Aleshia T. Hayes
Orcid: 0000-0002-0880-077X
According to our database1,
Aleshia T. Hayes authored at least 15 papers
between 2013 and 2025.
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Bibliography
2025
InfoFuse: A Post-Process Video-Mocap Information Fusion Approach for Human-Centered Interaction Research.
Proceedings of the 2025 20th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2025
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
Designing a Mixed Reality Library Experience to Engage Primary Students with Open-Source Literacy Content.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Just Look at Them! Encouraging Self-Reflection on Teacher Gaze Behavior through Data Visualizations in Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Engaging Novice VR Users to VR for Education: Enhancing User Comfort, Health and Safety in VR and AR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
2022
Identifying and Coding Behavioral Indicators of Social Presence With a Social Presence Behavioral Coding System.
Frontiers Virtual Real., 2022
2020
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
2019
The Social Net of Sentiment: Improving the Base Sentiment Analysis of High Impact Events with Lexical Category Exploration.
Proceedings of the Intelligent Systems and Applications, 2019
2018
Classroom Gamification: Merging Game Design Theory and Behavior Analysis for Increased Engagement.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018
2017
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017
2014
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014
2013
Int. J. Gaming Comput. Mediat. Simulations, 2013
Perceived Presence's Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013