Hallvard Trætteberg

According to our database1, Hallvard Trætteberg authored at least 39 papers between 1998 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Study Behavior in Computing Education - A Systematic Literature Review.
ACM Trans. Comput. Educ., 2022

2021
The Importance of the Campus - A Study on the Effects of the COVID-19 Pandemic in a CS2 Course.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Ensuring the Consistency between User Requirements and Task Models: A Behavior-Based Automated Approach.
Proc. ACM Hum. Comput. Interact., 2020

Unreined Students or Not: Modes of Freedom in a Project-Based Software Engineering Course.
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020

2019
Extending Behavior-Driven Development for Assessing User Interface Design Artifacts (S).
Proceedings of the 31st International Conference on Software Engineering and Knowledge Engineering, 2019

Investigating students' journey through a computer science program using exam data: three new approaches.
Proceedings of the 32nd Norsk Informatikkonferanse, 2019

Ensuring the Consistency Between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Ensuring the Consistency Between User Requirements and Graphical User Interfaces: A Behavior-Based Automated Approach.
Proceedings of the Computational Science and Its Applications - ICCSA 2019, 2019

2018
Gaze-Driven Design Insights to Amplify Debugging Skills: A Learner-Centered Analysis Approach.
J. Learn. Anal., December, 2018

Ontology-Based Domain Analysis for Model Driven Pervasive Game Development.
Inf., 2018

Gaze insights into debugging behavior using learner-centred analysis.
Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 2018

Evidence for Programming Strategies in University Coding Exercises.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

2016
Adaptable Learning and Learning Analytics: A Case Study in a Programming Course.
Proceedings of the Adaptive and Adaptable Learning, 2016

Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
An Evaluation of Ontology Based Domain Analysis for Model Driven Development.
Int. J. Semantic Web Inf. Syst., 2015

Jigsaw Language Toolkit.
Proceedings of the 28th Norsk Informatikkonferanse, 2015

Lessons from Practicing an Adapted Model Driven Approach in Game Development.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

A Workflow for Model Driven Game Development.
Proceedings of the 19th IEEE International Enterprise Distributed Object Computing Conference, 2015

An Evaluation of an Enhanced Model Driven Approach for Computer Game Creation.
Proceedings of the Enterprise, Business-Process and Information Systems Modeling, 2015

2014
Graph of Game Worlds: New Perspectives on Video Game Architectures.
Comput. Entertain., 2014

PerGO: An Ontology towards Model Driven Pervasive Game Development.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2014 Workshops, 2014

2010
TeMPS: A Conceptual Framework for Pervasive and Social Games.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
Using the Structural Content of Documents to Automatically Generate Quality Metadata.
Proceedings of the WEBIST 2009, 2009

Automatically generating high quality metadata by analyzing the document code of common file types.
Proceedings of the 2009 Joint International Conference on Digital Libraries, 2009

2008
Integrating Dialog Modeling and Domain Modeling - the Case of Diamodl and the Eclipse Modeling Framework.
J. Univers. Comput. Sci., 2008

UI Design without a Task Modeling Language - Using BPMN and Diamodl for Task Modeling and Dialog Design.
Proceedings of the Engineering Interactive Systems, 2008

Enhancing the Usability of BPM-Solutions by Combining Process and User-Interface Modelling.
Proceedings of the Practice of Enterprise Modeling, First IFIP WG 8.1 Working Conference, 2008

2007
Model-Based User Interface Design in the Context of Workflow Models.
Proceedings of the Task Models and Diagrams for User Interface Design, 2007

2006
Use of Tailored Process Models to Support ERP End-Users.
Proceedings of the Information Systems Technology and its Applications, 2006

JExercise: a specification-based and test-driven exercise support plugin for Eclipse.
Proceedings of the 2006 OOPSLA workshop on Eclipse Technology eXchange, 2006

A Hybrid Tool For User Interface Modeling And Prototyping.
Proceedings of the Computer-Aided Design Of User Interfaces V, 2006

2004
Integrating dialog modelling and application development.
Proceedings of the MBUI 2004, 2004

Making model-based UI design practical: usable and open methods and tools.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Analysis and Design of Model-Based User Interfaces: An Approach to Refining Specifications towards Implementation.
Proceedings of the Computer-Aided Design of User Interfaces IV, 2004

2003
Dialog Modelling with Interactors and UML Statecharts - A Hybrid Approach.
Proceedings of the Interactive Systems. Design, 2003

2002
Model-based User Interface Design.
PhD thesis, 2002

Using User Interface Models in Design.
Proceedings of the Computer-Aided Design of User Interfaces III, 2002

1999
Modelling Work: Workflow and Task Modelling.
Proceedings of the Computer-Aided Design of User Interfaces II, 1999

1998
Modelling Direct Manipulation Using Referent and Statecharts.
Proceedings of the Design, 1998


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