Andre Schollmeyer

Orcid: 0000-0002-7333-4592

According to our database1, Andre Schollmeyer authored at least 8 papers between 2009 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Efficient and Anti-Aliased Trimming for Rendering Large NURBS Models.
IEEE Trans. Vis. Comput. Graph., 2019

2018
Efficient and High-Quality Rendering of Higher-Order Geometric Data Representations.
PhD thesis, 2018

Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality.
Presence Teleoperators Virtual Environ., 2018

2017
Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering.
IEEE Trans. Vis. Comput. Graph., 2017

2015
Order-Independent Transparency for Programmable Deferred Shading Pipelines.
Comput. Graph. Forum, 2015

2014
Direct Isosurface Ray Casting of NURBS-Based Isogeometric Analysis.
IEEE Trans. Vis. Comput. Graph., 2014

guacamole - An extensible scene graph and rendering framework based on deferred shading.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

2009
Direct trimming of NURBS surfaces on the GPU.
ACM Trans. Graph., 2009


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