Adam S. Williams

Orcid: 0000-0001-7358-8333

Affiliations:
  • Colorado State University, Fort Collins, CO, USA


According to our database1, Adam S. Williams authored at least 27 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
A Pilot Study Comparing User Interactions Between Augmented and Virtual Reality.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

2022
Errata to "Understanding Multimodal User Gesture and Speech Behavior for Object Manipulation in Augmented Reality Using Elicitation".
IEEE Trans. Vis. Comput. Graph., 2022

The Impacts of Referent Display on Gesture and Speech Elicitation.
IEEE Trans. Vis. Comput. Graph., 2022

A Pilot Study on The Impact of Stereoscopic Display Type on User Interactions Within A Immersive Analytics Environment.
CoRR, 2022

Eliciting Multimodal Gesture+Speech Interactions in a Multi-Object Augmented Reality Environment.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

NUI-SpatialMarkers: AR Spatial Markers For the Rest of Us.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Towards Establishing Consistent Proposal Binning Methods for Unimodal and Multimodal Interaction Elicitation Studies.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

2021
A Concise Guide to Elicitation Methodology.
CoRR, 2021

Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

2020
Understanding Multimodal User Gesture and Speech Behavior for Object Manipulation in Augmented Reality Using Elicitation.
IEEE Trans. Vis. Comput. Graph., 2020

Understanding Gesture and Speech Multimodal Interactions for Manipulation Tasks in Augmented Reality Using Unconstrained Elicitation.
Proc. ACM Hum. Comput. Interact., 2020

The Cost of Production in Elicitation Studies and the Legacy Bias-Consensus Trade off.
Multimodal Technol. Interact., 2020

Evolutionary gestures: when a gesture is not quite legacy biased.
Interactions, 2020

Evaluating immersive experiences during Covid-19 and beyond.
Interactions, 2020

3D Travel Comparison Study between Multi-Touch and GamePad.
Int. J. Hum. Comput. Interact., 2020

Conversations On Multimodal Input Design With Older Adults.
CoRR, 2020

City Planning with Augmented Reality.
CoRR, 2020

Multimodal User-Defined inputs for Optical See Through Augmented Reality Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Insights on visual aid and study design for gesture interaction in limited sensor range Augmented Reality devices.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Augmented Reality for City Planning.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020

Multi-modal gesture elicitation methodology for children.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Selection and Manipulation Whole-Body Gesture Elicitation Study in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

3D Interaction for Computer Science Educational VR Game.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2018
Towards first person gamer modeling and the problem with game classification in user studies.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018


  Loading...