Erik Andersen

Affiliations:
  • Cornell University


According to our database1, Erik Andersen authored at least 34 papers between 2010 and 2021.

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Bibliography

2021
Automatic Adaptive Sequencing in a Webgame.
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021

Delivery Ghost: Effects of Language Immersion and Interactivity in a Language Learning Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
Towards answering "Am I on the right track?" automatically using program synthesis.
Proceedings of the SPLASH-E '19, 2019

Goal-based progression synthesis in a korean learning game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

What.Hack: Engaging Anti-Phishing Training Through a Role-playing Phishing Simulation Game.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Implicit Communication of Actionable Information in Human-AI teams.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Adaptive Learning Material Recommendation in Online Language Education.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

2018
Combining adaptivity with progression ordering for intelligent tutoring systems.
Proceedings of the Fifth Annual ACM Conference on Learning at Scale, 2018

Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Design Mining for <i>Minecraft</i> Architecture.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Have your Cake and Eat it Too: Foreign Language Learning with a Crowdsourced Video Captioning System.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

PathViewer: Visualizing Pathways through Student Data.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Unified Framework for Knowledge Assessment and Progression Analysis and Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Facilitating Development of Pragmatic Competence through a Voice-driven Video Learning Interface.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Teaching Language and Culture with a Virtual Reality Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Teaching Programming with Gamified Semantics.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Crystallize: An Immersive, Collaborative Game for Second Language Learning.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Grammatical Templates: Improving Text Difficulty Evaluation for Language Learners.
Proceedings of the COLING 2016, 2016

Social Situational Language Learning through an Online 3D Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
A Framework for Automatically Generating Interactive Instructional Scaffolding.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Automatic Game Progression Design through Analysis of Solution Features.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Automatic Scaffolding for Procedural Learning.
PhD thesis, 2014

2013
Predicting Player Moves in an Educational Game: A Hybrid Approach.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

A trace-based framework for analyzing and synthesizing educational progressions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Picard: a creative and social online flashcard learning game.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

A case study of expressively constrainable level design automation tools for a puzzle game.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Optimizing adaptivity in educational games.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

The impact of tutorials on games of varying complexity.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Evaluating Competitive Game Balance with Restricted Play.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Feature-based projections for effective playtrace analysis.
Proceedings of the Foundations of Digital Games, 2011

On the harmfulness of secondary game objectives.
Proceedings of the Foundations of Digital Games, 2011

Placing a value on aesthetics in online casual games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Character animation in two-player adversarial games.
ACM Trans. Graph., 2010

Gameplay analysis through state projection.
Proceedings of the International Conference on the Foundations of Digital Games, 2010


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