Gabriel Synnaeve

According to our database1, Gabriel Synnaeve authored at least 62 papers between 2010 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Population Based Training for Data Augmentation and Regularization in Speech Recognition.
CoRR, 2020

Massively Multilingual ASR: 50 Languages, 1 Model, 1 Billion Parameters.
CoRR, 2020

Data Augmenting Contrastive Learning of Speech Representations in the Time Domain.
CoRR, 2020

Real Time Speech Enhancement in the Waveform Domain.
CoRR, 2020

End-to-End Object Detection with Transformers.
CoRR, 2020

Iterative Pseudo-Labeling for Speech Recognition.
CoRR, 2020

Contextualizing ASR Lattice Rescoring with Hybrid Pointer Network Language Model.
CoRR, 2020

Semi-Supervised Speech Recognition via Local Prior Matching.
CoRR, 2020

Polygames: Improved Zero Learning.
CoRR, 2020

Scaling Up Online Speech Recognition Using ConvNets.
CoRR, 2020

DEJA-VU: Double Feature Presentation and Iterated Loss in Deep Transformer Networks.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

Libri-Light: A Benchmark for ASR with Limited or No Supervision.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

2019
RTS AI Problems and Techniques.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

StarCraft Bots and Competitions.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

End-to-end ASR: from Supervised to Semi-Supervised Learning with Modern Architectures.
CoRR, 2019

Deja-vu: Double Feature Presentation in Deep Transformer Networks.
CoRR, 2019

Why Build an Assistant in Minecraft?
CoRR, 2019

Growing Action Spaces.
CoRR, 2019

Word-level Speech Recognition with a Dynamic Lexicon.
CoRR, 2019

A Structured Prediction Approach for Generalization in Cooperative Multi-Agent Reinforcement Learning.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

Who Needs Words? Lexicon-Free Speech Recognition.
Proceedings of the Interspeech 2019, 2019

A fully differentiable beam search decoder.
Proceedings of the 36th International Conference on Machine Learning, 2019

Value Propagation Networks.
Proceedings of the 7th International Conference on Learning Representations, 2019

Wav2Letter++: A Fast Open-source Speech Recognition System.
Proceedings of the IEEE International Conference on Acoustics, 2019

To Reverse the Gradient or Not: an Empirical Comparison of Adversarial and Multi-task Learning in Speech Recognition.
Proceedings of the IEEE International Conference on Acoustics, 2019

2018
wav2letter++: The Fastest Open-source Speech Recognition System.
CoRR, 2018

Fully Convolutional Speech Recognition.
CoRR, 2018

High-Level Strategy Selection under Partial Observability in StarCraft: Brood War.
CoRR, 2018

Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger.
Proceedings of the Advances in Neural Information Processing Systems 31: Annual Conference on Neural Information Processing Systems 2018, 2018

End-to-End Speech Recognition from the Raw Waveform.
Proceedings of the Interspeech 2018, 2018

Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play.
Proceedings of the 6th International Conference on Learning Representations, 2018

Learning Filterbanks from Raw Speech for Phone Recognition.
Proceedings of the 2018 IEEE International Conference on Acoustics, 2018

2017
Letter-Based Speech Recognition with Gated ConvNets.
CoRR, 2017

Episodic Exploration for Deep Deterministic Policies for StarCraft Micromanagement.
Proceedings of the 5th International Conference on Learning Representations, 2017

STARDATA: A StarCraft AI Research Dataset.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2016
Multiscale Bayesian Modeling for RTS Games: An Application to StarCraft AI.
IEEE Trans. Comput. Intell. AI Games, 2016

Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks.
CoRR, 2016

TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games.
CoRR, 2016

Wav2Letter: an End-to-End ConvNet-based Speech Recognition System.
CoRR, 2016

A Temporal Coherence Loss Function for Learning Unsupervised Acoustic Embeddings.
Proceedings of the SLTU-2016, 2016

Joint Learning of Speaker and Phonetic Similarities with Siamese Networks.
Proceedings of the Interspeech 2016, 2016

Jointly Learning to Locate and Classify Words Using Convolutional Networks.
Proceedings of the Interspeech 2016, 2016

A deep scattering spectrum - Deep Siamese network pipeline for unsupervised acoustic modeling.
Proceedings of the 2016 IEEE International Conference on Acoustics, 2016

2015
Weakly Supervised Multi-Embeddings Learning of Acoustic Models.
Proceedings of the 3rd International Conference on Learning Representations, 2015

MazeBase: A Sandbox for Learning from Games.
CoRR, 2015

Prosodic boundary information helps unsupervised word segmentation.
Proceedings of the NAACL HLT 2015, The 2015 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, Denver, Colorado, USA, May 31, 2015

A hybrid dynamic time warping-deep neural network architecture for unsupervised acoustic modeling.
Proceedings of the INTERSPEECH 2015, 2015

Quantitative methods for comparing featural representations.
Proceedings of the 18th International Congress of Phonetic Sciences, 2015

2014
Phonetics embedding learning with side information.
Proceedings of the 2014 IEEE Spoken Language Technology Workshop, 2014

Unsupervised Word Segmentation in Context.
Proceedings of the COLING 2014, 2014

2013
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft.
IEEE Trans. Comput. Intell. AI Games, 2013

2012
Programmation et apprentissage bayésien pour les jeux vidéo multi-joueurs, application à l'intelligence artificielle de jeux de stratégies temps-réel. (Bayesian Programming and Learning for Multi-Player Video Games, Application to RTS AI).
PhD thesis, 2012

A Dataset for StarCraft AI & an Example of Armies Clustering
CoRR, 2012

Special tactics: A Bayesian approach to tactical decision-making.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
A Bayesian model for opening prediction in RTS games with application to StarCraft.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

A Bayesian model for RTS units control applied to StarCraft.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

Discretized Kinetic Models for Abductive Reasoning in Systems Biology.
Proceedings of the Biomedical Engineering Systems and Technologies, 2011

Kinetic Models and Qualitative Abstraction for Relational Learning in Systems Biology.
Proceedings of the BIOINFORMATICS 2011, 2011

A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
Bayesian Modeling of a Human MMORPG Player
CoRR, 2010

Main Pathway Discovery in Metabolic Pathways.
Proceedings of the 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, 2010


  Loading...