Bernd Fröhlich

Orcid: 0000-0002-9439-1959

Affiliations:
  • Bauhaus-Universität Weimar, Virtual Reality and Visualization Research Group, Germany
  • Bauhaus-Universität Weimar, Germany (former)


According to our database1, Bernd Fröhlich authored at least 144 papers between 1988 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Argumentation in Waltz's "Emerging Structure of International Politics".
CoRR, 2024

Excuse Me: Large Groups in Small Rooms.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Evaluating the Effect of Binaural Auralization on Audiovisual Plausibility and Communication Behavior in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Smooth Transitions Between Parallel Coordinates and Scatter Plots via Polycurve Star Plots.
Comput. Graph. Forum, September, 2023

Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2023

UniteXR: Joint Exploration of a Real-World Museum and its Digital Twin.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Volumetric Avatar Reconstruction with Spatio-Temporally Offset RGBD Cameras.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR Communication.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

2022
Efficient Direct Isosurface Rasterization of Scalar Volumes.
Comput. Graph. Forum, October, 2022

Output-Sensitive Avatar Representations for Immersive Telepresence.
IEEE Trans. Vis. Comput. Graph., 2022

Holding Hands for Short-Term Group Navigation in Social Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Group Navigation for Guided Tours in Distributed Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2021

Visual Analysis of Argumentation in Essays.
IEEE Trans. Vis. Comput. Graph., 2021

Virtual Rotations for Maneuvering in Immersive Virtual Environments.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

An Overview of Group Navigation in Multi-User Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Getting There Together: Group Navigation in Distributed Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2020

Multi-Window 3D Interaction for Collaborative Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2020

On Motor Performance in Virtual 3D Object Manipulation.
IEEE Trans. Vis. Comput. Graph., 2020

Multitouch Interaction with Parallel Coordinates on Large Vertical Displays.
Proc. ACM Hum. Comput. Interact., 2020

Short-Contact Touch-Manipulation of Scatterplot Matrices on Wall Displays.
Comput. Graph. Forum, 2020

Virtual Projection Planes for the Visual Comparison of Photogrammetric 3D Reconstructions with Photo Footage.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Tracking Multiple Collocated HTC Vive Setups in a Common Coordinate System.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Configuration Finder: A Tidy Visual Interface for Effective Faceted Search.
Proceedings of the 22nd Eurographics Conference on Visualization, 2020

2019
Efficient and Anti-Aliased Trimming for Rendering Large NURBS Models.
IEEE Trans. Vis. Comput. Graph., 2019

Visualizing a Thinker's Life.
IEEE Trans. Vis. Comput. Graph., 2019

Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Collaborative Virtual Reality Neurorobotics Lab.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Geometry-Based Method for the Spatio-Temporal Detection of Cracks in 4D-Reconstructions.
Proceedings of the Advances in Visual Computing, 2019

Inside Mall: Visual Analytics of Customer Behavior and Activities.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality.
Presence Teleoperators Virtual Environ., 2018

Spatial Updating and Simulator Sickness During Steering and Jumping in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

RST 3D: A Comprehensive Gesture Set for Multitouch 3D Navigation.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Touch the Time: Touch-Centered Interaction Paradigms for Time-Oriented Data.
Proceedings of the 20th Eurographics Conference on Visualization, 2018

Visualization of the Topic Space of Argument Search Results in args.me.
Proceedings of the 2018 Conference on Empirical Methods in Natural Language Processing, 2018

2017
Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering.
IEEE Trans. Vis. Comput. Graph., 2017

Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systems.
Proceedings of the 2017 IEEE Virtual Reality, 2017

HistoGlobe - Teaching History Visually.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 3: IVAPP, Porto, Portugal, February 27, 2017

Technology and Applications for Collaborative Learning in Virtual Reality.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2016
Time-Series Plots Integrated in Parallel-Coordinates Displays.
Comput. Graph. Forum, 2016

Visualizing Article Similarities in Wikipedia.
Proceedings of the 18th Eurographics Conference on Visualization, 2016

Spatiotemporal LOD-Blending for Artifact Reduction in Multi-resolution Volume Rendering.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

Visual Monitoring of Photovoltaic Systems.
Proceedings of the 4th Workshop on Visualisation in Environmental Sciences, 2016

2015
Order-Independent Transparency for Programmable Deferred Shading Pipelines.
Comput. Graph. Forum, 2015

Visual Assessment of Alleged Plagiarism Cases.
Comput. Graph. Forum, 2015

Volumetric calibration and registration of RGBD-sensors.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Hybrid Lossless-Lossy Compression for Real-Time Depth-Sensor Streams in 3D Telepresence Applications.
Proceedings of the Advances in Multimedia Information Processing - PCM 2015, 2015

Volumetric calibration and registration of multiple RGBD-sensors into a joint coordinate system.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Direct Isosurface Ray Casting of NURBS-Based Isogeometric Analysis.
IEEE Trans. Vis. Comput. Graph., 2014


guacamole - An extensible scene graph and rendering framework based on deferred shading.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

Photoportals: shared references in space and time.
Proceedings of the Computer Supported Cooperative Work, 2014

Visualizing food ingredients for children by utilizing glyph-based characters.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Immersive Group-to-Group Telepresence.
IEEE Trans. Vis. Comput. Graph., 2013

User Awareness for Collaborative Multi-touch Interaction.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
WORDGRAPH: Keyword-in-Context Visualization for NETSPEAK's Wildcard Search.
IEEE Trans. Vis. Comput. Graph., 2012

A New Department: Spatial Interfaces.
IEEE Computer Graphics and Applications, 2012

Finger and hand detection for multi-touch interfaces based on maximally stable extremal regions.
Proceedings of the Interactive Tabletops and Surfaces, 2012

The hold-and-move gesture for multi-touch interfaces.
Proceedings of the Mobile HCI '12, 2012

The product explorer: decision making with ease.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

The groovepad: ergonomic integration of isotonic and elastic input for efficient control of complementary subtasks.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

A generalized God-object method for plausible finger-based interactions in virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Natural Interaction Metaphors for Functional Validations of Virtual Car Models.
IEEE Trans. Vis. Comput. Graph., 2011

C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments.
ACM Trans. Graph., 2011

See-through techniques for referential awareness in collaborative virtual reality.
Int. J. Hum. Comput. Stud., 2011

Error-controlled real-time cut updates for multi-resolution volume rendering.
Comput. Graph., 2011

Effective manipulation of virtual objects within arm's reach.
Proceedings of the IEEE Virtual Reality Conference, 2011

A soft hand model for physically-based manipulation of virtual objects.
Proceedings of the IEEE Virtual Reality Conference, 2011

GPU-Based Ray Casting of Stacked Out-of-Core Height Fields.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

The NETSPEAK WORDGRAPH: Visualizing keywords in context.
Proceedings of the IEEE Pacific Visualization Symposium, 2011

2010
A Programmable Display Layer for Virtual Reality System Architectures.
IEEE Trans. Vis. Comput. Graph., 2010

GPU-based Ray Tracing of Dynamic Scenes.
J. Virtual Real. Broadcast., 2010

A shared-scene-graph image-warping architecture for VR: Low latency versus image quality.
Comput. Graph., 2010

Enabling functional validation of virtual cars through Natural Interaction metaphors.
Proceedings of the IEEE Virtual Reality Conference, 2010

Improving co-located collaboration with show-through techniques.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Direct trimming of NURBS surfaces on the GPU.
ACM Trans. Graph., 2009

Current trends in 3D user interface research.
Int. J. Hum. Comput. Stud., 2009

3D User Interfaces.
IEEE Computer Graphics and Applications, 2009

Facilitating system control in ray-based interaction tasks.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

An Image-Warping Architecture for VR: Low Latency versus Image Quality.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Virtual vs. Real-World Pointing in Two-User Scenarios.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

The Globefish: A 3D Motion Controller.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

The Pie Slider: Combining Advantages of the Real and the Virtual Space.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Reducing Artifacts between Adjacent Bricks in Multi-resolution Volume Rendering.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Collaborative Interaction in Co-Located Two-User Scenarios.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

Demo: The Globefish: A novel input device for desktop-based 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

The influence of input device characteristics on spatial perception in desktop-based 3D applications.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
3D User Interfaces: New Directions and Perspectives.
IEEE Computer Graphics and Applications, 2008

Virtual world interfaces for special needs education based on props on a board.
Comput. Graph., 2008

An image-warping VR-architecture: design, implementation and applications.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Advanced Multi-Frame Rate Rendering Techniques.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Object-Capability Security in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Improving Interaction Performance for Ray Tracing.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets.
IEEE Trans. Vis. Comput. Graph., 2007

Guest Editors' Introduction: Special Section on Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2007

The design and implementation of a VR-architecture for smooth motion.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Multi-Frame Rate Rendering and Display.
Proceedings of the IEEE Virtual Reality Conference, 2007

Non-Uniform Crosstalk Reduction for Dynamic Scenes.
Proceedings of the IEEE Virtual Reality Conference, 2007

HECTOR - scripting-based VR system design.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

ProbonoWorld: Educating the Mentally Handicapped in a Virtual Environment using Props on a Board.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Three Extensions to Subtractive Crosstalk Reduction.
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007

A Comparison of Tracking- and Controller-Based Input for Complex Bimanual Interaction in Virtual Environments.
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007

Tactile Feedback at the Finger Tips for Improved Direct Interaction in Immersive Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Special Issue: IEEE Virtual Reality 2005 Conference Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2006

3D Reconstruction and Visualization of Spiral Galaxies.
J. WSCG, 2006

On 3D Input Devices.
IEEE Computer Graphics and Applications, 2006

Combining Wave Field Synthesis and Multi-Viewer Stereo Displays.
Proceedings of the IEEE Virtual Reality Conference, 2006

The GlobeFish and the GlobeMouse: two new six degree of freedom input devices for graphics applications.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

"two - 4 - six" - A Handheld Device for 3D-Presentations.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Implementing Multi-Viewer Stereo Displays.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

New Directions in 3D User Interfaces.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

The i-Disc - A Tool To Visualize and Explore Topic Maps.
Proceedings of the 7th Joint Eurographics, 2005

Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments.
Proceedings of the Human-Computer Interaction, 2005

Interactive Sankey Diagrams.
Proceedings of the IEEE Symposium on Information Visualization (InfoVis 2005), 2005

The interactive virtual showcase: a four user display for museums.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Level of detail based occlusion culling for dynamic scenes.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Pseudo-Physical Interaction with a Virtual Car Interior in Immersive Environments.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

2004
Beyond Wand and Glove Based Interaction.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Occlusion Culling for Sub-Surface Models in Geo-Scientific Applications.
Proceedings of the 6th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2004

2003
Selective refinement of progressive meshes using vertex hierarchies.
Comput. Graph., 2003

Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays.
Comput. Graph., 2003

The YoYo: A Handheld Device Combining Elastic and Isotonic Input.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
Fast Normal Map Generation for Simplified Meshes.
J. Graphics, GPU, & Game Tools, 2002

Octreemizer: A Hierarchical Approach for Interactive Roaming Through Very Large Volumes.
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002

The virtual showcase: a projection-based multi-user augmented reality display.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Occlusion Shadows: Using Projected Light to Generate Ralistic Occlusion Effects for View-Dependent Optical See-Through Approaches.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Occlusion Shadows: Using Projected Light to Generate Realistic Occlusion Effects for View-Dependent Optical See-Through Displays.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

2001
The Virtual Showcase.
IEEE Computer Graphics and Applications, 2001

2000
Cubic-Mouse-Based Interaction in Virtual Environments.
IEEE Computer Graphics and Applications, 2000

Physically-based Manipulation on the Responsive Workbench.
Proceedings of the Virtual Reality 2000 Conference, 2000

The cubic mouse: a new device for three-dimensional input.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
Exploring Geo-Scientific Data in Virtual Environments.
Proceedings of the 10th IEEE Visualization Conference, 1999

1997
Collaborative Production Modeling and Planning.
IEEE Computer Graphics and Applications, 1997

The two-user Responsive Workbench: support for collaboration through individual views of a shared space.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Two-Handed Direct Manipulation on the Responsive Workbench.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

1995
The Responsive Workbench: A Virtual Work Environment.
Computer, 1995

Interaktive Visualisierung hochaufgelöster Volumendaten durch Vernetzung graphischer und numerischer Höchstleistungsrechner.
Proceedings of the GISI 95, 1995

Further Development of the Responsive Workbench.
Proceedings of the Virtual Environments '95, 1995

1994
The Responsive Workbench [virtual work environment].
IEEE Computer Graphics and Applications, 1994

1993
Ray Tracing mit Strahlenbündeln.
PhD thesis, 1993

1988
Ray-Tracing von Funktionen in zwei Veränderlichen.
Proceedings of the Visualisierungstechniken und Algorithmen, 1988

Beschleunigung des Ray-Tracing Algorithmus: Drei Vorschläge zum verbesserten Einsatz der Octree-Raumteilung.
Proceedings of the Austrographics '88, 1988


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