Allison Jing

Orcid: 0000-0002-0418-3217

According to our database1, Allison Jing authored at least 25 papers between 2019 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
The effect of facial cue placement in virtual collaboration.
Virtual Real., June, 2026

Facilitating Discussions in Immersive Virtual Meetings with Virtual Agents.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Shaping Future Human Connection: Social Augmentation through XR Technologies.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Mapping the Landscape of Affective Extended Reality: A Scoping Review of Biodata-Driven Systems for Understanding and Sharing Emotions.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
RealityDrop: A Framework Using Multimodal Superhuman Techniques to Manipulate Cross-Reality Virtual Content.
Proceedings of the Adjunct Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

The Brain Knows What You Prefer: Using EEG to Decode AR Input Preferences.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Sharing Facial Cues at Different Target Positions to Support Virtual Collaboration.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

2024
ExpressiveWorld: Detachable Expressions for VR Collaboration.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Superpowering Emotion Through Multimodal Cues in Collaborative VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

2023
RealityDrop: A Multimodal Mixed Reality Framework to Manipulate Virtual Content between Cross-system Displays.
CoRR, 2023

How Visualising Emotions Affects Interpersonal Trust and Task Collaboration in a Shared Virtual Space.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Assessing Superhuman Speed as a Gamified Reward in a Virtual Reality Bike Exergame.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Impact of Sharing Gaze Behaviours in Collaborative Mixed Reality.
Proc. ACM Hum. Comput. Interact., 2022

Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

CADET: A Collaborative Agile Data Exploration Tool for Mixed Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Towards a Quantitative Approach for Monitoring and Evaluating Construction Defect Management Inspection Performance using Eye-tracking Technologies.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration.
Frontiers Virtual Real., 2021

eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

The Impact of Gaze Cues in Mixed Reality Collaborations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration.
IEEE Access, 2020

2019
SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019


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