Adalberto L. Simeone

According to our database1, Adalberto L. Simeone authored at least 35 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2020
Evaluating immersive experiences during Covid-19 and beyond.
Interactions, 2020

NIDIT: Workshop on Novel Input Devices and Interaction Techniques.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Assessing Social Text Placement in Mixed Reality TV.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Virtual Reality Games for People Using Wheelchairs.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Everyday Proxy Objects for Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Substitutional Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

LIVE: the Human Role in Learning in Immersive Virtual Environments.
Proceedings of the Symposium on Spatial User Interaction, 2019

Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

2018
A virtual reality shopping experience using the apartment metaphor.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Inside looking out or outside looking in?: an evaluation of visualisation modalities to support the creation of a substitutional virtual environment.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Altering User Movement Behaviour in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2017

Recommender system for physical object substitution in VR.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Indirect touch manipulation for interaction with stereoscopic displays.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Select & Apply: understanding how users act upon objects across devices.
Pers. Ubiquitous Comput., 2015

Substitutional reality: bringing virtual reality home.
XRDS, 2015

Substitutional reality: Towards a research agenda.
Proceedings of the 1st IEEE Workshop on Everyday Virtual Reality, 2015

Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Comparing indirect and direct touch in a stereoscopic interaction task.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Feet movement in desktop 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Technical framework supporting a cross-device drag-and-drop technique.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

A cross-device drag-and-drop technique.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

2012
Informing the design of situated glyphs for a care facility.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012

MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces.
Proceedings of the Interactive Tabletops and Surfaces, 2012

2011
EUD Software Environments in Cultural Heritage: A Prototype.
Proceedings of the End-User Development - Third International Symposium, 2011

2010
Sharable Multitouch Screens in Cultural Heritage and Tourism Applications.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010

Video abstraction and detection of anomalies by tracking movements.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
Exploring Archaeological Parks by Playing Games on Mobile Devices.
IxD&A, 2009

An Information Visualization Approach to Hospital Shifts Scheduling.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

2008
Evacuation traces mini challenge: User testing to obtain consensus discovering the terrorist.
Proceedings of the 3rd IEEE Symposium on Visual Analytics Science and Technology, 2008

Interactive shape specification for pattern search in time series.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Similarity-Based Forecasting with Simultaneous Previews: A River Plot Interface for Time Series Forecasting.
Proceedings of the 11th International Conference on Information Visualisation, 2007


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