Eric Butler

According to our database1, Eric Butler authored at least 21 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Graph Representation Learning based Vulnerable Target Identification in Ransomware Attacks.
Proceedings of the IEEE International Conference on Big Data, 2022

2019
Automatic Generation of Procedural Knowledge Using Program Synthesis.
PhD thesis, 2019

Automatic Generation of Problems and Explanations for an Intelligent Algebra Tutor.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

2018
A Resourceful Reframing of Behavior Trees.
CoRR, 2018

A Framework for Computer-Aided Design of Educational Domain Models.
Proceedings of the Verification, Model Checking, and Abstract Interpretation, 2018

Using Energy Storage to Modify the Shape of Internally Generated Demand to Fit a Prescribed Shape for Externally Presented Demand.
Proceedings of the 2018 IEEE International Conference on Services Computing, 2018

2017
Enterprise storage software lifecycle management system.
IBM J. Res. Dev., 2017

Synthesizing interpretable strategies for solving puzzle games.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Program synthesis as a generative method.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Dragon architect: open design problems for guided learning in a creative computational thinking sandbox game.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
A Framework for Parameterized Design of Rule Systems Applied to Algebra.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Playable Experiences at AIIDE 2016.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Large-Scale Educational Campaigns.
ACM Trans. Comput. Hum. Interact., 2015

Automatic Game Progression Design through Analysis of Solution Features.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Intelligent Information Lifecycle Management in Virtualized Storage Environments.
Proceedings of the 2014 Annual SRII Global Conference, 2014

2013
A mixed-initiative tool for designing level progressions in games.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Quantifying over play: Constraining undesirable solutions in puzzle design.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

The effects of age on player behavior in educational games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Predicting Player Moves in an Educational Game: A Hybrid Approach.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

2008
Automated planners for storage provisioning and disaster recovery.
IBM J. Res. Dev., 2008

Evolution of storage management: Transforming raw data into information.
IBM J. Res. Dev., 2008


  Loading...