André de Lima Salgado

Orcid: 0000-0003-4396-1111

According to our database1, André de Lima Salgado authored at least 19 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Six usable privacy heuristics.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

May We Consult ChatGPT in Our Human-Computer Interaction Written Exam? An Experience Report After a Professor Answered Yes.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2022
A specialized cognitive walkthrough to evaluate digital games for the elderly.
Proceedings of the 10th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2022

2021
Recommendations to Enhance Privacy and Usability of Smart Toys.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
Usability heuristics on parental privacy controls for smart toys: From an exploratory map to a confirmatory research.
Electron. Commer. Res. Appl., 2020

Preliminary Tendencies of Users' Expectations about Privacy on Connected-Autonomous Vehicles.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

Exploring Data Glove and Robotics Hand Exergaming: Lessons Learned.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2019
Startup workplace, mobile games, and older adults: a practical guide on UX, usability, and accessibility evaluation.
Proceedings of the 37th ACM International Conference on the Design of Communication, 2019

Smart toys and children's privacy: usable privacy policy insights from a card sorting experiment.
Proceedings of the 37th ACM International Conference on the Design of Communication, 2019

2018
Um Mapeamento Sistemático sobre Acessibilidade e Usabilidade no Desenvolvimento de Jogos Digitais para Idosos.
Braz. J. Inf. Syst., 2018

2017
Addressing Mobile Usability and Elderly Users: Validating Contextualized Heuristics.
Proceedings of the Design, User Experience, and Usability: Theory, Methodology, and Management, 2017

Game Accessibility Evaluation Methods: A Literature Survey.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

2016
Accessibility and Usability Evaluation of Rich Internet Applications.
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 2016

Evolving Heuristic Evaluation for multiple contexts and audiences: Perspectives from a mapping study.
Proceedings of the 34th ACM International Conference on the Design of Communication, 2016

Usability and UX practices in small enterprises: lessons from a survey of the Brazilian context.
Proceedings of the 34th ACM International Conference on the Design of Communication, 2016

Heuristic Evaluation for Novice Evaluators.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Methods, 2016

2015
Florch: Challenges on developing a new social network accessible for senescent users.
Proceedings of the Latin American Conference on Human Computer Interaction, 2015

Evaluation of the user experience and intrinsic motivation with educational and mainstream digital games.
Proceedings of the Latin American Conference on Human Computer Interaction, 2015

2014
Heuristic Evaluation of Mobile Usability: A Mapping Study.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014


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