Alf Inge Wang

Orcid: 0000-0002-5502-1138

Affiliations:
  • Norwegian University of Science and Technology, Norway


According to our database1, Alf Inge Wang authored at least 83 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach.
Behav. Inf. Technol., January, 2024

2022
Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown.
Frontiers Comput. Sci., 2022

Paraphernalia - Game Mechanics Facilitating Bodily Movement and Play.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Health and social impacts of playing Pokémon Go on various player groups.
Entertain. Comput., 2021

Systematic literature review on health effects of playing Pokémon Go.
Entertain. Comput., 2021

Game-Based Digital Quiz as a Tool for Improving Students' Engagement and Learning in Online Lectures.
IEEE Access, 2021

Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding?
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021

2020
Model-driven Game Development: A Literature Review.
ACM Comput. Surv., 2020

The effect of using Kahoot! for learning - A literature review.
Comput. Educ., 2020

2019
Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

2018
Ontology-Based Domain Analysis for Model Driven Pervasive Game Development.
Inf., 2018

Teaching children through innovation: experiences from EduApp4Syria and kahoot!
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game.
Proceedings of the Advances in Computer Entertainment Technology, 2017

Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon Go.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Gameplay as Exercise.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
An Evaluation of Ontology Based Domain Analysis for Model Driven Development.
Int. J. Semantic Web Inf. Syst., 2015

Learning Recycling from Playing a Kinect Game.
Int. J. Game Based Learn., 2015

The wear out effect of a game-based student response system.
Comput. Educ., 2015

Software Architectures and the Creative Processes in Game Development.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Game-Based Interactive Campaign Using Motion-Sensing Technology.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Lessons from Practicing an Adapted Model Driven Approach in Game Development.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

A Workflow for Model Driven Game Development.
Proceedings of the 19th IEEE International Enterprise Distributed Object Computing Conference, 2015

2014
Graph of Game Worlds: New Perspectives on Video Game Architectures.
Comput. Entertain., 2014

PerGO: An Ontology towards Model Driven Pervasive Game Development.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2014 Workshops, 2014

2013
From 101 to nnn: a review and a classification of computer game architectures.
Multim. Syst., 2013

3rd international workshop on games and software engineering: engineering computer games to enable positive, progressive change (GAS 2013).
Proceedings of the 35th International Conference on Software Engineering, 2013

2012
A Guideline for Game Development-Based Learning: A Literature Review.
Int. J. Comput. Games Technol., 2012

Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform.
Int. J. Comput. Games Technol., 2012

2011
Extensive Evaluation of Using a Game Project in a Software Architecture Course.
ACM Trans. Comput. Educ., 2011

Using Game Development to Teach Software Architecture.
Int. J. Comput. Games Technol., 2011

Player experience and technical performance prospects for distributed 3D gaming in private and public settings.
Comput. Entertain., 2011

An Empirical Study of NetEm Network Emulation Functionalities.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

A pervasive game to know your city better.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Game development frameworks for SE education.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Experiment on social multiplayer multimodal games.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Survey on how Norwegian teenagers play video games.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Improvement of a Lecture Game Concept - Implementing Lecture Quiz 2.0.
Proceedings of the CSEDU 2011, 2011

2010
Experiences from implementing an educational MMORPG.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

Experiences from implementing a face-to-face educational game for iPhone/iPod Touch.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

Survey on attitude towards pervasive games.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

Extending Google Android's Application as an Educational Tool.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

TeMPS: A Conceptual Framework for Pervasive and Social Games.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
The effect of task order on the maintainability of object-oriented software.
Inf. Softw. Technol., 2009

Improving the effectiveness of root cause analysis in post mortem analysis: A controlled experiment.
Inf. Softw. Technol., 2009

An Application of a Game Development Framework in Higher Education.
Int. J. Comput. Games Technol., 2009

Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency.
Int. J. Comput. Games Technol., 2009

XQUEST used in software architecture education.
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

Post-mortem analysis of student game projects in a software architecture course.
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

Unexceptional.net.
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

An Evaluation of Using a Game Development Framework in Higher Education.
Proceedings of the Proceedings 22nd Conference on Software Engineering Education and Training, 2009

Mobile Peer-to-Peer Collaborative Framework and Applications.
Proceedings of the Mobile Peer-to-Peer Computing for Next Generation Distributed Environments, 2009

2008
Issues related to mobile multiplayer real-time games over wireless networks.
Proceedings of the 2008 International Symposium on Collaborative Technologies and Systems, 2008

An Evaluation of a Mobile Game Concept for Lectures.
Proceedings of the Proceedings 21st Conference on Software Engineering Education and Training, 2008

2007
Debugging Integrated Systems: An Ethnographic Study of Debugging Practice.
Proceedings of the 23rd IEEE International Conference on Software Maintenance (ICSM 2007), 2007

Is bluetooth broadcasting practical and useful?
Proceedings of the 2007 International Symposium on Collaborative Technologies and Systems, 2007

Peer2Me - rapid application framework for mobile peer-to-peer applications.
Proceedings of the 2007 International Symposium on Collaborative Technologies and Systems, 2007

Educational Approach to an Experiment in a Software Architecture Course.
Proceedings of the 20th Conference on Software Engineering Education and Training (CSEE&T 2007), 2007

Peer2Schedule - an experimental peer-to-peer application to support present collaboration.
Proceedings of the 3rd International Conference on Collaborative Computing: Networking, 2007

2006
Establishing Maintainability in Systems Integration: Ambiguity, Negotiations, and Infrastructure.
Proceedings of the 22nd IEEE International Conference on Software Maintenance (ICSM 2006), 2006

Writing as a Tool for Learning Software Engineering.
Proceedings of the 19th Conference on Software Engineering Education and Training (CSEE&T 2006), 2006

Issues related to Development of Wireless Peer-to-Peer Games in J2ME.
Proceedings of the Advanced International Conference on Telecommunications and International Conference on Internet and Web Applications and Services (AICT/ICIW 2006), 2006

2005
Using the MOWAHS Characterisation Framework for Development of Mobile Work Applications.
Proceedings of the Product Focused Software Process Improvement, 2005

Development of Location-Aware Applications - The Nidaros framework.
Proceedings of the Mobile Information Systems II, 2005

Support of Smart Work Processes in Context Rich Environments.
Proceedings of the Mobile Information Systems II, 2005

Mobile peer-to-peer technology used to promote spontaneous collaboration.
Proceedings of the 2005 International Symposium on Collaborative Technologies and Systems, 2005

Using Post Mortem Analysis to Evaluate Software Architecture Student Projects.
Proceedings of the 18th Conference on Software Engineering Education and Training (CSEE&T 2005), 2005

2004
A Three Level Framework for Process Support: The MOWAHS Approach.
Proceedings of the International Conference on Software Engineering Research and Practice, 2004

2003
Appendix - Glossary.
Proceedings of the Empirical Methods and Studies in Software Engineering, 2003

Introduction.
Proceedings of the Empirical Methods and Studies in Software Engineering, 2003

A Comparison of Two Different Java Technologies to Implement a Mobile Agent System.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003

Experience Paper: Migration of a Web-based System to a Mobile Work Environment.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003

Requirement Indicators for Mobile Work: The MOWAHS Approach.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003

2002
A process centred environment for cooperative software engineering.
Proceedings of the 14th international conference on Software engineering and knowledge engineering, 2002

COTS products characterization.
Proceedings of the 14th international conference on Software engineering and knowledge engineering, 2002

2001
Using a Mobile, Agent-Based Environment to Support Cooperative Software Processes.
PhD thesis, 2001

Process Support for Mobile Work across Heterogeneous Systems.
Proceedings of the Software Process Technology, 8th European Workshop, 2001

2000
Planning Support to Software Process Evolution.
Int. J. Softw. Eng. Knowl. Eng., 2000

Teaching software process improvement through a case study.
Comput. Appl. Eng. Educ., 2000

Support for Mobile Software Processes in CAGIS.
Proceedings of the Software Process Technology, 7th European Workshop, 2000

1998
Improving Cooperation Support in the EPOS CM System.
Proceedings of the Software Process Technology, 6th European Workshop, 1998

1997
Total Software Process Model Evolution in EPOS (Experience Report).
Proceedings of the Pulling Together, 1997


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