Alexander Kulik

Orcid: 0000-0003-3294-0905

Affiliations:
  • Bauhaus University of Weimar, Computer Science and Media Department, Germany


According to our database1, Alexander Kulik authored at least 39 papers between 2006 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Virtual Rotations for Maneuvering in Immersive Virtual Environments.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR).
Proceedings of the Mensch und Computer 2021, 2021

2020
Multi-Window 3D Interaction for Collaborative Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2020

On Motor Performance in Virtual 3D Object Manipulation.
IEEE Trans. Vis. Comput. Graph., 2020

Virtual Projection Planes for the Visual Comparison of Photogrammetric 3D Reconstructions with Photo Footage.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Workshop on Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

User-Embodied Interaction in Virtual Reality (UIVR).
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

2019
Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Collaborative Virtual Reality Neurorobotics Lab.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Workshop on Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2019, 2019

2018
Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality.
Presence Teleoperators Virtual Environ., 2018

Spatial Updating and Simulator Sickness During Steering and Jumping in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

RST 3D: A Comprehensive Gesture Set for Multitouch 3D Navigation.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Technology and Applications for Collaborative Learning in Virtual Reality.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2016
User Interfaces for Cooperation.
PhD thesis, 2016

Benutzungsschnittstellen für Kooperation.
Proceedings of the Ausgezeichnete Informatikdissertationen 2016, 2016

2014

Photoportals: shared references in space and time.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
Immersive Group-to-Group Telepresence.
IEEE Trans. Vis. Comput. Graph., 2013

User Awareness for Collaborative Multi-touch Interaction.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Finger and hand detection for multi-touch interfaces based on maximally stable extremal regions.
Proceedings of the Interactive Tabletops and Surfaces, 2012

The hold-and-move gesture for multi-touch interfaces.
Proceedings of the Mobile HCI '12, 2012

Crosstalk and brightness in projection-based multiview systems.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

The groovepad: ergonomic integration of isotonic and elastic input for efficient control of complementary subtasks.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments.
ACM Trans. Graph., 2011

See-through techniques for referential awareness in collaborative virtual reality.
Int. J. Hum. Comput. Stud., 2011

"Be-greifbare Interaktionen in gemischten Wirklichkeiten" 2011.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

2010
Improving co-located collaboration with show-through techniques.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Building on Realism and Magic for Designing 3D Interaction Techniques.
IEEE Computer Graphics and Applications, 2009

Facilitating system control in ray-based interaction tasks.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

The Globefish: A 3D Motion Controller.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

The Pie Slider: Combining Advantages of the Real and the Virtual Space.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

Demo: The Globefish: A novel input device for desktop-based 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

The influence of input device characteristics on spatial perception in desktop-based 3D applications.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Elastic Control for Navigation Tasks on Pen-based Handheld Computers.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
A Comparison of Tracking- and Controller-Based Input for Complex Bimanual Interaction in Virtual Environments.
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007

2006
On 3D Input Devices.
IEEE Computer Graphics and Applications, 2006

"two - 4 - six" - A Handheld Device for 3D-Presentations.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006


  Loading...