Yun-En Liu

According to our database1, Yun-En Liu authored at least 24 papers between 2010 and 2017.

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Bibliography

2017
Trading off Rewards and Errors in Multi-Armed Bandits.
Proceedings of the 20th International Conference on Artificial Intelligence and Statistics, 2017

Where to Add Actions in Human-in-the-Loop Reinforcement Learning.
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Efficient Bayesian Clustering for Reinforcement Learning.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Crowdsourcing Accurate and Creative Word Problems and Hints.
Proceedings of the Fourth AAAI Conference on Human Computation and Crowdsourcing, 2016

Designing Engaging Games Using Bayesian Optimization.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Offline Evaluation of Online Reinforcement Learning Algorithms.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
Building Behavioral Experimentation Engines.
PhD thesis, 2015

Large-Scale Educational Campaigns.
ACM Trans. Comput. Hum. Interact., 2015

The Queue Method: Handling Delay, Heuristics, Prior Data, and Evaluation in Bandits.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
Trading Off Scientific Knowledge and User Learning with Multi-Armed Bandits.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Learning Individual Behavior in an Educational Game: A Data-Driven Approach.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Towards automatic experimentation of educational knowledge.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Offline policy evaluation across representations with applications to educational games.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
A mixed-initiative tool for designing level progressions in games.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

The effects of age on player behavior in educational games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Predicting Player Moves in an Educational Game: A Hybrid Approach.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

2012
Picard: a creative and social online flashcard learning game.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

The impact of tutorials on games of varying complexity.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Evaluating Competitive Game Balance with Restricted Play.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Feature-based projections for effective playtrace analysis.
Proceedings of the Foundations of Digital Games, 2011

On the harmfulness of secondary game objectives.
Proceedings of the Foundations of Digital Games, 2011

Placing a value on aesthetics in online casual games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Analyzing a Process of Collaborative Game Design Involving Online Tools.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010

Gameplay analysis through state projection.
Proceedings of the International Conference on the Foundations of Digital Games, 2010


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