high resolution graphics streaming device for amplified collaboration environments.
Future Generation Comp. Syst., 2003

Quanta: a toolkit for high performance data delivery over photonic networks.
Future Generation Comp. Syst., 2003

iGrid 2002: The International Virtual Laboratory.
Future Generation Comp. Syst., 2003

The OptIPuter.
Commun. ACM, 2003

TransLight: a global-scale LambdaGrid for e-science.
Commun. ACM, 2003

2002
Reliable Blast UDP: Predictable High Performance Bulk Data Transfer.
Proceedings of the 2002 IEEE International Conference on Cluster Computing (CLUSTER 2002), 2002

2001
Adaptive Networking for Tele-Immersion.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

2000
Modeling and performance analysis using extended fuzzy-timing Petri nets for networked virtual environments.
IEEE Trans. Systems, Man, and Cybernetics, Part B, 2000

A behavioral layer architecture for telecollaborative virtual manufacturing operations.
IEEE Trans. Robotics and Automation, 2000

Better than Being There: Next Millennium Networks.
IEEE Computer Graphics and Applications, 2000

1999
Modeling 3D scenes from video.
The Visual Computer, 1999

Visualization in Teleimmersive Environments.
IEEE Computer, 1999

A Review of Tele-Immersive Applications in the CAVE Research Network.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

The Virtual Mail System.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Global tele-immersion at the Electronic Visualization Laboratory.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

A Methodology for Supporting Collaborative Exploratory Analysis of Massive Data Sets in Tele-Immersive Environments.
Proceedings of the Eighth IEEE International Symposium on High Performance Distributed Computing, 1999

1998
Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System.
Proceedings of the Virtual Worlds, First International Conference, 1998

Optimizing stereo video formats for projection based virtual reality.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Personal Tele-Immersion Devices.
Proceedings of the Seventh IEEE International Symposium on High Performance Distributed Computing, 1998

1997
Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design.
IEEE Computer Graphics and Applications, 1997

From the I-WAY to the National Technology Grid.
Commun. ACM, 1997

Global tele-immersion.
Proceedings of the IEEE Visualization '97, 1997

Using video to create avators in virtual reality.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
Overview of the I-Way: Wide-Area Visual Supercomputing.
IJHPCA, 1996

The Coming Defenestration: Immersive Environments Without Windows.
IEEE MultiMedia, 1996

Virtual Reality Over High-Speed Networks.
IEEE Computer Graphics and Applications, 1996

GII Testbed Applications on the I-WAY.
IEEE Computer Graphics and Applications, 1996

Multi-perspective collaborative design in persistent networked virtual environments.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

1995
Cosmic Worm in the Cave: Steering a High Perfomance Computing Application from a Virtual Environment.
Presence, 1995

Ultrasonic calibration of a magnetic tracker in a virtual reality space.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

Mathenautics: Using VR to Visit 3-D Manifolds.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1994
A Genetic Programming Application in Virtual Reality.
Proceedings of the First IEEE Conference on Evolutionary Computation, 1994

1993
Scientific and artistic investigation of multi-dimensional fractals on the AT&T Pixel Machine.
The Visual Computer, 1993

Surround-screen projection-based virtual reality: the design and implementation of the CAVE.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
The Cave - Audio Visual Experience Automatic Virtual Environment.
Commun. ACM, 1992

1991
Visualization in Scientific Computing.
Advances in Computers, 1991

Efficient antialiased rendering of 3-D linear fractals.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

1989
Visualization: Expanding Scientific and Engineering Research Opportunities.
IEEE Computer, 1989

1988
Hardware stategies for scientific visualization.
Proceedings of the Panel Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

Hardware strategies for scientific visualization (panel session): 58.
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

1987
The Usable Intersection of PC Graphics and NTSC Video Recording.
IEEE Computer Graphics and Applications, 1987

A Call for the Publishing of Blt-Stones.
IEEE Computer Graphics and Applications, 1987

1986
Two bit/pixel full color encoding.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986

1984
The Mass Impact of Videogame Technology.
Advances in Computers, 1984

1978
GAIN: An interactive program for teaching interactive computer graphics programming.
Proceedings of the 5th Annual Conference on Computer Graphics and Interactive Techniques, 1978

BASIC Zgrass - a sophisticated graphics language for the Bally Home Library Computer.
Proceedings of the 5th Annual Conference on Computer Graphics and Interactive Techniques, 1978

1976
The digital component of the circle graphics habitat.
Proceedings of the American Federation of Information Processing Societies: 1976 National Computer Conference, 1976

1975
Computer graphics as a way of life.
Computers & Graphics, 1975

1974
Computer graphics as a way of life.
Proceedings of the 1st Annual Conference on Computer Graphics and Interactive Techniques, 1974


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