Adalberto L. Simeone

Orcid: 0000-0002-6096-0447

Affiliations:
  • KU Leuven, Belgium


According to our database1, Adalberto L. Simeone authored at least 61 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Using Think-Aloud Protocol in Immersive VR Evaluations.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Introduction to Everyday Virtual and Augmented Reality.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

CReST: Design and Evaluation of the Cross-Reality Study Tool.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic.
Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

Architectural Narrative VR: Towards Generatively Designing Natural Walkable Spaces.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Foldable Spaces: An Overt Redirection Approach for Natural Walking in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Using the Think Aloud Protocol in an Immersive Virtual Reality Evaluation of a Virtual Twin.
Proceedings of the Symposium on Spatial User Interaction, 2022

AdapTables: Using Conformal Mapping for Collaboration on Tables in Asymmetric Mixed Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022

Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Persephone's Feet: A Foot-Based Approach to Play in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications.
Frontiers Virtual Real., 2021

Propping Up Virtual Reality With Haptic Proxies.
IEEE Computer Graphics and Applications, 2021

Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Using Heuristic Evaluation in Immersive Virtual Reality Evaluation.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Mobile Displays for Cross-Reality Interactions between Virtual and Physical Realities.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Exploring an Architectural Framework for Human-Building Interaction via a Semi-Immersive Cross-Reality Methodology.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2021

Everyday Proxy Objects for Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Evaluating immersive experiences during Covid-19 and beyond.
Interactions, 2020

NIDIT: Workshop on Novel Input Devices and Interaction Techniques.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Assessing Social Text Placement in Mixed Reality TV.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

International Workshop on Cross-Reality (XR) Interaction.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

The Body in Cross-Reality: A Framework for Selective Augmented Reality Visualisation of Virtual Objects.
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), 2020

Virtual Reality Games for People Using Wheelchairs.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Everyday Proxy Objects for Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Substitutional Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

LIVE: the Human Role in Learning in Immersive Virtual Environments.
Proceedings of the Symposium on Spatial User Interaction, 2019

Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

2018
A virtual reality shopping experience using the apartment metaphor.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Inside looking out or outside looking in?: an evaluation of visualisation modalities to support the creation of a substitutional virtual environment.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Altering User Movement Behaviour in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2017

Recommender system for physical object substitution in VR.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Indirect touch manipulation for interaction with stereoscopic displays.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Select & Apply: understanding how users act upon objects across devices.
Pers. Ubiquitous Comput., 2015

Substitutional reality: bringing virtual reality home.
XRDS, 2015

Substitutional reality: Towards a research agenda.
Proceedings of the 1st IEEE Workshop on Everyday Virtual Reality, 2015

Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Comparing indirect and direct touch in a stereoscopic interaction task.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Feet movement in desktop 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Technical framework supporting a cross-device drag-and-drop technique.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

A cross-device drag-and-drop technique.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

2012
Informing the design of situated glyphs for a care facility.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012

MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces.
Proceedings of the Interactive Tabletops and Surfaces, 2012

2011
EUD Software Environments in Cultural Heritage: A Prototype.
Proceedings of the End-User Development - Third International Symposium, 2011

2010
Sharable Multitouch Screens in Cultural Heritage and Tourism Applications.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010

Combining multimedia resources for an engaging experience of cultural heritage.
Proceedings of the 2010 ACM Workshop on Social, 2010

Video abstraction and detection of anomalies by tracking movements.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
Exploring Archaeological Parks by Playing Games on Mobile Devices.
IxD&A, 2009

An Information Visualization Approach to Hospital Shifts Scheduling.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

2008
Evacuation traces mini challenge: User testing to obtain consensus discovering the terrorist.
Proceedings of the 3rd IEEE Symposium on Visual Analytics Science and Technology, 2008

Interactive shape specification for pattern search in time series.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Similarity-Based Forecasting with Simultaneous Previews: A River Plot Interface for Time Series Forecasting.
Proceedings of the 11th International Conference on Information Visualisation, 2007


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