Stephan Beck

Affiliations:
  • Bauhaus University Weimar, Germany (PhD 2019)


According to our database1, Stephan Beck authored at least 18 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Output-Sensitive Avatar Representations for Immersive Telepresence.
IEEE Trans. Vis. Comput. Graph., 2022

2019
Immersive Telepresence Systems and Technologies.
PhD thesis, 2019

The Collaborative Virtual Reality Neurorobotics Lab.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality.
Presence Teleoperators Virtual Environ., 2018

2017
Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering.
IEEE Trans. Vis. Comput. Graph., 2017

Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systems.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Technology and Applications for Collaborative Learning in Virtual Reality.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2015
Volumetric calibration and registration of RGBD-sensors.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Hybrid Lossless-Lossy Compression for Real-Time Depth-Sensor Streams in 3D Telepresence Applications.
Proceedings of the Advances in Multimedia Information Processing - PCM 2015, 2015

Volumetric calibration and registration of multiple RGBD-sensors into a joint coordinate system.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014

Photoportals: shared references in space and time.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
Immersive Group-to-Group Telepresence.
IEEE Trans. Vis. Comput. Graph., 2013

2011
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments.
ACM Trans. Graph., 2011

2010
A shared-scene-graph image-warping architecture for VR: Low latency versus image quality.
Comput. Graph., 2010

2009
An Image-Warping Architecture for VR: Low Latency versus Image Quality.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

2007
Multi-Frame Rate Rendering and Display.
Proceedings of the IEEE Virtual Reality Conference, 2007

HECTOR - scripting-based VR system design.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007


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